Turn 22 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 22, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0109
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 109. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #186 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #185): Plan v7 pinned — sequence: (my turn) Madrid→London walk. (your turn) jump→London + take London(blue) [4/5], jump me→NY + drive me London→NY + take NY(blue) [5/5] — that's 4 actions, then your spare: treat Atlanta blue (3→2, you're standing there). (my next) London→Essen→St. Petersburg, shield+clear. (your next) NY→Washington→Atlanta + CURE BLUE. Yellow after: my 4/5 + your Santiago → meet Santiago or Kinshasa station. Fires Atlanta/SF(3 blue) + Jakarta(3 red, treatable in 1): whoever's closest treats — every action counts, deck dies in 2 draw turns.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v7 — FINAL SPRINT: red+black cured. Blue cure is 1 burn from dead (6 held, 0 in deck); yellow needs 2 (bob holds 4/5: J'burg/Kinshasa/LA/Lagos). BLUE: bob walks Madrid→London (turn A); alice jumps onto bob in London, takes London(blue) → 4/5; alice jumps bob→NY, bob drives London→NY, alice takes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE (T+2). Yellow: bob holds 4/5 + Santiago with alice — rendezvous Santiago or Kinshasa after blue lands; 1 yellow in deck. CONTAINMENT (all colors supply-critical, treat 3-cube fires): alice between jumps treats Atlanta(3 blue)/SF(3 blue) — 1-2 treats each since red/black cured frees her actions; bob post-handoff: Essen→St. Petersburg shield+clear 3-blue (1 treat/cube), then SA yellows if yellow needs his cards instead. ZERO card burns of blue/yellow/red — only cured-black cards as fuel. Deck: 5 cards, 2 draw turns — cures outrank everything.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Jakarta (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)]
supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — you are HERE — treat it now
St. Petersburg: 3 blue⚠ — 5 move(s): Washington→New York→London→Essen→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5
Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 4 move(s): Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here]
San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Chicago→San Francisco
Buenos Aires: 2 yellow
Mexico City: 2 yellow
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago
Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Beijing: 1 red
Hong Kong: 1 black
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
Kolkata: 1 black
Kinshasa: 1 yellow
Karachi: 1 black
Madrid: 1 blue
Khartoum: 1 yellow
=== SIGNALS ===
deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): alice already at Atlanta → then that pawn treats
St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube)
San Francisco(blue): drive alice 2 step(s) to San Francisco → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: bob collects (4/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure
bob hands you London(blue): meet IN London (the card's own city) — you 3 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure
hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 4 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Santiago (spends London(blue))); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Jakarta (red, 3, imminent): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta
Manila (red, 2): 3 move(s): Chicago→San Francisco→Manila
Tokyo (red, 2): 3 move(s): Chicago→San Francisco→Tokyo
Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney
Osaka (red, 2): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
Ho Chi Minh City (red, 2): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- jump bob onto you at London and take London — the blue handoff without the crossing (2 still needed) — dispatcherJump, drive London, dispatcherJump, shareTake
tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — tempo 4 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…".
dominated: shore up blue at St. Petersburg (supply strained: 8 left) — tempo -3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: defuse the 3-cube city at San Francisco (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — tempo -4 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: move bob's quarantine shield to Chicago (covers 14 drawable/armed cube(s)+chain vs 1 where they stand; 2 action(s)) — tempo 4 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…".
dominated: move bob's quarantine shield to Los Angeles (covers 11 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Paris", "Santiago", "Essen"
[9] {"tag":"shuttleFlight","to":"Kinshasa"}
[10] {"tag":"treatDisease","color":"blue"}
[11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Fires noted: Atlanta(3 blue, I'm standing there — 1-2 treats spare), SF(3 blue), Jakarta(3 red), St. Petersburg(3 blue). Pinned v7 sequence runs this turn: jump to you in London, take London(blue) [4/5]; jump you→NY (I'll be NY via your own jump-onto-me trick... actually simpler: I dispatcherJump YOU→NY, drive myself London→NY, shareTake NY(blue) [5/5]); spare action = treat Atlanta blue next turn en route. Blue cure lands T+2. You: London→Essen→St. Petersburg shield+clear, then yellow collection continues. No burns of blue/yellow — deck dies in 2 draws, cures only."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}}
alice-legacy-p0111
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 111. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #190 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "other"}
Recorded input
POOL MESSAGE from bob (event #189): v7 locked — your jump sequence is exactly right and it saves the Atlanta treat for T+1 spare. One addition: after your NY take, if you have a spare action in NY, treat NY blue (2→1) — it's in the armed 12-cube NA cluster and my shield won't reach it. I'm off to St. Petersburg; shield goes up the moment I step in (freezes fire + no regrow while I clear). If the yellow 5th (Santiago) is still unlanded when blue cures, meet me at KINSHASA station — my 4 yellows + your Santiago = cure with zero extra walking: you jump onto me there, I hand 4? no — you only need Santiago + my one Kinshasa card? Actually you need 5: my J'burg/Kinshasa/LA/Lagos + your Santiago = 5. Hand them all at the station, cure immediately.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Madrid
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Madrid(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)]
supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Washington→Atlanta
St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg
Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here]
San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco
Buenos Aires: 2 yellow
Mexico City: 2 yellow
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York
Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Beijing: 1 red
Hong Kong: 1 black
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
Kolkata: 1 black
Kinshasa: 1 yellow
Karachi: 1 black
Madrid: 1 blue
Khartoum: 1 yellow
=== SIGNALS ===
deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): drive bob 2 step(s) to Washington → QS shield freezes it (no treat, no cube)
St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube)
San Francisco(blue): drive bob 3 step(s) to Chicago → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: bob collects (4/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you London(blue): meet IN London (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure
bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure
bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 3 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to St. Petersburg (spends London(blue))); then alice to station Kinshasa +4 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta
Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila
Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo
Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney
Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka
Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- jump bob onto you at London and take London — the blue handoff without the crossing (2 still needed) — drive London, dispatcherJump, shareTake
tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…".
