Turn 8 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 8, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0034

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=medic at=Delhi
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:17 black:17 red:10   decks: player=33 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 1 move(s): Chennai [black CURED: 1 treat clears ALL cubes here]
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok
  Sydney: 2 red [in infect-discard]
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard]
  Khartoum: 1 yellow
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/4) — give bob your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Atlanta)) — or 3 action(s): go to Hong Kong (2 move(s)), then charter to Atlanta (spends Hong Kong(red)) (your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Atlanta)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure
  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: Chennai
  Istanbul (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Tehran→Moscow→Istanbul
  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Tehran→Moscow→Istanbul→Algiers

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~16 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 3 do not.
A burned card never returns — preview_plan prices both before you commit.
  - sweep tour: Istanbul → Algiers (4 cured cube(s), 2 stops) — drive Tehran, drive Moscow, drive Istanbul, drive Algiers
     tempo: 4 action(s) closer to the blue cure (13 → 9 action(s) to land it) — bob collects; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Tehran, drive Moscow, drive St. Petersburg, drive Essen
     tempo: 4 action(s) closer to the blue cure (13 → 9 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Seoul–Shanghai red cluster at Shanghai — drive Kolkata, drive Hong Kong, drive Shanghai, treat red
     tempo: 2 action(s) closer to the red cure (39 → 37 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply
  - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — fly Paris, drive Milan, charter to Seoul, treat red
     tempo: 2 action(s) closer to the red cure (39 → 37 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply
     burns: blue margin 7 — burnable; 6 blue still in deck; blue margin 7 — burnable; 6 blue still in deck
  "sweep tour: Istanbul → Algiers" and "advance the blue cure: move toward the Paris ha…" tie exactly on both axes; ordered by cubes cleared (4, 0), which neither axis prices.
  "break the Seoul–Shanghai red cluster at Shanghai" and "defuse the armed discard bomb at Seoul" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them.
  exchange "sweep tour: Istanbul → Algiers" → "advance the blue cure: move toward the Paris ha…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "advance the blue cure: move toward the Paris ha…" → "break the Seoul–Shanghai red cluster at Shanghai": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  exchange "break the Seoul–Shanghai red cluster at Shanghai" → "defuse the armed discard bomb at Seoul": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up red at Bangkok (supply strained: 10 left)" — tempo 1 vs 2, risk 1.12 vs 0.39 — beaten by "break the Seoul–Shanghai red cluster at Shanghai"
  dominated: "break the Istanbul–Algiers black cluster at Istanbul (medic: entering clears all)" — tempo 3 vs 4, risk 1.21 vs 1.21 — beaten by "advance the blue cure: move toward the Paris ha…"
  dominated: "sweep Chennai (black cured, 3 cubes, medic: entering clears all)" — tempo 1 vs 4, risk 1.21 vs 1.21 — beaten by "advance the blue cure: move toward the Paris ha…"
  dominated: "defuse Chennai and return to Delhi (round trip, 2 actions)" — tempo 0 vs 4, risk 1.21 vs 1.21 — beaten by "advance the blue cure: move toward the Paris ha…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Mexico City", "Hong Kong", "Paris", "Sydney", "Osaka", "Milan", "Lima"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Black is cured! Red supply 10 — the crisis color. My red duty: Seoul–Shanghai cluster 6 cubes.

Options analysis:
- Red cluster (Shanghai via Kolkata→HK→Shanghai): 3 moves + treat = clears 3 red, supply 13. Then Seoul still 3.
- Sweep Istanbul→Algiers black: cured color, but cubes on board still trigger outbreaks! 4 cubes across 2 cities; one treat each clears whole city. But black cured — future black infections do nothing? No — cured ≠ eradicated: infections still place cubes. Eradicating black (7 cubes left: Chennai 3, Istanbul 2, Algiers 2) → black gone forever. ~3 treat actions + travel. From Delhi: Chennai (1 move, treat=clears 3), then... Istanbul is far from India.
- Blue handoff: bob 3/4 blue now (he drew Atlanta(blue)? bob has Madrid, SF, Atlanta = 3 blue). Bob needs 1 more blue — I hold Paris+Milan, and 6 blue in deck. Rendezvous: I'm in Delhi; Paris is far. Bob at Atlanta — he could draw a blue soon. Actually bob holding Atlanta(blue) — hmm, and station is in Atlanta.

