Turn 20 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 170 in states.jsonl. After the last command: state 175 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#171 · alice · cmd
{
"tag": "driveFerry",
"to": "San Francisco"
}
Board before: state 170 in states.jsonl · after: state 171 in states.jsonl
#172 · alice · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 171 in states.jsonl · after: state 172 in states.jsonl
#173 · alice · cmd
{
"tag": "driveFerry",
"to": "Atlanta"
}
Board before: state 172 in states.jsonl · after: state 173 in states.jsonl
Model call alice-legacy-p0103 — unique payload candidate; not a proven invocation join
#174 · bob · msg
Your cure sprint: Manila→SF→Chicago→Toronto→NY→Washington = 6 moves this turn (all 4 now, 2 next turn), cure at Atlanta the turn after — lands red ~2 turns out, before the 9-card deck dies. My hand just grew: I hold 3 blue (London/New York/St. Petersburg) + 3 yellow (Johannesburg/Kinshasa/Los Angeles) — I'm the courier for BOTH remaining cures. My route: St. Petersburg direct flight? NO — blue margin 1, no burns. I walk Shanghai→HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg (shield+sweep there), then north to London where you meet me after your red cure for London+NY blues; yellow cure = Kinshasa station with Johannesburg+Kinshasa — meet me in Kinshasa OR I can shuttle-flown there via station. Keep drawing: blue needs 1 more card (2 in deck), yellow needs 2 (4 in deck... wait 3 in deck) — the deck will provide; just don't burn.
Model call bob-legacy-p0095 — unique payload candidate; not a proven invocation join
#175 · alice · cmd
{
"tag": "discoverCure",
"color": "red",
"cards": [
"Taipei",
"Seoul",
"Tokyo",
"Hong Kong",
"Osaka"
]
}
Board before: state 173 in states.jsonl · after: state 175 in states.jsonl
Model call alice-legacy-p0105 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0103 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #173 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0105 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #175 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0095 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #174 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0104 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0096 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.