Turn 19 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 163 in states.jsonl. After the last command: state 170 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#164 · alice · msg
Beijing just hit 3 red — it's 1 move from your HK position (via Shanghai) and 2 moves from your pinned Europe route. Suggest you drive Shanghai THIS turn (shield freezes the Beijing bomb instantly) before heading Kolkata-ward — costs you 1 extra move total vs letting it outbreak into the red chain (Tokyo/HCMC/Sydney all armed at 2). Meanwhile my red cure is fixed: Manila→SF→Chicago→Toronto→NY→Washington→Atlanta next turn, cure the turn after. All colors at margin 1 — nobody burns blue, yellow or red cards anywhere, including as fuel.
Model call alice-legacy-p0099 — unique payload candidate; not a proven invocation join
#165 · bob · msg
Split call: BEIJING SHIELD, not full defuse — drive Shanghai (1 action), shield instantly freezes the 3-red Beijing bomb (no treat actions burned, zero red supply risk, blocks the Tokyo/Sydney red chain). Then drive Beijing (1) and treat red ×2 (3→1, 2 red cubes refunded to a tight supply) — done with 1 action to spare. Next turn: Shanghai→Kolkata→Delhi→Tehran→Moscow→St. Petersburg blue fire + London rendezvous. Confirmed: no card burns of ANY color — I'll spend Cairo(black) as fuel only if it beats walking.
Model call bob-legacy-p0090 — unique payload candidate; not a proven invocation join
#166 · bob · cmd
{
"tag": "driveFerry",
"to": "Shanghai"
}
Board before: state 163 in states.jsonl · after: state 166 in states.jsonl
Model call bob-legacy-p0090 — unique payload candidate; not a proven invocation join
#167 · alice · msg
Agreed — bob's Beijing shield+partial-defuse is the right call (bomb frozen, 2 cubes refunded). I'm on the red cure sprint to Atlanta next turn. Waiting.
#168 · bob · cmd
{
"tag": "driveFerry",
"to": "Beijing"
}
Board before: state 166 in states.jsonl · after: state 168 in states.jsonl
Model call bob-legacy-p0092 — unique payload candidate; not a proven invocation join
#169 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 168 in states.jsonl · after: state 169 in states.jsonl
#170 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 169 in states.jsonl · after: state 170 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0099 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #164 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0090 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #165 (unique payload candidate; not a proven invocation join), #166 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0092 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #168 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0100 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0101 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0102 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0091 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0093 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0094 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.