Turn 4 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 4, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0016
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #28 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=medic at=Sao Paulo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)]
supply: blue:24 yellow:19 black:17 red:17 decks: player=41 infection=43 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 6
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai
Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 3
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul
Cairo: 1 black [in infect-discard]
Bangkok: 1 red
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 3 move(s), bob 0 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 4 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Istanbul, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~15 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 5→0) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck
response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved
you hold Paris, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→2, yellow 5→2, black 5→2, red 3→2) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck
response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- advance the black cure: hand off a card at Istanbul (bob collects, 2 still needed) — drive Madrid, drive Algiers, drive Istanbul, shareGive
tempo: 9 action(s) closer to the black cure (20 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 3 vs 9, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Ista…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Baghdad", "Paris", "Sydney", "Istanbul", "Osaka"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Interesting. Bob is standing in Istanbul (0 moves for the handoff). He's 7/7 hand — shareGive forces him to discard. He said he'll take Istanbul(black) — he can discard something (Jakarta(red)? Santiago(yellow)? Those are my colors... but he drew them). He said "I'm instantly 3/4 black".
Bob's suggested route for me: Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→...— wait, his route: "Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai". This turn I have 4 actions. The frontier nominee: drive Madrid, drive Algiers, drive Istanbul, shareGive — that hands off Istanbul(black) this turn, 4 actions, and leaves me in Istanbul. Then next turn continue east: Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai.
Alternative: go via Lagos (drive Lagos, treat yellow 2 cubes? Lagos at 2 yellow) → Khartoum → Cairo treat → Istanbul. That's more containment: Lagos 2 yellow pre-empt, Cairo has 1 black now, Khartoum 1 yellow. But then the handoff happens next turn instead, and bob stays in Istanbul.
Compare: nominee plan (drive×3 + share) = 4 actions, gives bob black 3/4, ends me in Istanbul. En route I don't treat anything. Lagos route: drive Lagos (1), treat yellow (2 — clears 2, supply yellow), drive Khartoum (3), treat? Khartoum 1 yellow — treat (4). Then I'm in Khartoum, next turn Cairo→Istanbul (2 moves) handoff + Baghdad etc. That clears 3 yellow cubes and pre-empts Lagos, and I reach Istanbul next turn anyway. But delays the handoff by a turn (bob is 7/7 and standing in Istanbul; he might need to move on).
But wait — Lagos 2 yellow: yellow is now listed as "bob collects (2/4)"?? The cure plan says yellow: bob collects! Bob drew Khartoum(yellow) and Santiago(yellow) — he's 2/4 yellow. Hmm, that changed. I hold Mexico City(yellow) — my 1 yellow. If bob is the yellow collector now, my Mexico City card should eventually go to him. Interesting shift.
Which is better? The frontier says the Istanbul handoff dominates (tempo 9 vs 3, risk equal). The dominance metric doesn't count treating Lagos. But board risk: Lagos 2 yellow could mature; infection rate still 2. Yellow supply 19, fine.
Priority consideration: cures win. Getting bob to black 3/4 is huge — he needs Moscow/Riyadh + Istanbul + Baghdad(one in my hand!) → actually with Istanbul he's 3/4: Madrid? No — black: Moscow, Riyadh, Istanbul = 3. His 4th could be my Baghdad(black)! I also hold Baghdad. So handing Istanbul now AND Baghdad later (meeting in Baghdad — I'm heading east through Baghdad on bob's route!) gives bob black 4/4 → black cure! That's the fastest cure line: bob in Istanbul, me handing Istanbul(black) now, then I walk Baghdad (1 move from Istanbul? Istanbul–Baghdad adjacent yes) and hand Baghdad there next turn. Bob would need to get to Baghdad — he's in Istanbul, 1 move. Then he flies to Atlanta (shuttle? no; direct flight needs Baghdad card which he'd have... he can charter from Baghdad? He'd hold Baghdad card after I give it in Baghdad — he can direct-flight to Atlanta? Direct flight spends destination card — he has Baghdad card, fly to Atlanta? No — direct flight TO Atlanta requires the Atlanta card. He could charter (spend Baghdad card) to Atlanta. 5 moves to station... whatever, later).
