Turn 10 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 10, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0051
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #93 — unique payload candidate; not a proven invocation join
- Event #94 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #92): GO FOR AIRLIFT — my pawn to ATLANTA exactly as contracted (discard phase resolved: Chennai shed, blacks = Tehran/Baghdad/Delhi/Moscow 4-distinct-complete, cure ready on arrival). After your red-sweep actions, note Seoul+Madrid got fresh single cards overnight — all cured-color noise for our lanes. Lagos yellow design lands right after cure #2 banks — plan on my eastward drift starting that same turn.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Taipei
cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift] bob@Madrid(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:14 yellow:19 black:16 red:17 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 4 action(s): go to Jakarta (3 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 3 move(s) vs your 8 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Karachi: 3 black⚠ — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Hong Kong→Bangkok→Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
Washington: 2 blue
Essen: 2 blue
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Kinshasa(yellow): drive bob 3 step(s) to Kinshasa → then that pawn treats
Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (1/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 2): 2 move(s): Manila→Sydney
Ho Chi Minh City (red, 2): 2 move(s): Hong Kong→Ho Chi Minh City
Jakarta (red, 2): 3 move(s): Hong Kong→Bangkok→Jakarta
station opportunities (stations enable cures and shuttle travel):
you hold Jakarta, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Hong Kong, drive Bangkok, drive Jakarta, charter to Bogota
tempo: 10 action(s) closer to the yellow cure (24 → 14 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases
burns: red CURED — spare
dominated: break the Sydney–Jakarta–Ho Chi Minh City red cluster at Sydney — tempo 4 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Osaka", "Hong Kong", "Manila"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Jakarta"
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 40 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Madrid", "Sydney", "Kinshasa", "Jakarta", "Ho Chi Minh City", "Washington", "Paris", "London", "Essen", "Milan", "Algiers", "St. Petersburg", "Istanbul", "Tehran", "Delhi", "Johannesburg", "Bogota", "Karachi", "Seoul"
pawn "bob" → to: "Atlanta", "Taipei", "Sydney", "Kinshasa", "Jakarta", "Ho Chi Minh City", "Washington", "Paris", "London", "Essen", "Milan", "Algiers", "St. Petersburg", "Istanbul", "Tehran", "Delhi", "Johannesburg", "Bogota", "Karachi", "Seoul"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
The endgame chain fires. My turn:
Action-0 (free): playEvent airlift → bob to Atlanta. Per contract.
Then 4 actions: red sweep southbound per v6: Taipei → Hong Kong → HCMC treat (wipe 2) — wait, order of drives: from Hong Kong, HCMC is adjacent; Jakarta is 2 away via Bangkok; Sydney is 2 via Manila.
Eradication count says 7 cubes across 4 cities... wait: Sydney 2, Jakarta 2, HCMC 2 = 6, plus Seoul got a fresh 1 red ("Seoul 1 red in infect-discard"). That's 7 across 4. OK so Seoul has 1 red again — annoying but expected re-seed before eradication; it's a 1-action wipe whenever I pass Seoul-side; for full eradication I'll need one more visit east later. Note Seoul is on my old lane; after south sweep completes next turn (Sydney), going back north for Seoul+any re-seeds — eradication within ~2 rounds as promised. Not urgent since single cubes can't outbreak in an already-lit city... wait they CAN: outbreak only when exceeding 3. Seoul at 1-2 won't outbreak unless cards push higher during infect phases (infect card adds 1 each time Seoul flips). Fine — solo cube bombs are supply-drain not chain risk; treated on the mop-up pass.
This turn actions:
1. driveFerry Hong Kong
2. driveFerry Ho Chi Minh City
3. treatDisease red → wipes all 2 ✓
4. Remaining 1 action: continue toward Sydney/Jakarta: from HCMC, Manila is adjacent? HCMC neighbors: HK, Bangkok, Manila, Jakarta. YES HCMC–Jakarta adjacent! So action-4: driveFerry Jakarta (arrive dry this turn).
Result: HCMC cleared (2→0), in Jakarta ready for wipe #1 action next turn, then Jakarta→Sydney adjacent drive + wipe → RED ERADICATED by tomorrow night except fresh seeds (Seoul 1 etc.). Then Johannesburg/Africa drift or charter-off-Jakarta-card toward Lagos rendezvous!
