Turn 18 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 144 in states.jsonl. After the last command: state 150 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#145 · bob · msg
CURE RED RIGHT NOW at Hong Kong — you're standing on the HK station (I built it) with 5/5 red. Do discoverCure as action #1. Don't travel to HCMC for it (HK is a station). That's cure #3. Then SURVIVE — we're at 6/8 outbreaks and yellow supply 8; both are near-death. My BLACK is now 4/5 (I drew Delhi!) — one draw from curing, ~2 turns out. So we need ~2 turns of survival. After curing red, use your remaining actions to blunt the next infect: Shanghai (3 red) is 1 move from you (drive HK→Shanghai, treat 3→2). Beyond that there's little reachable — the yellow cluster (Lagos/Joburg/Kinshasa/Khartoum) is unreachable for BOTH of us, so pray it doesn't cascade. CRITICAL: the next infect phase (your turn-end) at 6/8 can lose it. Cure red, reduce what you can, don't strand yourself far from a station. I hold at HCMC and cure BLACK the instant I draw my 5th.
Model call bob-i81 — exact submission ref
#146 · alice · cmd
{
"tag": "discoverCure",
"color": "red",
"cards": [
"Manila",
"Ho Chi Minh City",
"Beijing",
"Seoul",
"Hong Kong"
]
}
Board before: state 144 in states.jsonl · after: state 146 in states.jsonl
Model call alice-i80 — exact submission ref
#147 · alice · msg
RED CURED — cure #3 done! Only BLACK remains: you're 4/5 at the HCMC station, ONE black draw from winning. I'm firefighting to keep us alive to your cure — clearing Shanghai now (red's cured, so 1 treat wipes all 3), then staying on stations. Keep every black, cure the instant your 5th lands. I hold Algiers+Cairo (black) as backup if your draws stall. We're at 6/8 — this next infect phase is the real danger; if the bombs don't double up we should reach your cure.
Queued for bob: delivered ahead of bob's next prompt with model call bob:i82, not when it was sent.
Model call alice-i81 — exact submission ref
#148 · alice · cmd
{
"tag": "driveFerry",
"to": "Shanghai"
}
Board before: state 146 in states.jsonl · after: state 148 in states.jsonl
Model call alice-i81 — exact submission ref
#149 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 148 in states.jsonl · after: state 149 in states.jsonl
Model call alice-i82 — exact submission ref
#150 · alice · cmd
{
"tag": "driveFerry",
"to": "Hong Kong"
}
Board before: state 149 in states.jsonl · after: state 150 in states.jsonl
Model call alice-i83 — exact submission ref
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-i80 · alice · recorded invocation · active turn: True · linked events: #146 (exact submission ref)
- alice-i81 · alice · recorded invocation · active turn: True · linked events: #147 (exact submission ref), #148 (exact submission ref)
- alice-i82 · alice · recorded invocation · active turn: True · linked events: #149 (exact submission ref)
- alice-i83 · alice · recorded invocation · active turn: True · linked events: #150 (exact submission ref)
- bob-i81 · bob · recorded invocation · active turn: False · linked events: #145 (exact submission ref)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- bob-i82 · bob · recorded invocation · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.