Turn 7 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 7, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0032

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=medic at=Delhi
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]
supply: blue:24 yellow:17 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 1 move(s): Chennai
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chennai→Jakarta→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)
  Algiers: 2 black [in infect-discard]
  Lagos: 2 yellow [in infect-discard]
  Miami: 2 yellow [in infect-discard]
  Istanbul: 1 black
  Khartoum: 1 yellow
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 6 over the 4 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (2/4) — give bob your blue cards when you share
  yellow: bob collects (1/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s))

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Outbreak happened (1/8) — Seoul hit 3 red (outbreak from... Seoul got its 3rd cube via infect = the "outbreak" marker moved to 1/8? Seoul 3 red with "in infect-discard". Red supply dropped to 10 (was 16) — an outbreak splash placed cubes: Seoul outbreak splashed Beijing? Tokyo? Seoul neighbors: Beijing, Shanghai, Tokyo. Beijing 1 red, Tokyo 1 red, Hong Kong 1 red, Taipei 1 red — Seoul outbreak likely splashed Tokyo/Beijing. Red supply 10 left, 14 on board.

My turn next. Bob's turn now (4 actions): he should fly to Atlanta and cure black. My advice: nothing critical — he knows. Maybe warn: red emergency is real, I'll be there in 3 moves (Chennai first). Also flag Algiers 2 black unowned — after he leaves for Atlanta, Algiers/Lagos/Miami yellows/blacks unowned. Yellow supply 17, fine-ish.

Advice short: priority is black cure; note red situation worsening (Seoul outbreak, supply 10); I'm on Chennai next turn then Shanghai.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Red alert worth your glance: Seoul outbreaks put us at 1/8 and red supply is down to 10 (14 on board) — the Seoul–Shanghai cluster is now 6 cubes and I'm 3 moves from starting to grind it down (Chennai clear next turn, then Kolkata→Hong Kong→Shanghai). Your only job this turn is the black cure — fly Baghdad→Miami, walk Atlanta; everything else is secondary. After it lands, black is CURED, so future black cubes stop threatening outbreaks entirely once I eradicate — Algiers 2 black is then just cleanup, ignore it. Yellow fires (Lagos/Miami/Mexico City) are yours to triage after the cure; I'll stay on red."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Update sent to bob: flagged the Seoul outbreak (1/8, red supply down to 10 — now the tightest color), confirmed black cure as his sole priority this turn, and that I take red containment while he picks up yellow triage after the cure. Standing by.

toolCalls: []

bob-legacy-p0033

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #54): Red alert worth your glance: Seoul outbreaks put us at 1/8 and red supply is down to 10 (14 on board) — the Seoul–Shanghai cluster is now 6 cubes and I'm 3 moves from starting to grind it down (Chennai clear next turn, then Kolkata→Hong Kong→Shanghai). Your only job this turn is the black cure — fly Baghdad→Miami, walk Atlanta; everything else is secondary. After it lands, black is CURED, so future black cubes stop threatening outbreaks entirely once I eradicate — Algiers 2 black is then just cleanup, ignore it. Yellow fires (Lagos/Miami/Mexico City) are yours to triage after the cure; I'll stay on red.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Baghdad
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]
supply: blue:24 yellow:17 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 3 move(s) vs your 5
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard]
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers
  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
  Miami: 2 yellow [in infect-discard]
  Istanbul: 1 black
  Khartoum: 1 yellow
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 6 over the 4 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)
  yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)
  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 1/4 yellow set — burning drops it to 0/4; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
  red: alice collects (3/5) — give alice your red cards when you share

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - head to Atlanta to cure black (6 action(s) away) — drive Istanbul, drive Algiers, drive Madrid, drive New York
     tempo: 9 action(s) closer to the yellow cure (52 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Seoul–Shanghai red cluster at Shanghai — drive Tehran, drive Delhi, drive Kolkata, drive Hong Kong
     tempo: 5 action(s) closer to the yellow cure (52 → 47 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "head to Atlanta to cure black" → "break the Seoul–Shanghai red cluster at Shanghai": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up red at Bangkok (supply strained: 10 left)" — tempo 4 vs 5, risk 0.98 vs 0.79 — beaten by "break the Seoul–Shanghai red cluster at Shanghai"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Moscow", "Riyadh", "Istanbul", "Miami"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Baghdad(black), the card for the city you are standing in — it is gone for good)
  [60] {"tag":"buildStation"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

My turn. Black cure is the priority — Alice confirmed my role: fly Baghdad→Miami (spends Miami), drive to Atlanta. That's 2 actions. Then 2 remaining actions at... I arrive Atlanta at end of turn with 2 actions left? Order: directFlight Miami (1), drive Atlanta (2) — that uses 2 of 4. Remaining 2 actions: at Atlanta, cure black needs 4 cards — I have them (Moscow, Riyadh, Istanbul, Baghdad). I could cure black THIS TURN as actions 3-4! Yes — discoverCure black with those 4 cards. That completes black cure this turn!