Wait — Lagos rendezvous design: "bob holds Lagos card — zero-share-cost venue" means bob gives Lagos by standing IN Lagos with me? No: give requires both standing in the CARD'S city = Lagos. Bob holds the Lagos card; for him to GIVE me Lagos he must be in Lagos with me. His "zero-share-cost venue" phrase earlier meant venue = his card's own city so HE can stand there free-ish on his route. For ME to receive yellow there I need 4-of-yellow... no wait the yellow cure needs 4 total in ONE hand: bob holds Lima+Lagos(+tehran/blacks...) currently 2 yellows; I hold Bogota+SP. Either handoff combination works: if we meet in LAGOS (bob gives me Lagos while we're both there): bob's yellows drop to Lima(1)... that breaks his set! Then I'd hold Bogota/SP/Lagos+Lima? No — meet-in-Lagos share gives me ONLY Lagos (both pawns must be in Lagos regardless whose card it is). After: bob Lima-only(1y), me Bogota+SP+Lagos(3y) — nobody has 4! UNLESS Lima also flows to me (bob must be IN Lima with me too — second meeting!) OR SP/Bogota flow to bob... which requires meets in SP/Bogota.
Hold on — simpler read of v6: "transfer in-Lagos the moment both stand there; sets complete 4/4 instantly." For MY set to complete 4/4 after receiving just Lagos, I need Bogota+SP+Lagos = 3... plus??? Nothing else yellow in my hand. Hmm — that doesn't complete mine either. For BOB to complete he'd have Lima+Lagos+Bogota+SP = complete but that needs BOTH my cards flowing TO him = two shares in two cities (Lagos venue can't give him my Bogota).
UNLESS: the Researcher is nobody here, so every transfer = meet in card-city. The honest math for bob-completion: transfers needed = get my TWO cards into bob's hand. Venue A=Bogota (I give him Bogota: both in Bogota), venue B=Sao Paulo (I give SP: both in SP), OR he comes to ONE venue and takes one card then we re-meet... TWO separate venues required with both standing in each card's city. That's expensive whatever. ALTERNATIVELY *I* complete yellow myself: receive Lima (meet in Lima) + receive Lagos (meet in Lagos) → I'd hold Bogota+SP+Lima+Lagos=4 ✓ and then walk to ATLANTA... after cure#2 that path: cures land at station Atlanta anyway! Meet-Lima then meet-Lagos are Africa/South-America hops...
Hmm wait — actually reconsider: Lagos share = bob gives Lagos to me. Then SP share somewhere = I give SP to bob. Result: me Bogota+Lagos(2y)+..., bob Lima+SP(2y). No.
Or Lagos share where BOB receives nothing—he's giver...
Correct options for completing a 4-set among {Lima(bob), Lagos(bob), Bogota(me), SP(me)} via legal shares (each = both-pawns-in-card-city):
- Give→Bob twice: in-Bogota(Bogota→bob), then bob has Lima/Lagos/Bogota=3 — still needs SP: third share in Sao Paulo(Sp→bob)=complete! THREE meets (Lagos never used!). Venues: Bogota & Sao Paulo & back-to-bob... wait bob gives nothing; bob ENDS with all 4 → walks/spends legs to Atlanta-station — OR better: bob already AT station after cure #2; stations shuttle...
- Give→Me twice: meet-in-Lima(Lima→me), meet-in-Lagos(Lagos→me) → I hold Bogota/SP/Lima/Lagos=COMPLETE → I cure at whichever station reachable (Atlanta, or any new GG/baghdad-corridor station if built!). Me-via-Africa loop vs bob-via-two-Americans... The pin chose LAGOS with "sets complete instantly" claim — likely shorthand-error; actual min-shares: 2 shares minimum either direction (two cards change hands; a card moves once). Two shares it is: (Lagos→me)+(Lima→me) then me-cure; OR (Bogota→bob)+(SP→bob) then bob-cure-Atlanta. Second option venues Bogota+SP: bob-post-cure#2 starts Atlanta; Bogota legs: Atlanta→Miami→Bogota×drives... eh.
Actually cleanest for REAL: after cure #2, bob builds/uses corridor?? Overcomplex — decide AFTER cure #2 banks next turn; announced flexibility. Right now just note in message: "Lagos-design refinement pending: two shares minimum, direction TBD post-cure#2; your call as collector."
