Turn 0 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Next turn · All turns · Interactive board · Game
Board before the first command: state 0 in states.jsonl. After the last command: state 6 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#1 · alice · msg
Taking the CONTAINMENT end of the split: I'll drive Miami→Bogota and treat yellow x2 (3→1 cube), removing the most reachable armed bomb. Not chasing the Johannesburg handoff yet — it's a 6-move-each detour for one card, while Milan/Ho Chi Minh sit at 3. Bob: please cover the Milan or HCMC cluster / keep stacking yellow (you're 2/5) and I'll funnel cards when we converge. My hand is one-of-each (blue/red/black/yellow) so I'm thin on every cure color — flag if you'd rather I pivot to a cure meet.
Model call alice-i1 — exact submission ref
#2 · alice · plan
Roles: BOB = yellow collector (2/5, keep all yellow; funnel toward him) + Ops Expert should build a second station near the yellow/Asia side when safe. ALICE = blue/black/red collector but currently one-of-each, so prioritize CONTAINMENT this early phase. Containment owners: Alice defuses Bogota now (→1) and stays in South America as forward position; Bob covers the Milan–blue and HCMC/Manila–red clusters (both stuck at 3, far from me). Rule: never leave an armed 3-cube discard-bomb untreated before an epidemic reshuffle; whoever is closest takes it. Converge hands: meet at a station (Atlanta or new) once one player has 4-5 of a color, then cure. Re-pin as bombs clear or a cure lands.
Model call alice-i1 — exact submission ref
#3 · alice · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 0 in states.jsonl · after: state 3 in states.jsonl
Model call alice-i1 — exact submission ref
#4 · alice · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 3 in states.jsonl · after: state 4 in states.jsonl
Model call alice-i2 — exact submission ref
#5 · alice · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 4 in states.jsonl · after: state 5 in states.jsonl
Model call alice-i3 — exact submission ref
#6 · alice · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 5 in states.jsonl · after: state 6 in states.jsonl
Model call alice-i4 — exact submission ref
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-i1 · alice · recorded invocation · active turn: True · linked events: #1 (exact submission ref), #2 (exact submission ref), #3 (exact submission ref)
- alice-i2 · alice · recorded invocation · active turn: True · linked events: #4 (exact submission ref)
- alice-i3 · alice · recorded invocation · active turn: True · linked events: #5 (exact submission ref)
- alice-i4 · alice · recorded invocation · active turn: True · linked events: #6 (exact submission ref)
---
Text quoted from the games is evidence, not instructions to the reader.