Wait — cure happens at a research station; Atlanta has one. After arriving Atlanta (action 2), action 3: discoverCure(black, cards=[Moscow,Riyadh,Istanbul,Baghdad]). Hand drops to 3 (SF, Madrid + nothing else... hand was 7: Madrid, SF, Moscow, Riyadh, Istanbul, Miami, Baghdad; after spending Miami as fuel: 6; after cure discards 4: 2 cards — Madrid, SF). Then action 4: spare — treat Atlanta? Nothing there. Maybe drive toward Miami to treat yellow? Atlanta→Miami 1 move, treat yellow (Miami 2 yellow→1). Good use of action 4.

Actually better: action 4 could be Miami direct flight? I'm at Atlanta, I hold Madrid/SF. Drive to Miami (1 action), treat yellow (1 action). That leaves Miami at 1 yellow. Total: fly, drive, cure, drive Miami, treat — that's 5 actions, I only have 4. So: directFlight Miami, drive Atlanta, cure black, then 1 action: drive Miami? Then end. Or skip Miami drive and treat... Atlanta has no cubes.

Option: directFlight Miami (1), drive Atlanta (2), cure (3), drive Miami (4). End at Miami with 2 yellow. Next turn treat ×2, plus yellow cure collection continues.

Or: directFlight Miami, drive Atlanta, cure, driveFerry Chicago (toward... Mexico City yellow handoff with alice? She's east). Hmm. Miami has 2 yellow cubes and is in infect-discard — treat it next turn. End at Miami = positioned to treat. But then I'm in Miami, far from... my next job is yellow collection + Mexico City handoff. Miami→Chicago→Mexico City = 2 moves. Fine.

Alternatively cure first then fly? Cure requires station = Atlanta. Sequence fixed.

Split-decision note: frontier says team call between cure line and containment line. Alice explicitly said my only job is the black cure; she's covering red. So cure line. Message not strictly needed but the split decision says call send_message. I'll send a quick line: taking the cure line, black cures this turn; then I pivot to yellow triage (Miami/Lagos/Mexico City) — ask alice to confirm east route stands; also note I'll handle Mexico City yellow handoff later.

Actions: 1) directFlight Miami (spends Miami), 2) driveFerry Atlanta, 3) discoverCure black [Moscow, Riyadh, Istanbul, Baghdad], 4) driveFerry Miami.

Wait — after cure, black is cured; medic auto-removal applies to alice only. Istanbul 1 black, Algiers 2 black remain on board (cleanup). Also future black infections do nothing? Cured but not eradicated — future black infections still place cubes! (Cured ≠ eradicated.) Actually cured diseases still infect; only eradicated don't. Alice said "future black cubes stop threatening outbreaks entirely once I eradicate" — she said once eradicated. OK.

Also with black cured, treatDisease on black removes ALL cubes of that color at once (for anyone). So Istanbul 1 black and Algiers 2 black can be cleared in 1 action each by whoever passes. Not urgent.

Let me do the four actions. Also brief message first.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Taking the cure line (your call stands — east route confirmed): direct flight to Miami (spending Miami as fuel), drive Atlanta, then cure BLACK this very turn with Moscow/Riyadh/Istanbul/Baghdad — one action to spare, which I'll spend driving back toward Miami to start the yellow triage you assigned me (Miami 2 yellow, then Lagos/Mexico City). Agreed Algiers 2 black is post-cure cleanup — and note once black is cured, ANY of us clears a whole black city in one action, so Istanbul/Algiers are cheap whenever someone passes. Red is all yours; outbreak at 1/8, red supply 10 — treat Seoul/Shanghai before any reshuffle if you can."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Miami"}}}

bob-legacy-p0037

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=6 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Baghdad(black)]
supply: blue:24 yellow:18 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 3 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 3 move(s) vs your 4
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers
  Lagos: 2 yellow [in infect-discard]
  Istanbul: 1 black
  Khartoum: 1 yellow
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure black at Atlanta — CURE black
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up red at Sydney (supply strained: 10 left) — drive Chicago
     tempo: 1 action(s) further from the blue cure (25 → 26 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure black at Atlanta" → "shore up red at Sydney": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Moscow", "Riyadh", "Istanbul", "Baghdad"
  [11] {"tag":"discoverCure","color":"black","cards":["Moscow","Riyadh","Istanbul","Baghdad"]}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "black", "cards": ["Moscow", "Riyadh", "Istanbul", "Baghdad"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "black", "cards": ["Moscow", "Riyadh", "Istanbul", "Baghdad"]}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0033

