Turn 11 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 103 in states.jsonl. After the last command: state 111 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#104 · alice · msg
Your draw is next and Resilient Population is available free now; use it before drawing (UI says epidemic certain within 3 draws). Avoid deleting just Atlanta or another member of an adjacent hot pair (Chicago–Atlanta, Bangkok–Jakarta, Khartoum–Lagos), since the partner still roots the chain. Prefer an isolated 2-cube city such as Los Angeles, Taipei, or Milan. Then your plan to jump to me at Sao Paulo, drive Lagos, and treat twice fits exactly in 4 actions.
Model call alice-legacy-p0052 — unique payload candidate; not a proven invocation join
#105 · bob · msg
I’ll follow your line: use Resilient Population now on isolated Taipei (rather than an adjacent-pair city), then Dispatcher-jump to you at Sao Paulo, move to Lagos, and treat yellow twice. You can target Khartoum from Sao Paulo next turn after I clear Lagos.
Model call bob-legacy-p0049 — unique payload candidate; not a proven invocation join
#106 · bob · plan
Black is cured and BA/Bogota are handled. Bob this turn plays Resilient Population on isolated Taipei before the certain-near-term epidemic reshuffle, then Dispatcher-jumps to Alice at Sao Paulo, moves to Lagos, and treats yellow twice to clear it. Alice next turn owns Khartoum (Sao Paulo→Lagos→Khartoum, treat yellow twice if unchanged); reassess the yellow supply/cluster and any new 3-cube fires. Bob preserves all four blue and remaining yellow cards, continues blue/yellow collection; assign new fires immediately.
Model call bob-legacy-p0049 — unique payload candidate; not a proven invocation join
#107 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "resilientPopulation",
"city": "Taipei"
}
}
Board before: state 103 in states.jsonl · after: state 107 in states.jsonl
Model call bob-legacy-p0049 — unique payload candidate; not a proven invocation join
#108 · bob · cmd
{
"tag": "dispatcherJump",
"pawn": "bob",
"toPawn": "alice"
}
Board before: state 107 in states.jsonl · after: state 108 in states.jsonl
#109 · bob · cmd
{
"tag": "driveFerry",
"to": "Lagos"
}
Board before: state 108 in states.jsonl · after: state 109 in states.jsonl
#110 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 109 in states.jsonl · after: state 110 in states.jsonl
#111 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 110 in states.jsonl · after: state 111 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0052 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #104 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0049 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #105 (unique payload candidate; not a proven invocation join), #106 (unique payload candidate; not a proven invocation join), #107 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0053 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0054 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0050 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0051 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0052 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0053 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.