dominated: shore up blue at St. Petersburg (supply strained: 8 left) — tempo -3 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: move bob's quarantine shield to Chicago (covers 14 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Paris", "Santiago", "Essen"
[11] {"tag":"treatDisease","color":"blue"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "London"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "London"}}}
alice-legacy-p0113
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 113. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #192 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=London
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@London(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@London(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)]
supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Washington→Atlanta
St. Petersburg: 3 blue⚠ — 2 move(s): Essen→St. Petersburg
Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here]
San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco
Buenos Aires: 2 yellow
Mexico City: 2 yellow
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York
Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Beijing: 1 red
Hong Kong: 1 black
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
Kolkata: 1 black
Kinshasa: 1 yellow
Karachi: 1 black
Madrid: 1 blue
Khartoum: 1 yellow
=== SIGNALS ===
deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
St. Petersburg(blue): drive bob 1 step(s) to Essen → QS shield freezes it (no treat, no cube)
Atlanta(blue): drive bob 2 step(s) to Washington → QS shield freezes it (no treat, no cube)
San Francisco(blue): drive bob 3 step(s) to Chicago → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: bob collects (4/5) — give bob your yellow cards when you share
share now available: bob should GIVE London to alice (the blue collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure
bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 2 move(s), bob 1 action(s) (charter flight from London straight to St. Petersburg (spends London(blue))); then alice to station Kinshasa +4 move(s) to cure
hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 5 move(s), bob 1 action(s) (charter flight from London straight to Santiago (spends London(blue))); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta
Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila
Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo
Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney
Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka
Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~2 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — drive Madrid
tempo: 1 action(s) closer to the yellow cure (17 → 16 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — drive New York
tempo: 1 action(s) closer to the blue cure (12 → 11 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Atlanta — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
"advance the yellow cure: move toward the Santia…" and "break the Atlanta–Chicago–Toronto–New York–San …" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "advance the yellow cure: move toward the Santia…" → "break the Atlanta–Chicago–Toronto–New York–San …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "shore up blue at St. Petersburg (supply strained: 8 left)" — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "New York", "Essen", "Paris", "Madrid"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Paris", "Santiago", "Essen"
[10] {"tag":"shareTake","from":"bob","card":"London"}
[11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"}
[26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"}
[27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"}
[28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"}
[29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"}
[30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"}
[31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"}
[32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"}
[33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"}
[34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"}
[35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"}
[36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"}
[37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"}
[38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"}
[39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"}
[40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"}
[41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"}
[42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"}
[43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"}
[44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"}
[45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"}
[46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"}
[47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"}
[48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"}
[49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"}
[50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"}
[51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"}
[52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"}
[53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"}
[54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"}
[55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"}
[56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"}
[57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"}
[58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"}
[59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"}
[60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"}
[61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"}
[62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"}
[63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"}
[66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"}
[67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "London"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "London"}}}
bob-legacy-p0102
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 102. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #183 — unique payload candidate; not a proven invocation join
- Event #184 — unique payload candidate; not a proven invocation join