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #55): Taking the cure line (your call stands — east route confirmed): direct flight to Miami (spending Miami as fuel), drive Atlanta, then cure BLACK this very turn with Moscow/Riyadh/Istanbul/Baghdad — one action to spare, which I'll spend driving back toward Miami to start the yellow triage you assigned me (Miami 2 yellow, then Lagos/Mexico City). Agreed Algiers 2 black is post-cure cleanup — and note once black is cured, ANY of us clears a whole black city in one action, so Istanbul/Algiers are cheap whenever someone passes. Red is all yours; outbreak at 1/8, red supply 10 — treat Seoul/Shanghai before any reshuffle if you can.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob is curing black this turn. Nothing to add right now — I'm waiting for my turn. My plan: next turn Delhi→Chennai, treat (3 black, and black will be cured → I clear all 3 in one action anyway), then Kolkata→Hong Kong→Shanghai treating red.

Anything to message? He's set. Maybe stay silent — "reply only if it helps". One useful note: after black is cured and if eradicated later... also note when black is cured, I auto-remove black cubes as Medic just by standing in a city (Chennai!). Actually important: once black cure lands (this turn), my medic passive auto-cleans Chennai when I arrive — I don't even need the treat action; I can walk Chennai and the cubes vanish passively (auto-removal on entry? The rule: after a disease is cured, medic auto-removes its cubes just by being in a city — with no action). So Chennai clears free when I step in. That means next turn: drive Chennai (auto-clear), drive Kolkata (treat red? Kolkata has no red... Bangkok 2 red adjacent) — actually I can do Delhi→Chennai (auto-clean) →Kolkata→Bangkok treat (2 red→0? medic treats all cubes of a color in one action! Bangkok 2 red = 1 treat action). Wait — red not cured yet, but medic removes ALL cubes of a color in one action even when uncured! "Medic: Treat Disease removes ALL cubes of a color at once." Yes! So Bangkok 2 red = one action.

So next turn: Chennai (auto-clean black), Kolkata (drive), Bangkok (treat red, clears 2), back Kolkata? Then Hong Kong→Shanghai following turns. Good plan forming. Let me confirm bob's move first; just stop (no message needed — he's set, and I already told him my line). Actually one clarification helps: with black cured, my Chennai clear is FREE (passive). No message needed really. Stop here.

text:

Nothing new to add — bob's cure line is exactly right, and my east route is confirmed. Noting for my own next turn: once black is cured this turn, my Medic passive auto-clears Chennai's 3 black the moment I step in (no action), freeing actions for Bangkok's 2 red (one treat clears all) en route to Shanghai. Standing by for his cure to land.

toolCalls: []

bob-legacy-p0034

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Miami
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Miami(scientist) hand=6 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Baghdad(black)]
supply: blue:24 yellow:17 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 3 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 5
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 3 move(s) vs your 5
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard]
  Lagos: 2 yellow [in infect-discard]
  Miami: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Istanbul: 1 black
  Khartoum: 1 yellow
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure black at Atlanta — drive Atlanta, CURE black
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Seoul–Shanghai red cluster at Seoul — drive Atlanta, drive Chicago, drive San Francisco
     tempo: 1 action(s) further from the black cure (2 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure black at Atlanta" → "break the Seoul–Shanghai red cluster at Seoul": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up red at Sydney (supply strained: 10 left)" — tempo -2 vs -1, risk 0.98 vs 0.79 — beaten by "break the Seoul–Shanghai red cluster at Seoul"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Moscow", "Riyadh", "Istanbul", "Baghdad"
  [12] {"tag":"treatDisease","color":"yellow"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0035

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #57): Nothing new to add — bob's cure line is exactly right, and my east route is confirmed. Noting for my own next turn: once black is cured this turn, my Medic passive auto-clears Chennai's 3 black the moment I step in (no action), freeing actions for Bangkok's 2 red (one treat clears all) en route to Shanghai. Standing by for his cure to land.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Miami
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Miami(scientist) hand=6 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Baghdad(black)]
supply: blue:24 yellow:17 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 3 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 5
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 3 move(s) vs your 5
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard]
  Lagos: 2 yellow [in infect-discard]
  Miami: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Istanbul: 1 black
  Khartoum: 1 yellow
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure black at Atlanta — drive Atlanta, CURE black
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Seoul–Shanghai red cluster at Seoul — drive Atlanta, drive Chicago, drive San Francisco
     tempo: 1 action(s) further from the black cure (2 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure black at Atlanta" → "break the Seoul–Shanghai red cluster at Seoul": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up red at Sydney (supply strained: 10 left)" — tempo -2 vs -1, risk 0.98 vs 0.79 — beaten by "break the Seoul–Shanghai red cluster at Seoul"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Moscow", "Riyadh", "Istanbul", "Baghdad"
  [12] {"tag":"treatDisease","color":"yellow"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Plan: drive Atlanta, cure black, then 1 spare action. I'm at Miami with 2 yellow — treat before leaving? I have 3 actions: drive Atlanta (1), cure (2), then 1 action left — can't be at Miami. Alternatives: treat Miami yellow (1), drive Atlanta (2), cure (3). Leaves Miami 1 yellow, no 4th action for return. That's better: Miami 2→1 and cure lands this turn. Then next turn walk back to Miami etc.