Red urgency: supply 10, cluster 6 cubes, outbreak already 1. Red is my cure color too. The frontier's Shanghai line seems right for me. But eradication of black is also valuable (7 cubes, 3 treats, removes all black outbreak potential permanently).

Plan this turn (4 actions): Delhi→Chennai (drive; medic passive auto-clears on entry? The auto-removal: "After a disease is cured, he auto-removes its cubes just by being in a city" — yes, entering Chennai clears all 3 black FREE, no action). Then drive Kolkata (2), drive Bangkok (3), treat red (clears 2, action 4). That clears Chennai black (eradication progress) + Bangkok 2 red. Alternatively Delhi→Chennai (free clear) →Kolkata→Hong Kong→? too far for Shanghai this turn.

Alternative: Chennai (free), Kolkata, Hong Kong, Shanghai (3 drives) — end at Shanghai, treat next turn (3 red). But Bangkok 2 red left behind; Shanghai not cleared this turn.

Which is better? Bangkok treat now (clears 2 red) vs being IN Shanghai ready to treat next turn. Red supply critical (10). Clearing Bangkok now returns 2 red → supply 12. Next turn from Shanghai: treat Shanghai (3 red → 0, supply 15), then Seoul (drive Shanghai→Seoul, treat, supply 18). Eradication of red possible soon!

Plan A: Chennai → Kolkata → Bangkok → treat red (clears Bangkok). End in Bangkok. Next turn: Bangkok→Kolkata→Hong Kong→Shanghai (3 moves), treat Shanghai (turn+2), Seoul (turn+3).
Plan B: Chennai → Kolkata → Hong Kong → Shanghai. End at Shanghai. Next turn: treat Shanghai, drive Seoul, treat Seoul → red supply 10→13→16... wait treats: Shanghai treat returns 3, Seoul treat returns 3. By turn+2 supply 16. Bangkok 2 red still sitting (until later). Plan B reaches the 3-cube bombs one turn faster.

Bombs: Seoul and Shanghai at 3 each, in infect-discard — they only fire after epidemic reshuffle (44% epidemic window). Bangkok at 2 — also in discard. All deferred until reshuffle. Plan B clears the 3-cube cities a turn sooner — that matters most (3-cube = outbreak risk). Plan A clears Bangkok + no. I pick Plan B: max progress on the 3-cube red bombs.

Actually, hmm — what about the medic auto-clear at Chennai: entering Chennai clears black passively, no action needed. So drive Chennai = pure transit + free clear.

Wait, also consider: treat in Shanghai requires being there; Plan B ends turn in Shanghai with 0 actions left. Infect phase tonight: 2 cards from deck — Seoul/Shanghai in discard (pHit 0 unless epidemic). Fine.

Also blue: bob 3/4. He has Atlanta card! If he draws 1 blue or I hand Paris/Milan... For now stay the course; blue via deck draws likely.

Go Plan B, and message the split decision? The frontier demands a message for split decisions. I already stated my red duty repeatedly and bob confirmed "Red is all yours". No genuine split — containment line chosen, bob endorsed. But to be safe, a one-liner... I've sent 5 messages this turn? No — per-turn allowance resets. Last turn I sent 1. Fine, send brief.

text:

Black is cured — huge. Now the red crisis (supply 10, Seoul/Shanghai 6-cube cluster) is mine. Picking the containment line (Shanghai first — the 3-cube bombs outrank Bangkok's 2), and my Chennai stop is free via the Medic passive now that black is cured:

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: going RED containment, not the Istanbul/Algiers sweep or Paris detour — red supply 10 is the closest loss-clock, and the 3-cube bombs (Shanghai, Seoul) outrank black cleanup now that black is cured. Line: Delhi→Chennai (medic passive wipes its 3 black free on entry) →Kolkata→Hong Kong→Shanghai; next turn treat Shanghai (3 red back), then Seoul. Blue note: you're 3/4 with Atlanta(blue) in hand — if you draw one more blue you can cure at Atlanta with zero rendezvous; my Paris/Milan stay reserved as backup. Kinshasa(yellow) offer noted but a 5+5-move meetup can't beat my red grind — keep it or use it as fuel if yellow draws cover you."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chennai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chennai"}}}

alice-legacy-p0035

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=medic at=Chennai
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Chennai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:17 black:20 red:10   decks: player=33 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bangkok
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Jakarta→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard]
  Khartoum: 1 yellow
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/4) — give bob your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Hong Kong (2 move(s)), then charter to Atlanta (spends Hong Kong(red)) (your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure
  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Kinshasa), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mumbai→Karachi→Baghdad→Istanbul
  Algiers (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mumbai→Karachi→Baghdad→Istanbul→Algiers — nearer teammate: bob, 4 move(s) vs your 5

