Turn 4 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 34 in states.jsonl. After the last command: state 41 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#35 · bob · msg

Red CURED at Atlanta ✓. But heads up: my draw phase hit the first EPIDEMIC — bottom card was New York, now 3 blue, and it OUTBROKE in the infect phase (outbreaks 1/8, splash hit Toronto→2, Washington/London/Madrid→1 each). The reshuffle put the whole old discard — J'burg, NY, Seoul, Moscow, Algiers, the works — back ON TOP of the infect deck, so both 3-cube bombs can now fire any phase. Suggested split: YOU take Johannesburg but go full speed — Shanghai→Hong Kong, charter HK→Johannesburg, treat yellow once (3→2). That kills its outbreak risk before this turn's infect phase, and you clear the last 2 next turn. Skip the Seoul red treat on this pass — it's only 2 red and one treat clears it all post-cure; eradication (just Taipei's 1 cube left after) can wait for a spare action. I'll take the NY cluster next turn: Washington→New York, treat blue ×2 (3→1), then Toronto's 2. Keep your New York card for the cure — blue supply is down to 15 and the margin is only 5, don't burn it.

Model call bob-i16 — exact submission ref

#36 · bob · plan

STATUS: RED CURED (bob, Atlanta station). First epidemic hit: NY outbreak, outbreaks 1/8, infect discard reshuffled ON TOP — every old fire (Johannesburg 3 yellow, New York 3 blue, Seoul 2 red, Moscow/Algiers/Mumbai 2 black, Lagos 2 yellow, Toronto 2 blue) is live again. IMMEDIATE: alice → Shanghai→HK, charter HK→Johannesburg (burn HK), treat yellow (3→2), finish clearing next turn; bob → NY cluster (Washington→NY, treat blue ×2 → 1 left), Toronto 2 blue next in line. Seoul red 2: low priority, one treat clears all (cured color); Taipei 1 red — eradicate on spare actions only. COLLECTORS: alice = YELLOW (Lagos/Santiago/Lima, + bob's Mexico City at a cheap meet); bob = BLUE + BLACK (holds Essen blue, Istanbul black — keep every blue/black draw). alice's New York blue goes to bob at a cheap meet — do NOT burn it (blue margin 5, supply 15). All cures at Atlanta station.

Model call bob-i16 — exact submission ref

#37 · alice · msg

Taking the split as you priced it: Shanghai→HK, charter HK→Johannesburg, treat yellow once (3→2). At 2 cubes a single infect draw can't fire it, so that kills J'burg's outbreak risk for this phase. I'm skipping Seoul's 2 red this pass as you said — worst case it ticks to 3 (no outbreak, cured color, one treat clears all later); eradication sweep (Seoul 2 + Taipei 1) waits for whoever passes cheap. NY/Toronto cluster is yours. Two notes: (1) ignore the auto-collector signal flipping yellow to you — moving my Lagos/Santiago/Lima would need three separate city meets; I stay yellow collector (3/5), you stay blue+black. (2) I'm keeping New York blue unburned per your call, though it's stranded in my hand for now — if a cheap NY meet ever lines up, grab it.

Model call alice-i18 — exact submission ref

#38 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Shanghai"
}

Board before: state 34 in states.jsonl · after: state 38 in states.jsonl

Model call alice-i18 — exact submission ref

#39 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Hong Kong"
}

Board before: state 38 in states.jsonl · after: state 39 in states.jsonl

Model call alice-i19 — exact submission ref

#40 · alice · cmd

{
  "tag": "charterFlight",
  "to": "Johannesburg"
}

Board before: state 39 in states.jsonl · after: state 40 in states.jsonl

Model call alice-i20 — exact submission ref

#41 · alice · cmd

{
  "tag": "treatDisease",
  "color": "yellow"
}

Board before: state 40 in states.jsonl · after: state 41 in states.jsonl

Model call alice-i21 — exact submission ref

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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