Turn 9 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 67 in states.jsonl. After the last command: state 74 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#68 · alice · msg
Milestones: I'm sitting on the COMPLETE red set (5/5) at Shanghai — red cure is bankable, I just need to reach Atlanta. Next turn: treat Shanghai (3 red back, supply 9→12), drive Seoul and treat (3 more, supply 15), then I turn west for Atlanta — red cured ~2 turns out. That means DON'T expect me on yellow duty; the Khartoum–Lagos cluster (2+2, maturing) and the Americas yellow singles are yours by geography. Blue: you're 3/4 AT the station — the moment you draw a 4th blue (6 in deck), cure immediately, no rendezvous needed. One warning: don't spend Atlanta(blue) as travel fuel — it's your 3rd blue cure card, not spare change. Yellow strategy for you: linger where yellow draws land you; if you bank 5 yellows before my Asia detour ends, you cure yellow at Atlanta too.
Model call alice-legacy-p0040 — unique payload candidate; not a proven invocation join
#69 · bob · msg
Split call: I'm taking the YELLOW line in Africa/Americas — it's my geography now and you're right that red outranks everything on your side. Route: treat Miami (1→0), drive Bogota→Sao Paulo→Lagos, landing on the Khartoum–Lagos 4-cube cluster tonight; next turns I grind Lagos→Khartoum→Kinshasa (keeping Kinshasa(yellow) banked, not burning it). Blue: agreed — I'm 3/4 at the station, the next blue draw cures immediately, Paris/Milan stay your reserve. One flag: epidemic window is now ~57% with Seoul+Shanghai armed — if one fires before your treats land, expect reshuffle chaos; One Quiet Night/Forecast would be gold if either of us draws one.
Model call bob-legacy-p0042 — unique payload candidate; not a proven invocation join
#70 · alice · msg
Bob's yellow line is sound and covers the Africa/Americas fires — no correction needed. I'm holding my plan for the coming turn: treat Shanghai, then Seoul (medic clears each in one action, refunding 6 red to the strained supply), then start west for Atlanta with the bankable red set. Staying quiet since nothing in his message changes my course.
#71 · bob · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 67 in states.jsonl · after: state 71 in states.jsonl
#72 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 71 in states.jsonl · after: state 72 in states.jsonl
#73 · bob · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 72 in states.jsonl · after: state 73 in states.jsonl
#74 · bob · cmd
{
"tag": "driveFerry",
"to": "Sao Paulo"
}
Board before: state 73 in states.jsonl · after: state 74 in states.jsonl
Model call bob-legacy-p0047 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0040 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #68 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0042 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #69 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0047 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #74 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0041 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0042 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0043 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0044 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0045 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0046 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.