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~16 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 2 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
  - break the Istanbul–Algiers black cluster at Istanbul (medic: entering clears all) — fly Milan, drive Istanbul
     tempo: 4 action(s) closer to the blue cure (14 → 10 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: blue margin 7 — burnable; 6 blue still in deck
  - break the Seoul–Shanghai red cluster at Shanghai — drive Kolkata, drive Hong Kong, drive Shanghai
     tempo: 1 action(s) closer to the red cure (38 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — fly Paris, drive Milan, charter to Seoul
     tempo: 1 action(s) closer to the red cure (38 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
     burns: blue margin 7 — burnable; 6 blue still in deck; blue margin 7 — burnable; 6 blue still in deck
  "break the Seoul–Shanghai red cluster at Shanghai" and "defuse the armed discard bomb at Seoul" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "break the Istanbul–Algiers black cluster at Ist…" → "break the Seoul–Shanghai red cluster at Shanghai": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Seoul–Shanghai red cluster at Shanghai" → "defuse the armed discard bomb at Seoul": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you)" — tempo 3 vs 4, risk 1.21 vs 1.21 — beaten by "break the Istanbul–Algiers black cluster at Ist…"
  dominated: "shore up red at Bangkok (supply strained: 10 left)" — tempo -1 vs 1, risk 1.12 vs 0.96 — beaten by "break the Seoul–Shanghai red cluster at Shanghai"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Mexico City", "Hong Kong", "Paris", "Sydney", "Osaka", "Milan", "Lima"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Chennai black cleared passively (black supply 20 — the passive cleared 3). Now: drive Kolkata, Hong Kong, Shanghai (3 actions) — ends turn at Shanghai, treat next turn. Continue the announced line.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kolkata"}}}

alice-legacy-p0036

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=medic at=Kolkata
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:17 black:20 red:10   decks: player=33 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Hong Kong→Shanghai→Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Hong Kong→Shanghai
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bangkok
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chennai→Jakarta→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard]
  Khartoum: 1 yellow
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/4) — give bob your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Hong Kong (1 move(s)), then charter to Atlanta (spends Hong Kong(red)) (your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure
  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Kinshasa), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Delhi→Tehran→Moscow→Istanbul
  Algiers (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 4 move(s) vs your 5

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~16 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
  - break the Istanbul–Algiers black cluster at Istanbul (medic: entering clears all) — fly Milan, drive Istanbul
     tempo: 4 action(s) closer to the blue cure (14 → 10 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: blue margin 7 — burnable; 6 blue still in deck
  - break the Seoul–Shanghai red cluster at Shanghai — drive Hong Kong, drive Shanghai
     tempo: 1 action(s) closer to the red cure (38 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "break the Istanbul–Algiers black cluster at Ist…" → "break the Seoul–Shanghai red cluster at Shanghai": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you)" — tempo 2 vs 4, risk 1.21 vs 1.21 — beaten by "break the Istanbul–Algiers black cluster at Ist…"
  dominated: "shore up red at Bangkok (supply strained: 10 left)" — tempo -1 vs 1, risk 1.12 vs 0.96 — beaten by "break the Seoul–Shanghai red cluster at Shanghai"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Delhi", "Chennai", "Bangkok", "Hong Kong"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Mexico City", "Hong Kong", "Paris", "Sydney", "Osaka", "Milan", "Lima"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}}

alice-legacy-p0037

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=medic at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Hong Kong(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:17 black:20 red:10   decks: player=33 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Shanghai→Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Shanghai
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bangkok
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard]
  Khartoum: 1 yellow
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/4) — give bob your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Hong Kong straight to Atlanta (spends Hong Kong(red)) (your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure
  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Kinshasa), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→Istanbul
  Algiers (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 4 move(s) vs your 6