Keep messaging tight this turn — main thing: EXECUTE airlift. Send short confirm then play event then actions.
text:
**Endgame chain ignition.** Airborne under v6 action-zero (contracted, bob's GO received last turn): the airlift converts Madrid-night work into an instant black-cure setup at zero cost. Then four real actions resume the eradication sweep down the southern arc — announcing, launching, sweeping.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "AIRLIFT LIVE now (action-zero, per contracted sequence): your pawn → ATLANTA; your next turn opens DISCOVER CURE BLACK #2 exactly as pinned. Red sweep resumes same turn — my lane tonight: Hong Kong → Ho Chi Minh City (wipe its stack) → park JAKARTA for tomorrow's double-wipe finish (Jakarta→Sydney adjacent = red ERADICATED on schedule). One design flag for post-cure#2: yellow's two-share minimum means final venue math is EITHER (a) your Bogota+São Paulo double-meet from Atlanta, or (b) my Africa loop receiving Lima+Lagos — sharp-eyed correction to the 'instant at Lagos' shorthand: whichever direction, TWO meets are mandatory; I defer the call to you, collector-of-yellows, right after your cure banks. Fly safely."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "Atlanta"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "Atlanta"}}}}
alice-legacy-p0052
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #95 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Taipei
cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=4 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:14 yellow:19 black:16 red:17 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 4 action(s): go to Jakarta (3 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 8
Karachi: 3 black⚠ — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi
Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Hong Kong→Bangkok→Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
Washington: 2 blue
Essen: 2 blue
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats
Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (1/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 2): 2 move(s): Manila→Sydney
Ho Chi Minh City (red, 2): 2 move(s): Hong Kong→Ho Chi Minh City
Jakarta (red, 2): 3 move(s): Hong Kong→Bangkok→Jakarta
station opportunities (stations enable cures and shuttle travel):
you hold Jakarta, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Hong Kong, drive Bangkok, drive Jakarta, charter to Bogota
tempo: 10 action(s) closer to the yellow cure (23 → 13 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases
burns: red CURED — spare
dominated: break the Sydney–Jakarta–Ho Chi Minh City red cluster at Sydney — tempo 4 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Osaka", "Hong Kong", "Manila"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Jakarta"
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}}
alice-legacy-p0053
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #96 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Hong Kong(dispatcher) hand=4 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:14 yellow:19 black:16 red:17 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 7 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 3 action(s): go to Jakarta (2 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 7
Karachi: 3 black⚠ — 3 move(s): Kolkata→Delhi→Karachi
Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Bangkok→Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
Washington: 2 blue
Essen: 2 blue
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Karachi(black): drive alice 3 step(s) to Karachi → then that pawn treats
Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (1/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Ho Chi Minh City (red, 2): 1 move(s): Ho Chi Minh City
Sydney (red, 2): 2 move(s): Manila→Sydney
Jakarta (red, 2): 2 move(s): Bangkok→Jakarta
station opportunities (stations enable cures and shuttle travel):
you hold Jakarta, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Bangkok, drive Jakarta, charter to Bogota
tempo: 10 action(s) closer to the yellow cure (23 → 13 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases
burns: red CURED — spare
dominated: break the Sydney–Jakarta–Ho Chi Minh City red cluster at Ho Chi Minh City — tempo -1 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…".
dominated: defuse Ho Chi Minh City and return to Hong Kong (round trip, 3 actions) — tempo 0 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Jakarta"
[12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}}}
bob-legacy-p0049
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #92 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=Madrid
cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift] bob@Madrid(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:14 yellow:19 black:16 red:17 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 3 move(s): Sao Paulo→Lagos→Kinshasa
Karachi: 3 black⚠ — 4 move(s): Algiers→Cairo→Baghdad→Karachi
Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Washington: 2 blue — pre-empt (one draw from critical): 2 move(s): New York→Washington
Essen: 2 blue — pre-empt (one draw from critical): 2 move(s): London→Essen
Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Istanbul
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
black: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 5
Jakarta (red, 2): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 3 move(s) vs your 6
Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 6
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice's turn now. She'll airlift me to Atlanta (action-zero, her event) then sweep red. My hand is 7: [Lima(y), Tehran(bk), Lagos(y), Baghdad(bk), Delhi(bk), SF(blue), Moscow(bk)] — black set 4/4 (Tehran/Baghdad/Delhi/Moscow). The airlift will move my pawn to Atlanta; next turn I cure black.
Anything she needs from me right now? Just the execution confirmation — "airlift me as contracted." Maybe a one-liner confirming I'm GO for airlift → Atlanta (in case the referee needs her target city: Atlanta). That's genuinely useful operational data: her playEvent airlift takes pawn=bob to=Atlanta. Confirm target Atlanta. One short message.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "GO FOR AIRLIFT — my pawn to ATLANTA exactly as contracted (discard phase resolved: Chennai shed, blacks = Tehran/Baghdad/Delhi/Moscow 4-distinct-complete, cure ready on arrival). After your red-sweep actions, note Seoul+Madrid got fresh single cards overnight — all cured-color noise for our lanes. Lagos yellow design lands right after cure #2 banks — plan on my eastward drift starting that same turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
Sent the GO confirmation. Nothing else actionable on my side until alice's airlift+turn resolve. Stop.
