Turn 7 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 53 in states.jsonl. After the last command: state 60 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#54 · alice · msg
Red alert worth your glance: Seoul outbreaks put us at 1/8 and red supply is down to 10 (14 on board) — the Seoul–Shanghai cluster is now 6 cubes and I'm 3 moves from starting to grind it down (Chennai clear next turn, then Kolkata→Hong Kong→Shanghai). Your only job this turn is the black cure — fly Baghdad→Miami, walk Atlanta; everything else is secondary. After it lands, black is CURED, so future black cubes stop threatening outbreaks entirely once I eradicate — Algiers 2 black is then just cleanup, ignore it. Yellow fires (Lagos/Miami/Mexico City) are yours to triage after the cure; I'll stay on red.
Model call alice-legacy-p0032 — unique payload candidate; not a proven invocation join
#55 · bob · msg
Taking the cure line (your call stands — east route confirmed): direct flight to Miami (spending Miami as fuel), drive Atlanta, then cure BLACK this very turn with Moscow/Riyadh/Istanbul/Baghdad — one action to spare, which I'll spend driving back toward Miami to start the yellow triage you assigned me (Miami 2 yellow, then Lagos/Mexico City). Agreed Algiers 2 black is post-cure cleanup — and note once black is cured, ANY of us clears a whole black city in one action, so Istanbul/Algiers are cheap whenever someone passes. Red is all yours; outbreak at 1/8, red supply 10 — treat Seoul/Shanghai before any reshuffle if you can.
Model call bob-legacy-p0033 — unique payload candidate; not a proven invocation join
#56 · bob · cmd
{
"tag": "directFlight",
"to": "Miami"
}
Board before: state 53 in states.jsonl · after: state 56 in states.jsonl
Model call bob-legacy-p0033 — unique payload candidate; not a proven invocation join
#57 · alice · msg
Nothing new to add — bob's cure line is exactly right, and my east route is confirmed. Noting for my own next turn: once black is cured this turn, my Medic passive auto-clears Chennai's 3 black the moment I step in (no action), freeing actions for Bangkok's 2 red (one treat clears all) en route to Shanghai. Standing by for his cure to land.
#58 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 56 in states.jsonl · after: state 58 in states.jsonl
#59 · bob · cmd
{
"tag": "driveFerry",
"to": "Atlanta"
}
Board before: state 58 in states.jsonl · after: state 59 in states.jsonl
#60 · bob · cmd
{
"tag": "discoverCure",
"color": "black",
"cards": [
"Moscow",
"Riyadh",
"Istanbul",
"Baghdad"
]
}
Board before: state 59 in states.jsonl · after: state 60 in states.jsonl
Model call bob-legacy-p0037 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0032 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #54 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0033 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #55 (unique payload candidate; not a proven invocation join), #56 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0037 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #60 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0033 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0034 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0035 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0036 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0038 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0039 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0040 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0041 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.