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~16 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Kolkata
     tempo: 1 action(s) closer to the blue cure (15 → 14 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Seoul–Shanghai red cluster at Shanghai — drive Shanghai
     tempo: 1 action(s) further from the yellow cure (52 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the blue cure: move toward the Paris ha…" → "break the Seoul–Shanghai red cluster at Shanghai": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up red at Bangkok (supply strained: 10 left)" — tempo -1 vs -1, risk 1.15 vs 0.96 — beaten by "break the Seoul–Shanghai red cluster at Shanghai"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Mexico City", "Paris", "Sydney", "Osaka", "Milan", "Lima"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Hong Kong(red), the card for the city you are standing in — it is gone for good)
  [61] {"tag":"buildStation"}
  [62] {"tag":"treatDisease","color":"red"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

1 action left. Drive Shanghai (announced line) — treat next turn. No need to message again; the split was already resolved with bob ("red is all yours"). Drive Shanghai.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Shanghai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Shanghai"}}}

alice-legacy-p0038

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=medic at=Shanghai
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=9 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:17 black:20 red:10   decks: player=31 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 1 move(s): Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard]
  Khartoum: 1 yellow
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/4) — give bob your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)
  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Paris (blue: 1 spare from YOUR 2 (5 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Algiers], Milan (blue: 1 spare from YOUR 2 (5 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Istanbul], Mexico City (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects) [claimed: your red cure route above flies on this card], Lima (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Sydney], Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: your yellow cure route above flies on this card], Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure
  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Kinshasa), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Manila"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Big development: I drew Shanghai(red) + Manila(red) — I now have ALL FIVE red cards (Hong Kong, Sydney, Osaka, Shanghai, Manila) = full red set! I'm the red collector. Red cure needs a station — only Atlanta, 4 moves away (Shanghai→? no station nearby). Walk: Shanghai→? To Atlanta: no. Route: Shanghai→Seoul→? no. Stations: only Atlanta. 4 moves? "station Atlanta (4 move(s))" — hmm, how? Shanghai→Hong Kong→Kolkata→...no. Wait, it says 4 move(s) — maybe Shanghai→Seoul→? Seoul-Beijing... no. Actually maybe via... Shanghai→Hong Kong (1)→? no. Let me not worry — the UI says 4 moves to Atlanta, or 3 actions via direct flight to Mexico City (spend Mexico City(yellow)) + 2 moves. Hmm, 4 moves: Shanghai→Taipei→Manila→? no. Whatever, trust the UI.

Wait, actually: I'm also the YELLOW collector now?? "yellow: YOU collect (2/5)" — the assignment flipped again (I hold Mexico City+Lima, bob holds Kinshasa). Ugh, collectors keep flipping based on holdings. Currently: I hold 2 yellow, bob 1 → I collect yellow (2/5). Hmm bob holds Kinshasa(yellow) — misassigned. Whatever.

Discard: I'm at 9, must shed 2. Cannot shed red (5/5 set). Cannot shed yellow per hint (short 3/5: MC, Lima mine + Kinshasa bob's). Must shed blues: Paris and Milan — both blue spares (team 5 blue: bob 3 + mine 2, need 4). Shedding both drops team to 3/4 — "shedding keeps the cure assemblable" (bob needs 1 more; 6 blue in deck). But it kills the zero-draw rendezvous option. No alternative — forced to shed 2, and blues are the only legal sheds.

Which blues: Paris or Milan — shed both? Shed Paris + Milan. That's it.

BUT WAIT — bigger question: my turn ended (0 actions). The discard is happening in awaitingDiscard phase. Then next turn: I have the red set! Options next turn: walk 4 moves to Atlanta?? From Shanghai: the UI says station Atlanta 4 move(s) — let me figure: Shanghai→Seoul→? no... Actually maybe it's Shanghai→Hong Kong→Kolkata→? Hmm no. Oh wait — maybe: Shanghai→Tokyo→? no. Hmm, "nearest station Atlanta (4 move(s))" — I can't see the path. Whatever — 4 drives to Atlanta, then discoverCure red. That's the RED CURE in ~5 actions!

But wait — red containment: Seoul 3 red still. If I walk off to Atlanta, Seoul matures. But red CURE makes treating trivial... the cure doesn't stop cube placement though (only eradication does). Seoul 3 red could outbreak → red supply 10.