So plan: drive Madrid, Algiers, Istanbul, shareGive Istanbul to bob. All 4 actions. Frontier nominee. Bob explicitly set this up. The hand cap: bob at 7/7 will discard — his choice (Jakarta red or Santiago yellow, his call; he'll manage; maybe he plays them as fuel or discards).
Wait — can I even shareGive at Istanbul? Both pawns in Istanbul, card matches city — yes legal.
Then next turn: Istanbul→Baghdad, shareGive Baghdad → bob black 4/4, bob cures black at... he needs a station: Atlanta. He'd fly. Fine.
What about Lagos 2 yellow? Unowned. Next infect phases might add. Acceptable; I can treat on the way? My route east from Istanbul is Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — doesn't pass Lagos. Cairo 1 black on the way? Istanbul→Cairo→... Cairo isn't on the east route (Baghdad direct from Istanbul). Bob cleared Cairo to 1 already.
OK go with nominee. Preview not needed (no cards burned, all actions spent). Actually shareGive — is it in my legal menu? The nominee says shareGive as 4th action. Yes.
Then pin updated plan: me = red collector + Asia containment (Shanghai), hand Baghdad to bob in Baghdad next turn; bob = blue/yellow/black collector... wait yellow now bob collects. My Mexico City yellow card — should transfer to bob eventually. Hmm, note it in pin.
text:
Bob has positioned in Istanbul for exactly this — the frontier nominee (handoff, 9 actions of cure tempo) also sets up my Baghdad card as his 4th black next turn on my eastward route. Executing:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}}
alice-legacy-p0017
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #29 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=medic at=Madrid
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Madrid(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)]
supply: blue:24 yellow:19 black:17 red:17 decks: player=41 infection=43 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 6 move(s): Algiers→Cairo→Baghdad→Tehran→Delhi→Chennai — nearer teammate: bob, 4 move(s) vs your 6
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Shanghai
Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 2
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul
Cairo: 1 black [in infect-discard]
Bangkok: 1 red
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 2 move(s), bob 0 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 1 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Baghdad, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1) — costs Baghdad(black): black margin 8 — burnable; 8 black still in deck
response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved
you hold Istanbul, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 5→0, red 3→2) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck
response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- advance the black cure: hand off a card at Istanbul (bob collects, 2 still needed) — drive Algiers, drive Istanbul, shareGive
tempo: 7 action(s) closer to the black cure (18 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 5 vs 7, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Ista…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Baghdad", "Paris", "Sydney", "Istanbul", "Osaka"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Algiers"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Algiers"}}}
alice-legacy-p0018
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #30 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=medic at=Algiers
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Algiers(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)]
supply: blue:24 yellow:19 black:17 red:17 decks: player=41 infection=43 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai — nearer teammate: bob, 4 move(s) vs your 5
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: bob, 6 move(s) vs your 7
Istanbul: 2 black — pre-empt (one draw from critical): 1 move(s): Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 1
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Sao Paulo→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Seoul
Cairo: 1 black [in infect-discard]
Bangkok: 1 red
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 1 move(s), bob 0 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 1 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Baghdad, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~14 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 4→2) — costs Baghdad(black): black margin 8 — burnable; 8 black still in deck
response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved
you hold Istanbul, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~18 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 5→0, red 4→1) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck
response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- advance the black cure: hand off a card at Istanbul (bob collects, 2 still needed) — drive Istanbul, shareGive
tempo: 5 action(s) closer to the black cure (16 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Ista…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Paris", "Cairo", "Istanbul"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Baghdad", "Paris", "Sydney", "Istanbul", "Osaka"
[13] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Drive Istanbul, then shareGive Istanbul(black) to bob. Wait — treat at Algiers (1 black) vs continuing? Nominee: drive Istanbul, shareGive. 2 actions left: drive Istanbul (1), shareGive (2). That's the plan.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}}
alice-legacy-p0019
