Turn 21 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 209 in states.jsonl. After the last command: state 219 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#210 · bob · msg
I’ll follow the urgent containment assignment: shuttle Atlanta→Beijing and treat red three times, clearing its armed 3-cube bomb and returning 3 red cubes to supply. The yellow/red sets are split, so I’ll preserve my Los Angeles and red cards for the planned handoffs after Beijing is safe.
Model call bob-legacy-p0099 — unique payload candidate; not a proven invocation join
#211 · bob · plan
Blue and black are cured; Alice has cleared the cured-blue Chicago/Milan cubes. Bob this turn owns Beijing's 3-red bomb: shuttle Atlanta→Beijing and treat red three times to clear it. Preserve cure cards (Alice 4/5 yellow and Bob holds the 5th; red cards are split 3+2). After Beijing is safe, reassess epidemic/outbreaks and arrange the fastest legal yellow/red handoff to land cures; reassign any new 3-cube city immediately.
Model call bob-legacy-p0099 — unique payload candidate; not a proven invocation join
#212 · bob · cmd
{
"tag": "shuttleFlight",
"to": "Beijing"
}
Board before: state 209 in states.jsonl · after: state 212 in states.jsonl
Model call bob-legacy-p0099 — unique payload candidate; not a proven invocation join
#213 · bob · msg
Split decision: I’m choosing containment at Beijing for my remaining actions. The red set is split, so no cure is bankable here this turn; Beijing is an armed 3-red bomb in the discard, and three treatments clear it fully and restore 3 red cubes.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0100 — unique payload candidate; not a proven invocation join
#214 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 212 in states.jsonl · after: state 214 in states.jsonl
#215 · bob · msg
I’m continuing the containment line: two more red treats will clear Beijing completely, remove its armed-discard threat, and return the remaining cubes to supply. Yellow/Red sets are split, so a handoff can wait until this emergency is gone.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0101 — unique payload candidate; not a proven invocation join
#216 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 214 in states.jsonl · after: state 216 in states.jsonl
#217 · alice · msg
Cure clock is now extreme: 7 player cards remain, 2 cures needed, and my yellow set is one card short with your Los Angeles card. Consider superseding the Beijing-first line: shuttle yourself Atlanta→LA, Dispatcher-shuttle me Milan→LA, share Los Angeles to me (3 actions), then shuttle yourself LA→Beijing with the 4th. I can cure yellow at LA next turn; Beijing may risk one outbreak on your current draw, but cure opportunities are scarcer than a single non-chaining outbreak. I’ll draw for red and cure there if I reach 5.
Model call alice-legacy-p0101 — unique payload candidate; not a proven invocation join
#218 · bob · msg
Conflict with the Beijing-first pin: Beijing is down to 1 red, while the cure clock is 7 player cards for 2 cures and yellow can be completed next turn. I choose the cure-pipeline line and will shuttle Beijing→LA now; Alice can shuttle from Milan to LA, take my Los Angeles card, discard one non-yellow at cap, and cure yellow. We accept the small Beijing risk over missing a cure opportunity.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0103 — unique payload candidate; not a proven invocation join
#219 · bob · cmd
{
"tag": "shuttleFlight",
"to": "Los Angeles"
}
Board before: state 216 in states.jsonl · after: state 219 in states.jsonl
Model call bob-legacy-p0103 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0101 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #217 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0099 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #210 (unique payload candidate; not a proven invocation join), #211 (unique payload candidate; not a proven invocation join), #212 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0100 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #213 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0101 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #215 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0103 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #218 (unique payload candidate; not a proven invocation join), #219 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0102 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0103 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0102 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0104 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0105 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0106 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.