Hmm, priorities: red cure is bankable NOW (5/5 in hand). Walking 4 moves + cure = 5 actions = red cured by next turn+1. That's huge progress toward winning (red was the crisis). Meanwhile Seoul: 3 red in infect-discard; only fires on reshuffle. P(epidemic) ~44% per window though!

Also bob has Kinshasa(yellow) — yellow collector is me now (2/5: MC+Lima). 

Plan: after discard, next turn: walk toward Atlanta 4 moves, arrive, cure red turn after. Along the way treat red? Walking route from Shanghai to Atlanta in 4 moves... suspicious. Let me think: Shanghai→Seoul (1)→Tokyo? no— Tokyo→San Francisco (ocean ferry! Tokyo–San Francisco connected) → San Francisco→Chicago? SF connects Chicago — but that's more moves. Hmm: Shanghai→Seoul→Tokyo→San Francisco→Chicago = 4 moves — that's not Atlanta. Chicago→Atlanta = 5th. Hmm. Whatever the engine computed 4 — maybe Shanghai→Hong Kong→Kolkata→? no.

Whatever, trust the state: "station Atlanta (4 move(s))". Fine.

Actually — hmm, one important consideration: instead of discarding BOTH blues, could I give one to bob before discarding? Shares happen during MY action phase — my actions are spent (0 left). Can't.

Also — should I keep one blue and shed... no, forced 2 sheds, only blues are legal. Shed Paris + Milan.

Then message bob: red set complete, I'm walking to Atlanta to cure red (~2 turns), Seoul/Shanghai containment pauses — he should be aware; also blue now depends on his draws (6 in deck). Also yellow: who collects? I hold MC+Lima, he holds Kinshasa — I'm listed collector now. Fine.

text:

Full red set (5/5) just landed in my hand — the red cure is bankable, but I'm at 9/7 and the only legal sheds are my two blue spares (Paris, Milan), which ends the zero-draw blue rendezvous option. Shedding both and messaging bob the pivot:

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}}

alice-legacy-p0039

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 39. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=medic at=Shanghai
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Milan(blue), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:17 black:20 red:10   decks: player=31 infection=35   player-discard: 2 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 1 move(s): Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard]
  Khartoum: 1 yellow
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 6 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/4) — give bob your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)
  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Mexico City (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects) [claimed: your red cure route above flies on this card], Lima (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects), Milan (blue: 4/4 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Sydney], Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: your yellow cure route above flies on this card], Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 7 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure
  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 8 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Manila"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Second forced discard. Hint: Milan is the only blue — "4/4 held team-wide but SPLIT (1 yours)". Wait — blue: alice 1 (Milan), bob 3 (Madrid, SF, Atlanta) = 4 total! Team has a COMPLETE 4/4 blue set split between hands. If I shed Milan, blue drops to 3/4 and needs a deck draw. If I keep Milan, a rendezvous in Milan (7 moves me, 5 bob) completes blue with zero draws.

Alternative sheds: yellows (Mexico City/Lima — short 3/5, no spare) or reds (break my bankable 5/5 — no!). So Milan is the only... wait hint ranks Mexico City first, then Lima, then Milan. Hmm — "safest first: Mexico City (yellow: short — 3/5 held team-wide, no spare yet...)". Shedding Mexico City drops yellow team-wide to 2/5 (MC burned → in discard). Yellow: 6 in deck, margin 4. Hmm.

Which is worse: losing Milan (blue 4→3, needs 1 deck draw of 6 remaining blue among ~31 deck cards) or losing Mexico City (yellow 3→2, needs 2 draws of 6 yellow)? Milan loss = blue needs 1 more draw; MC loss = yellow needs 2 more draws. Milan is cheaper!

Wait recheck: blue team-wide: bob Madrid, SF, Atlanta (3) + my Milan (1) = 4/4 complete but split. Shed Milan → 3/4. Yellow: me MC+Lima, bob Kinshasa = 3/5. Shed MC → 2/5. Blue needs 1 draw, yellow needs 2. Shed Milan.

text:

Second discard: Milan is the cheaper shed — dropping it leaves blue at 3/4 (one deck draw needed), whereas shedding a yellow would set yellow back to 2/5 (two draws). Reds are untouchable (my bankable 5/5):

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}}

---

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