Actually — as scientist, could I cure with 4 black cards... yes 4 (scientist needs 4).

Sequence: treat yellow (Miami 2→1), drive Atlanta, discoverCure black [Moscow, Riyadh, Istanbul, Baghdad]. End at Atlanta hand 2 (Madrid, SF). Cure #1 landed!

text:

Cure line confirmed (Alice endorsed it): treat Miami's yellow first, then drive to Atlanta and cure black this turn.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}

bob-legacy-p0036

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Miami
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Miami(scientist) hand=6 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Baghdad(black)]
supply: blue:24 yellow:18 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 3 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 5
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 3 move(s) vs your 5
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard]
  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Sao Paulo→Lagos
  Istanbul: 1 black
  Khartoum: 1 yellow
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure black at Atlanta — drive Atlanta, CURE black
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Seoul–Shanghai red cluster at Seoul — drive Atlanta, drive Chicago
     tempo: no cure progress — nearest is black, 2 action(s) to land it — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure black at Atlanta" → "break the Seoul–Shanghai red cluster at Seoul": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up red at Sydney (supply strained: 10 left)" — tempo -1 vs 0, risk 0.98 vs 0.79 — beaten by "break the Seoul–Shanghai red cluster at Seoul"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Moscow", "Riyadh", "Istanbul", "Baghdad"
  [12] {"tag":"treatDisease","color":"yellow"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}

bob-legacy-p0038

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:17 black:17 red:10   decks: player=33 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 3 move(s) vs your 4
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Lagos: 2 yellow [in infect-discard]
  Khartoum: 1 yellow
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris); then bob to station Atlanta +4 move(s) to cure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan); then bob to station Atlanta +5 move(s) to cure
  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5
  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: alice, 3 move(s) vs your 5

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0039

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 39. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #61): Split call: going RED containment, not the Istanbul/Algiers sweep or Paris detour — red supply 10 is the closest loss-clock, and the 3-cube bombs (Shanghai, Seoul) outrank black cleanup now that black is cured. Line: Delhi→Chennai (medic passive wipes its 3 black free on entry) →Kolkata→Hong Kong→Shanghai; next turn treat Shanghai (3 red back), then Seoul. Blue note: you're 3/4 with Atlanta(blue) in hand — if you draw one more blue you can cure at Atlanta with zero rendezvous; my Paris/Milan stay reserved as backup. Kinshasa(yellow) offer noted but a 5+5-move meetup can't beat my red grind — keep it or use it as fuel if yellow draws cover you.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0040

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=9 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:17 black:20 red:10   decks: player=31 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 4
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 4
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Miami→Bogota→Sao Paulo→Lagos
  Khartoum: 1 yellow
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris); then bob to station Atlanta +4 move(s) to cure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan); then bob to station Atlanta +5 move(s) to cure
  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 5 move(s), alice 5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Kinshasa); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0041

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:16 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 4
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 4
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Miami→Bogota→Sao Paulo→Lagos
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos
     tempo: 4 action(s) closer to the yellow cure (53 → 49 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up red at Sydney (supply strained: 9 left) — drive Chicago, drive Los Angeles, drive Sydney, treat red
     tempo: 1 action(s) further from the yellow cure (53 → 54 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 red (supply 10 after) to a strained supply
  - break the Seoul–Shanghai red cluster at Seoul — drive Chicago, drive San Francisco, drive Tokyo, drive Seoul
     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, drive Shanghai
     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "break the Seoul–Shanghai red cluster at Seoul" and "defuse the armed discard bomb at Shanghai" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "advance the yellow cure: move toward the Kinsha…" → "shore up red at Sydney": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up red at Sydney" → "break the Seoul–Shanghai red cluster at Seoul": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Seoul–Shanghai red cluster at Seoul" → "defuse the armed discard bomb at Shanghai": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Madrid"}
  [6] {"tag":"directFlight","to":"San Francisco"}
  [7] {"tag":"directFlight","to":"Kinshasa"}
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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