Turn 14 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

Previous turn · Next turn · All turns · Interactive board · Game

Board before the first command: state 124 in states.jsonl. After the last command: state 133 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#125 · bob · msg

RED SUPPLY CRITICAL: 8 cubes left in supply vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster) — one more red outbreak chain can literally empty the supply and lose us the game. This turn, both free levers: (1) PLAY OneQuietNight NOW — skips the next infect phase, cuts expected outbreaks 0.6→0.2, and red is the color it protects. (2) Walk Hong Kong→Manila (1 move) and treat red — Manila 3→2, and from Manila your shield freezes BOTH Manila and Sydney (the two 3-cube red bombs). I'm standing in Bogota: next turn I treat yellow ×2 and clear it; my shield then covers the whole SA yellow zone. Johannesburg(yellow) in my hand is yours at a rendezvous — after Manila/Sydney are down.

Model call bob-legacy-p0068 — unique payload candidate; not a proven invocation join

#126 · bob · plan

TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.

Model call bob-legacy-p0068 — unique payload candidate; not a proven invocation join

#127 · alice · cmd

{
  "tag": "playEvent",
  "play": {
    "event": "oneQuietNight"
  }
}

Board before: state 124 in states.jsonl · after: state 127 in states.jsonl

Model call alice-legacy-p0073 — unique payload candidate; not a proven invocation join

#128 · alice · msg

OQN played — next infect phase skipped entirely (red cluster gets zero draws). My 4: drive Manila, treat red 3→2, drive Sydney, treat red 3→2 — both red bombs defused this turn; I clear them fully next turn (Manila↔Sydney are adjacent). Asia red sweep continues after. bob: Bogota yellow is yours as pinned.

Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.

Model call alice-legacy-p0074 — unique payload candidate; not a proven invocation join

#129 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Manila"
}

Board before: state 127 in states.jsonl · after: state 129 in states.jsonl

#130 · alice · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 129 in states.jsonl · after: state 130 in states.jsonl

#131 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Sydney"
}

Board before: state 130 in states.jsonl · after: state 131 in states.jsonl

Model call alice-legacy-p0076 — unique payload candidate; not a proven invocation join

#132 · alice · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 131 in states.jsonl · after: state 132 in states.jsonl

#133 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Algiers"
  }
}

Board before: state 132 in states.jsonl · after: state 133 in states.jsonl

Model call alice-legacy-p0078 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide