Turn 14 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 124 in states.jsonl. After the last command: state 133 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#125 · bob · msg
RED SUPPLY CRITICAL: 8 cubes left in supply vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster) — one more red outbreak chain can literally empty the supply and lose us the game. This turn, both free levers: (1) PLAY OneQuietNight NOW — skips the next infect phase, cuts expected outbreaks 0.6→0.2, and red is the color it protects. (2) Walk Hong Kong→Manila (1 move) and treat red — Manila 3→2, and from Manila your shield freezes BOTH Manila and Sydney (the two 3-cube red bombs). I'm standing in Bogota: next turn I treat yellow ×2 and clear it; my shield then covers the whole SA yellow zone. Johannesburg(yellow) in my hand is yours at a rendezvous — after Manila/Sydney are down.
Model call bob-legacy-p0068 — unique payload candidate; not a proven invocation join
#126 · bob · plan
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
Model call bob-legacy-p0068 — unique payload candidate; not a proven invocation join
#127 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "oneQuietNight"
}
}
Board before: state 124 in states.jsonl · after: state 127 in states.jsonl
Model call alice-legacy-p0073 — unique payload candidate; not a proven invocation join
#128 · alice · msg
OQN played — next infect phase skipped entirely (red cluster gets zero draws). My 4: drive Manila, treat red 3→2, drive Sydney, treat red 3→2 — both red bombs defused this turn; I clear them fully next turn (Manila↔Sydney are adjacent). Asia red sweep continues after. bob: Bogota yellow is yours as pinned.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0074 — unique payload candidate; not a proven invocation join
#129 · alice · cmd
{
"tag": "driveFerry",
"to": "Manila"
}
Board before: state 127 in states.jsonl · after: state 129 in states.jsonl
#130 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 129 in states.jsonl · after: state 130 in states.jsonl
#131 · alice · cmd
{
"tag": "driveFerry",
"to": "Sydney"
}
Board before: state 130 in states.jsonl · after: state 131 in states.jsonl
Model call alice-legacy-p0076 — unique payload candidate; not a proven invocation join
#132 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 131 in states.jsonl · after: state 132 in states.jsonl
#133 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Algiers"
}
}
Board before: state 132 in states.jsonl · after: state 133 in states.jsonl
Model call alice-legacy-p0078 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0073 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #127 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0074 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #128 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0076 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #131 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0078 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #133 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0068 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #125 (unique payload candidate; not a proven invocation join), #126 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0075 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0077 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0079 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0080 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0069 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0070 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0071 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0072 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0073 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0074 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.