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #31 — unique payload candidate; not a proven invocation join
- Event #32 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=medic at=Istanbul
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)]
supply: blue:24 yellow:19 black:17 red:17 decks: player=41 infection=43 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
Cairo: 1 black [in infect-discard]
Bangkok: 1 red
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
share now available: alice should GIVE Istanbul to bob (the black collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Baghdad(black): black margin 8 — burnable; 8 black still in deck
response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved
you are AT Istanbul holding its card — buildStation NOW (nearest station is 5 moves away; saves ~20 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 5→0, red 5→0) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck
response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- advance the black cure: hand off a card at Istanbul (bob collects, 2 still needed) — shareGive
tempo: 3 action(s) closer to the black cure (14 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo -1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Ista…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Baghdad", "Paris", "Sydney", "Osaka"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)
[61] {"tag":"buildStation"}
[62] {"tag":"treatDisease","color":"black"}
[63] {"tag":"shareGive","to":"bob","card":"Istanbul"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
ShareGive Istanbul to bob. Bob at 7/7 will discard — his choice. This completes my 4 actions. Then next turn I'm in Istanbul heading east: Baghdad handoff, then Shanghai. Pin updated plan too — I can do that after submit? Pin costs a message; I have messages left. Do it now before turn ends? The prompt says finish by submit_action; I can send messages before. Let me submit shareGive first, then the turn continues... actually after 4th action my turn ends (draw phase handled by referee). Pin now before submitting? Order: I can call pin_plan then submit. Let me pin the updated plan now (it supersedes the stale one) and then submit.
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).\nFIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.\nHANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).\nSTATIONS: Atlanta only for now; a 2nd station via Government Grant can come later."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "bob", "card": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "bob", "card": "Istanbul"}}}
alice-legacy-p0020
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #33 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).
FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.
HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).
STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (bob must discard to 7)
you=alice role=medic at=Istanbul
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red)] bob@Istanbul(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:19 black:17 red:17 decks: player=41 infection=43 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
Cairo: 1 black [in infect-discard]
Bangkok: 1 red
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (3/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Baghdad(black): black margin 8 — burnable; 8 black still in deck
response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved
you hold Paris, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 5→2, yellow 5→2, black 5→2, red 5→2) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck
response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob must discard to 7. He holds Istanbul(black) now — 8 cards: Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow), Istanbul(black). Discard suggestion: Jakarta(red) or Santiago(yellow) — non-cure cards for him. Santiago is yellow — he collects yellow now (2/4... he has Khartoum + Santiago = 2 yellow!). Wait, yellow collector bob: Khartoum(yellow) and Santiago(yellow) are his yellow cards — keep both! Jakarta(red) is the discard — red is mine, useless to him. So advise: discard Jakarta(red), keep Santiago(yellow) since he's the yellow collector now.
Also next turn big play: bob gives... wait, I hold Baghdad(black). Next turn: I drive to Baghdad, give it — bob 4/4 black. But bob is at 7 after discard; giving him Baghdad puts him at 8 again → he discards again. Hmm — actually the signal says "this transfer completes the set; shed the named card and discoverCure". He'd discard a non-black (e.g., Jakarta or Santiago... Santiago is yellow, his). He'd need to shed another — Madrid or SF are blue (2/4 blue, needed). Khartoum yellow needed. So he'd shed... only Jakarta(red) is truly expendable. If he discards Jakarta for Istanbul now, then on Baghdad receipt he'd have: Madrid, SF, Moscow, Khartoum, Riyadh, Santiago, Istanbul, Baghdad = 8. Non-black non-cure... Santiago(yellow) is a cure card (his yellow collection). Ugh — he'd have to shed a cure card or discard Santiago. Alternatively he could discard Santiago(yellow) back... no.
Better: he could use Santiago as fuel or actually — after receiving Baghdad (4/4 black: Moscow, Riyadh, Istanbul, Baghdad), he needs to get to a station (Atlanta) to cure. He can charter from Istanbul? He'd be in Istanbul holding... he must first discard down. Options: he could charter flight (spend Santiago? no — charter spends current-city card = Istanbul... but Istanbul is black cure card!). Hmm. He could drive Istanbul→Moscow? No.
