Turn 5 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 35 in states.jsonl. After the last command: state 43 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#36 · alice · msg

Small plan tweak: my forced discard took Cairo(black), not Baghdad — Baghdad is still your 4th black and stays the rendezvous (it's 1 move on my east route; Cairo's handoff would've cost an extra move). So: you drive to Baghdad this turn, I join next turn and hand it over — you're then 4/4 black, ~7 walk-moves or a Khartoum-charter from Atlanta. I discarded your Santiago suggestion stands for that moment. After the handoff I'm east: Tehran→Delhi→Kolkata, and I'll swing Delhi→Chennai to clear its 3 black as medic on the way to Hong Kong/Shanghai red — Bangkok 2 red I'll hit at Kolkata if it matures.

Model call alice-legacy-p0022 — unique payload candidate; not a proven invocation join

#37 · bob · plan

BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.

Model call bob-legacy-p0020 — unique payload candidate; not a proven invocation join

#38 · bob · cmd

{
  "tag": "treatDisease",
  "color": "black"
}

Board before: state 35 in states.jsonl · after: state 38 in states.jsonl

#39 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Cairo"
}

Board before: state 38 in states.jsonl · after: state 39 in states.jsonl

#40 · bob · cmd

{
  "tag": "treatDisease",
  "color": "black"
}

Board before: state 39 in states.jsonl · after: state 40 in states.jsonl

#41 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Baghdad"
}

Board before: state 40 in states.jsonl · after: state 41 in states.jsonl

Model call bob-legacy-p0023 — unique payload candidate; not a proven invocation join

#42 · bob · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Taipei"
  }
}

Board before: state 41 in states.jsonl · after: state 42 in states.jsonl

Model call bob-legacy-p0024 — unique payload candidate; not a proven invocation join

#43 · bob · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Santiago"
  }
}

Board before: state 42 in states.jsonl · after: state 43 in states.jsonl

Model call bob-legacy-p0025 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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