Turn 10 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 94 in states.jsonl. After the last command: state 103 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#95 · alice · msg
BA is already cleared, so the pinned emergency is complete. I propose free Government Grant at BA (adds the South American station), then move to Bogota and treat yellow twice to clear its 2-cube cluster contributor, finishing by driving to Sao Paulo toward Lagos. Please take the Khartoum–Lagos cluster next turn; yellow supply is still only 16, with those cities at 2 each.
Model call alice-legacy-p0046 — unique payload candidate; not a proven invocation join
#96 · alice · plan
BA’s 3-yellow emergency is cleared; no 3-cube city remains. Alice spends Government Grant free at BA, clears Bogota’s 2 yellow, then positions toward Sao Paulo. Bob owns the Khartoum–Lagos yellow cluster next turn (both 2 cubes), prioritizing containment over the deferred yellow handoff. Bob holds/collects blue (4/5) and yellow (2/5); Alice keeps Mexico City, Lima, and Kinshasa yellow cards for a later handoff when a concrete rendezvous and discard are agreed. Bob builds red from future draws; Alice covers LA’s 2 yellow and cured-black cities after Bogota. Reassess all fires and supplies next turn.
Model call alice-legacy-p0046 — unique payload candidate; not a proven invocation join
#97 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "governmentGrant",
"city": "Buenos Aires"
}
}
Board before: state 94 in states.jsonl · after: state 97 in states.jsonl
Model call alice-legacy-p0046 — unique payload candidate; not a proven invocation join
#98 · bob · msg
That line looks efficient: free Government Grant at BA, then Bogota and two yellow treats clears its 2 cubes; finish in Sao Paulo. I’ll take the Khartoum–Lagos cluster next turn from BA/Sao Paulo, targeting Lagos first and watching the yellow supply.
Model call bob-legacy-p0047 — unique payload candidate; not a proven invocation join
#99 · bob · plan
Black is cured and Buenos Aires is cleared; the old BA emergency plan is complete. Alice this turn uses free Government Grant to build a BA station, then moves to Bogota and treats yellow twice to clear its 2 cubes, finishing toward Sao Paulo if actions permit. Bob next turn owns the Khartoum–Lagos yellow cluster, starting from BA/Sao Paulo; reach Lagos and clear its two yellow cubes if unchanged, then reassess Khartoum and yellow supply. Bob preserves blue/yellow cards and Alice keeps Mexico City/Kinshasa/Lima until a useful rendezvous; assign any new 3-cube city immediately.
Model call bob-legacy-p0047 — unique payload candidate; not a proven invocation join
#100 · alice · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 97 in states.jsonl · after: state 100 in states.jsonl
Model call alice-legacy-p0048 — unique payload candidate; not a proven invocation join
#101 · alice · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 100 in states.jsonl · after: state 101 in states.jsonl
#102 · alice · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 101 in states.jsonl · after: state 102 in states.jsonl
#103 · alice · cmd
{
"tag": "driveFerry",
"to": "Sao Paulo"
}
Board before: state 102 in states.jsonl · after: state 103 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0046 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #95 (unique payload candidate; not a proven invocation join), #96 (unique payload candidate; not a proven invocation join), #97 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0048 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #100 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0047 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #98 (unique payload candidate; not a proven invocation join), #99 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0047 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0049 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0050 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0051 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0048 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.