Cleaner: bob keeps Santiago for now, and when I hand Baghdad next turn he discards... he'll have 8 with Jakarta already gone. Cards: Madrid, SF, Moscow, Khartoum, Riyadh, Santiago, Istanbul, Baghdad. He must shed 1 to take Baghdad → shed Santiago(yellow)? That's a yellow cure card — bad but yellow margin: he has 2/4 yellow; losing Santiago drops to 1/4 with Khartoum. Hmm. Alternatively shed... all others are cure cards for their colors. Madrid/SF blue (needed), Moscow/Riyadh/Istanbul/Baghdad black (the set!), Khartoum yellow.
Alternative plan: instead of giving Baghdad next turn, bob first discards Santiago(yellow) when taking Istanbul... no wait he already took Istanbul.
Alternative: Bob could avoid the 8-card problem by discarding Santiago NOW (when receiving Istanbul) — then yellow = Khartoum only (1/4). Then next turn receiving Baghdad: discards... still needs to shed one more: Jakarta? already gone. Santiago gone. Nothing left but cure cards. Same problem one level deeper.
Alternative: bob could keep 7 max and use Santiago(yellow) as CHARTER fuel to fly from Istanbul to Atlanta after getting Baghdad? He'd be at 8 → forced discard before? The discard happens immediately upon receiving the 8th card. So: receive Baghdad (8) → discard one → then move. If he discards Santiago then, he has 7: Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Baghdad. Then he's in Baghdad (I gave it to him there? No — the share happens in Baghdad, both pawns in Baghdad). He's in Baghdad at 7 cards. To get to Atlanta: charter (spends Baghdad — the set card!) — no, discarding Baghdad card loses the cure card. Direct flight to Atlanta needs Atlanta card — no. Drive Baghdad→Cairo→...→ long walk to Atlanta (Cairo→? Africa... Cairo–Khartoum? Khartoum card in hand! Drive Baghdad→Cairo→Khartoum... then charter from Khartoum spending Khartoum(yellow)? Also cure card.
Hmm wait — better: give bob Baghdad, he takes it (8), discards Santiago (yellow 1/4 remaining Khartoum), then he's in Baghdad with the black set. Cure discovery needs the station: Atlanta. Travel: Baghdad→Tehran→Moscow→St Petersburg→Essen→London→New York→... too long. Alternative: I could carry the black set to Atlanta? No — cures need 4 cards in one hand at a station; cards can't travel without shares.
Better alternative: SECOND STATION. The station opportunities say Istanbul station saves ~20 actions. But station build burns Istanbul(black) — the cure card! No.
Government Grant event — none held.
Alternative: bob discards Madrid(blue) instead? Blue 2/4 → 1/4. Blue cards: 9 in deck. Also bad.
Alternative: keep Santiago, and next turn I DON'T give Baghdad yet — instead bob first travels toward Atlanta and we meet in Baghdad later? The handoff must be IN Baghdad. Bob walking Istanbul→Baghdad is 1 move. The problem is only his hand cap at the moment of receiving.
Actually cleanest: bob, on his turn (he acts after me — turn order: alice, then bob? I just ended; bob is next), can spend actions: he has 4 actions on his turn. He could: discard happens when over 7 — currently 8, forced discard first (awaitingDiscard phase). He'll discard Jakarta(red) presumably. Then his turn: he's in Istanbul with 7. He could CHARTER: no wait.
Option: Bob plays Santiago... he can't play a city card as an event.
Option: Bob flies toward Atlanta holding Istanbul, and I carry Baghdad, we rendezvous in Baghdad later when his hand has room? But his hand will only grow as he draws. Hmm — he could spend a blue card as flight fuel: e.g., direct flight Istanbul? Direct flight spends destination card. From Istanbul, direct flight to Moscow? spends Moscow(black). No.
Charter from Istanbul spends Istanbul(black). Direct flights spend destination cards he doesn't hold. Drive: Istanbul→Moscow→Tehran→Baghdad (he'd pass THROUGH Baghdad without the card? Sharing needs both in Baghdad with the card — I could give him Baghdad when we're both in Baghdad; then he still needs to reach Atlanta.
Honestly, the simplest resolution: bob gives cards BACK to me? No — researcher? Neither of us. Share requires meeting in the card's city.