text:
Airlift go-order confirmed with the target city named. Holding position in Madrid — next sight of my turn should open with DISCOVER CURE BLACK at Atlanta, cure #2 of 4.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0054
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=dispatcher at=Ho Chi Minh City
cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Ho Chi Minh City(dispatcher) hand=4 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:14 yellow:19 black:16 red:17 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 2 action(s): go to Jakarta (1 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 8
Karachi: 3 black⚠ — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi — or 2 action(s): go to Jakarta (1 move(s)), then charter to Karachi (spends Jakarta(red))
Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
Washington: 2 blue
Essen: 2 blue
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats
Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (1/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Ho Chi Minh City (red, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Jakarta (red, 2): 1 move(s): Jakarta
Sydney (red, 2): 2 move(s): Manila→Sydney
station opportunities (stations enable cures and shuttle travel):
you hold Jakarta, 1 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Jakarta, charter to Bogota
tempo: 10 action(s) closer to the yellow cure (23 → 13 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases
burns: red CURED — spare
dominated: break the Sydney–Jakarta–Ho Chi Minh City red cluster at Ho Chi Minh City — tempo 0 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Jakarta"
[10] {"tag":"treatDisease","color":"red"}
[11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-legacy-p0055
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=Ho Chi Minh City
cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Ho Chi Minh City(dispatcher) hand=4 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:14 yellow:19 black:16 red:19 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 2 action(s): go to Jakarta (1 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 8
Karachi: 3 black⚠ — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi — or 2 action(s): go to Jakarta (1 move(s)), then charter to Karachi (spends Jakarta(red))
Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
Washington: 2 blue — pre-empt (one draw from critical): 5 move(s): Manila→San Francisco→Chicago→Atlanta→Washington — or 2 action(s): go to Jakarta (1 move(s)), then charter to Washington (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 5
Essen: 2 blue
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats
Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (1/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Jakarta (red, 2): 1 move(s): Jakarta
Sydney (red, 2): 2 move(s): Manila→Sydney
station opportunities (stations enable cures and shuttle travel):
you hold Jakarta, 1 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- break the Sydney–Jakarta red cluster at Jakarta — drive Jakarta
tempo: 2 action(s) closer to the yellow cure (23 → 21 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases; en route to clear red at Jakarta — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — tempo 2 vs 2, risk 0.27 vs 0.21 — beaten by "break the Sydney–Jakarta red cluster at Jakarta".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Jakarta"
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Jakarta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Jakarta"}}}
bob-legacy-p0050
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #93): AIRLIFT LIVE now (action-zero, per contracted sequence): your pawn → ATLANTA; your next turn opens DISCOVER CURE BLACK #2 exactly as pinned. Red sweep resumes same turn — my lane tonight: Hong Kong → Ho Chi Minh City (wipe its stack) → park JAKARTA for tomorrow's double-wipe finish (Jakarta→Sydney adjacent = red ERADICATED on schedule). One design flag for post-cure#2: yellow's two-share minimum means final venue math is EITHER (a) your Bogota+São Paulo double-meet from Atlanta, or (b) my Africa loop receiving Lima+Lagos — sharp-eyed correction to the 'instant at Lagos' shorthand: whichever direction, TWO meets are mandatory; I defer the call to you, collector-of-yellows, right after your cure banks. Fly safely.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0051
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Karachi (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:13 yellow:19 black:16 red:18 decks: player=27 infection=44 player-discard: 3 blue, 3 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa
Essen: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Essen
Karachi: 3 black⚠ — 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: alice, 3 move(s) vs your 7
Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3
Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue — pre-empt (one draw from critical): 1 move(s): Washington
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
black: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney — nearer teammate: alice, 1 move(s) vs your 3
Jakarta (red, 2): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 0 move(s) vs your 4
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~13 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- cure black at Atlanta — CURE black
tempo: lands a cure THIS TURN | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London, drive Essen
tempo: 4 action(s) closer to the blue cure (44 → 40 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "cure black at Atlanta" → "defuse the armed discard bomb at Essen": gives up 1 cure(s) landed this turn to move risk ~0.3 expected outbreaks → ~0.3
dominated: "break the Sydney–Jakarta red cluster at Sydney" — tempo -3 vs 101, risk 0.45 vs 0.45 — beaten by "cure black at Atlanta"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "San Francisco", "Moscow"
[12] {"tag":"treatDisease","color":"blue"}
[13] {"tag":"discoverCure","color":"black","cards":["Tehran","Baghdad","Delhi","Moscow"]}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.