Wait — actually reconsider: does bob even need to travel to Atlanta? Cure discovery requires a research station. Only Atlanta. Travel Istanbul→Baghdad (get card)→ then to Atlanta: Baghdad–Cairo–? Cairo connects Algiers, Istanbul, Khartoum, Baghdad, Riyadh. Walk: Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta = 7 moves. Or he spends Khartoum(yellow) as charter... from Khartoum! He walks Baghdad→Cairo→Khartoum (2 moves), then charter flight from Khartoum to Atlanta spending Khartoum(yellow) — but Khartoum is his yellow cure card (1 of 2 after Santiago discard... or 2 of 3?). Hmm.
Alternatively discard Santiago now (Jakarta also an option), then yellow = Khartoum only. Then next turn: he walks to Baghdad, takes Baghdad (8→discards Santiago? he doesn't have it...).
OK let me just count concretely. Best flow:
Turn N (bob's turn, after forced discard of Jakarta): hand = Madrid, SF, Moscow, Khartoum, Riyadh, Santiago, Istanbul (7). He's in Istanbul. I'm in Istanbul. My next turn (turn N+1): I drive to Baghdad (1 action), end turn there. Bob's turn N+1: he drives Istanbul→Baghdad (1), shareTake Baghdad (2) → 8 cards → forced discard 1 (Santiago? or...). Then he's at 7 with black 4/4 in Baghdad. Remaining 2 actions + next turns to reach Atlanta: Baghdad→Cairo→Khartoum (2 drives) → charter? Khartoum card spent = loses yellow card. Or continue walking Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta (5 more drives). Total ~7 moves after the handoff. That's slow but doable; black cluster cities along the way get treated as medic? He's not medic.
Alternative flow — I carry the set to him at Atlanta? Impossible.
Alternative: Don't hand Baghdad yet. Instead, bob walks to Atlanta over next ~5-6 turns while I hold Baghdad... no.
Alternative smarter: I give Baghdad to bob in Baghdad; he discards Santiago(yellow). Then yellow collection: he holds Khartoum only (1/4); Santiago is in DISCARD — not lost forever, but gone from hands (discard — actually discarded player cards are gone for the game? No! Player cards discarded go to player discard pile and are only reshuffled when deck exhausts. Effectively lost for cure purposes until reshuffle).
Hmm, what about discarding Madrid(blue) instead of Santiago? Blue: he'd have SF only (1/4), 9 blue in deck. Yellow he'd have Khartoum+Santiago (2/4). Either way one color drops a card. Which color is closer to cure? Blue 2/4, yellow 2/4 — equal. Black cure lands first regardless.
Wait — actually there's a better option! I hold Mexico City(yellow) — my now-unneeded yellow card. The yellow collector is bob. If Santiago is the discard, bob's yellow = Khartoum (1/4) and my Mexico City routes to him later (making 2/4) — Santiago essentially replaced by Mexico City. Net loss ~0 as long as I still route Mexico City to him. So discarding Santiago is fine-ish.
Also — what about bob discarding... he could also just DISCARD Jakarta now and Santiago later; or actually maybe he should keep Santiago and discard... there's no good 2nd discard. Fine: advise Jakarta now, Santiago at the Baghdad handoff (or Madrid — his call; Santiago loss is offset by my Mexico City routing).
Also — my own turn N+1 plan: drive Istanbul→Baghdad. I'm at 6 cards; I'll draw 2 → 8 → forced discard! Ugh, my hand: Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red) = 6. Drawing 2 → 8, must discard 1. Options to shed: Paris(blue)? reserved for bob (his 3rd blue). Baghdad — needed. Mexico City — routes to bob eventually. Reds are mine (3/5). Hmm, I might draw an event or another city. If forced, shedding Paris hurts bob's blue. Alternatively I could charter/direct-flight to burn a card as fuel... Actually on my next turn I have 4 actions: drive Baghdad (1), give Baghdad (2)... then 2 spare actions. I could treat red en route? Baghdad has no red. Hmm.
Anyway, that's next turn. Now: bob is in awaitingDiscard. Advise: discard Jakarta(red); at the Baghdad handoff discard Santiago(yellow) (offset by my Mexico City routing) or Madrid(blue) — his pick, but NOT any black card.
Also note: cure plan now says yellow: bob collects — I should update... my pinned plan already says that. Good.
Send message.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Istanbul(black) delivered — you're 3/4 black. Discard advice: shed Jakarta(red) now (it's my color, dead weight in your hand). Heads-up for next turn: after I drive over and give you Baghdad(black) in Baghdad you'll be at 8 again — the only non-cure card left is gone, so plan to shed Santiago(yellow) then (my Mexico City(yellow) still routes to you, roughly offsetting it) or Madrid(blue) if you'd rather protect yellow — your call, just NOT a black. Then you're 4/4 black in Baghdad: budget ~7 walk-moves to Atlanta (Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta) or spend Khartoum(yellow) as charter fuel from Khartoum to save 4 moves — weigh that against yellow's cure count. Meanwhile I'm heading east after the handoff: Tehran→Delhi→Kolkata→Hong Kong→Shanghai, treating red as I go."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
alice-legacy-p0021
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #35 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).
FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.
HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).
STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=medic at=Istanbul
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Cairo(black), Milan(blue)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:19 black:17 red:17 decks: player=39 infection=43 player-discard: 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai — or 2 action(s): go to Baghdad (1 move(s)), then charter to Chennai (spends Baghdad(black))
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — or 2 action(s): go to Baghdad (1 move(s)), then charter to Shanghai (spends Baghdad(black))
Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos — or 2 action(s): go to Baghdad (1 move(s)), then charter to Lagos (spends Baghdad(black))
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — or 2 action(s): go to Baghdad (1 move(s)), then charter to Seoul (spends Baghdad(black))
Cairo: 1 black [in infect-discard]
Bangkok: 1 red
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (3/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Baghdad (1 move(s)), then charter to Atlanta (spends Baghdad(black))))
discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Baghdad (black: 1 spare from YOUR 2 (5 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Chennai], Cairo (black: 1 spare from YOUR 2 (5 held team-wide, need 4) — shedding keeps the cure assemblable), Mexico City (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Sydney (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Paris (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Milan (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Baghdad(black): black margin 8 — burnable; 7 black still in deck
response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved
you hold Cairo, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Cairo(black): black margin 8 — burnable; 7 black still in deck
response reach — team's card-free trip to each city: Cairo 5→0 (1 cube), Baghdad 6→1, Riyadh 6→1, Tehran 7→2; board-wide: 21 cities closer, 67 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I drew Cairo(black) and Milan(blue) — 8 cards, must discard. Discard hint: safest first Baghdad or Cairo (black spares — bob needs 4 black, holds Moscow, Riyadh, Istanbul; I hold Baghdad+Cairo = 5 total, need 4, so 1 spare). But my whole plan routes Baghdad to bob as his 4th black. If I discard Baghdad, bob's set = Moscow, Riyadh, Istanbul + need 1 more (Cairo — I hold it! I could hand Cairo in Cairo instead: meet in Cairo — I'm 1 move from Cairo too). Both Baghdad and Cairo work as the 4th card. Discard one black (keep the other for the handoff), which one?
Route considerations: I'm heading east after handoff. Baghdad route: Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai. Cairo route: Istanbul→Cairo→? Cairo connects Baghdad... Istanbul→Cairo→Baghdad→Tehran — same length (handoff 1 move either way). Bagdad→Tehran direct (adjacent). Cairo→Baghdad→Tehran adds 1. But via Cairo: 6 moves total to Shanghai vs 6 via Baghdad. Equal-ish.
Chennai (3 black) — also on my eastward path: Baghdad→Tehran→Delhi→Chennai! Actually the treat route: I'm the medic... black is bob's cure color but treating is treating. Chennai 3 black: my route passes Delhi which is adjacent to Chennai. Could detour.
Discard choice: keep Baghdad (aligns with pinned plan, bob expects Baghdad handoff, and Baghdad card also could be charter fuel per hint? No, keep it). Discard Cairo(black)? Hint ranks Baghdad first "claimed: a containment route flies on this card to reach Chennai". Hmm — the hint says Cairo is equally spare. If I discard Cairo, and keep Baghdad — bob gets Baghdad, set complete. If I discard Baghdad, bob gets Cairo in Cairo. Either completes the set.
Which is better to keep? My east route: Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai. Handoff in Baghdad = on my path, 1 move. Then I continue through Tehran/Delhi, passing near Chennai (Delhi→Chennai adjacent) — could treat Chennai black 3 as medic en route (Delhi→Chennai→Delhi = 2 extra moves + 1 treat... or medic treat clears all 3 in one action).
Via Cairo: Istanbul→Cairo (handoff)→Baghdad→Tehran→... = 1 extra move vs Baghdad route. So Baghdad handoff is better. Discard Cairo(black).
Wait — but also consider discarding Milan(blue) or Paris(blue)? Hint says blue 4/4 held split, shedding drops below set. No.
Discard Cairo. Also note Cairo has 1 black cube on board; card ≠ board cubes. Fine.
Actually, hmm — one more consideration: the hint claims "a containment route above flies on this card to reach Chennai" for Baghdad — i.e., charter Baghdad→Chennai spending the Baghdad card. But we want Baghdad as bob's cure card, not fuel. Keep Baghdad, discard Cairo.
text:
Drawing phase gave me Cairo(black) and Milan(blue) — forced discard. Baghdad and Cairo are both black spares (bob holds 3, needs 4); keeping Baghdad keeps the pinned handoff on my eastward route (Istanbul→Baghdad→Tehran→Delhi, 1 move), while a Cairo handoff would add a move. Discarding Cairo:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Cairo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Cairo"}}}}
bob-legacy-p0017
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #34 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #33): Istanbul(black) delivered — you're 3/4 black. Discard advice: shed Jakarta(red) now (it's my color, dead weight in your hand). Heads-up for next turn: after I drive over and give you Baghdad(black) in Baghdad you'll be at 8 again — the only non-cure card left is gone, so plan to shed Santiago(yellow) then (my Mexico City(yellow) still routes to you, roughly offsetting it) or Madrid(blue) if you'd rather protect yellow — your call, just NOT a black. Then you're 4/4 black in Baghdad: budget ~7 walk-moves to Atlanta (Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta) or spend Khartoum(yellow) as charter fuel from Khartoum to save 4 moves — weigh that against yellow's cure count. Meanwhile I'm heading east after the handoff: Tehran→Delhi→Kolkata→Hong Kong→Shanghai, treating red as I go.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).
FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.
HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).
STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (bob must discard to 7)
you=bob role=scientist at=Istanbul
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red)] bob@Istanbul(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:19 black:17 red:17 decks: player=41 infection=43 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
Cairo: 1 black [in infect-discard]
Bangkok: 1 red
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure)
black: YOU collect (3/4) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Madrid (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects) [claimed: your black cure route above flies on this card], San Francisco (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Khartoum (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Santiago (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Jakarta (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Moscow (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Istanbul (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your blue cure route above flies on this card]
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[1] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Forced discard to 7. Alice advised shedding Jakarta(red) — it's her color, dead weight for me. Discard hint ranks all cards as cure-relevant, but Jakarta is red which alice collects (3/5 team-wide). I'm not collecting red. Shed Jakarta(red).
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
bob-legacy-p0018
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).
FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.
HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).
STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=scientist at=Istanbul
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Cairo(black), Milan(blue)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:19 black:17 red:17 decks: player=39 infection=43 player-discard: 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
Cairo: 1 black [in infect-discard]
Bangkok: 1 red
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 2 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 2 held elsewhere; spend it only if this beats the cure)
black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 8 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0019
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).
FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.
HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).
STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Istanbul
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:18 black:17 red:16 decks: player=39 infection=41 player-discard: 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]
Cairo: 1 black [in infect-discard]
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed
red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 8 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh", "Santiago"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)
[61] {"tag":"buildStation"}
[62] {"tag":"treatDisease","color":"black"}
[63] {"tag":"shareGive","to":"alice","card":"Istanbul"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.