- Event #185 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Atlanta (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=quarantineSpecialist at=Madrid
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)]
supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Washington→Atlanta — or 2 action(s): go to London (1 move(s)), then charter to Atlanta (spends London(blue)) — nearer teammate: alice, 0 move(s) vs your 3
St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) — or 2 action(s): go to London (1 move(s)), then charter to St. Petersburg (spends London(blue))
Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 2 action(s): go to London (1 move(s)), then charter to Jakarta (spends London(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 6
San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco — or 2 action(s): go to London (1 move(s)), then charter to San Francisco (spends London(blue)) — nearer teammate: alice, 2 move(s) vs your 4
Buenos Aires: 2 yellow
Mexico City: 2 yellow
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York — or 1 action: direct flight (you hold New York — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure)
Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Beijing: 1 red
Hong Kong: 1 black
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
Kolkata: 1 black
Kinshasa: 1 yellow
Karachi: 1 black
Madrid: 1 blue
Khartoum: 1 yellow
=== SIGNALS ===
deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Madrid — your shield covers NO 3-cube city right now)
Chicago: freezes 2 imminent outbreak(s) — San Francisco(blue), Atlanta(blue), +3 at 2 cubes held below 3; 3 card-free move(s): New York→Toronto→Chicago — or alice (Dispatcher) can relocate you here (costs them 1 action)
San Francisco: freezes 1 imminent outbreak(s) — San Francisco(blue), +3 at 2 cubes held below 3; 4 card-free move(s): New York→Toronto→Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action)
Los Angeles: freezes 1 imminent outbreak(s) — San Francisco(blue), +3 at 2 cubes held below 3; 4 card-free move(s): New York→Toronto→Chicago→Los Angeles — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/5) — give alice your blue cards when you share
yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (2 action(s) (go to London (1 move(s)), then charter to Atlanta (spends London(blue))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure
hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Santiago (spends London(blue))), alice 4 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 4 move(s) vs your 6
Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 3 move(s) vs your 5
Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 5
Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 3 move(s) vs your 5
Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 4 move(s) vs your 6
Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 4 move(s) vs your 6
station opportunities (stations enable cures and shuttle travel):
you hold St. Petersburg, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved
you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→1) — costs London(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (1 cube); board-wide: 9 cities closer, 18 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "URGENT re-plan: blue cure is 1 burn from DEAD (0 blue in deck, 6/12 burned, 6 held = exactly one spare card) and Atlanta+San Francisco just hit 3 blue — an outbreak chain there burns blue cubes fast. I hold London+NY+StP blues. FASTEST cure: your turn — walk Atlanta→NY (1), dispatcherJump me Madrid→NY (1), shareTake New York(blue) (1) = 4/5; then jump me Madrid→London (1), drive me? No — I'm wherever. Cleanest: you jump to ME twice: (1) dispatcherJump you→Madrid? Shares need the card's city. REVISED: you jump onto me in LONDON (after I walk Madrid→London this turn... I only have 1 action left? No — Alice's turn now; on MY next turn I walk Madrid→London (1). So: turn A (alice): jump bob→NY?? Can't share NY without me in NY. FINAL: me: Madrid→London (walk). Alice: jump→London, take London(blue) → 4/5. Then jump bob→NY, drive me London→NY, take NY(blue) → 5/5, walk NY→Washington→Atlanta, CURE BLUE. Use your jumps on MY pawn — I'm the courier."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN v7 — FINAL SPRINT: red+black cured. Blue cure is 1 burn from dead (6 held, 0 in deck); yellow needs 2 (bob holds 4/5: J'burg/Kinshasa/LA/Lagos). BLUE: bob walks Madrid→London (turn A); alice jumps onto bob in London, takes London(blue) → 4/5; alice jumps bob→NY, bob drives London→NY, alice takes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE (T+2). Yellow: bob holds 4/5 + Santiago with alice — rendezvous Santiago or Kinshasa after blue lands; 1 yellow in deck. CONTAINMENT (all colors supply-critical, treat 3-cube fires): alice between jumps treats Atlanta(3 blue)/SF(3 blue) — 1-2 treats each since red/black cured frees her actions; bob post-handoff: Essen→St. Petersburg shield+clear 3-blue (1 treat/cube), then SA yellows if yellow needs his cards instead. ZERO card burns of blue/yellow/red — only cured-black cards as fuel. Deck: 5 cards, 2 draw turns — cures outrank everything."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Plan v7 pinned — sequence: (my turn) Madrid→London walk. (your turn) jump→London + take London(blue) [4/5], jump me→NY + drive me London→NY + take NY(blue) [5/5] — that's 4 actions, then your spare: treat Atlanta blue (3→2, you're standing there). (my next) London→Essen→St. Petersburg, shield+clear. (your next) NY→Washington→Atlanta + CURE BLUE. Yellow after: my 4/5 + your Santiago → meet Santiago or Kinshasa station. Fires Atlanta/SF(3 blue) + Jakarta(3 red, treatable in 1): whoever's closest treats — every action counts, deck dies in 2 draw turns."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}
Step 4 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Plan v7 pinned for the endgame sprint: I walk to London as the blue courier, Alice uses two dispatcher jumps to collect London(blue) and New York(blue) from me for the complete 5/5 blue set and cures blue at Atlanta (T+2), while I clear the St. Petersburg 3-blue fire with my shield. Yellow (I hold 4/5) resolves via Santiago/Kinshasa after. Waiting for my turn.
toolCalls: []
bob-legacy-p0103
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 103. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #188 — unique payload candidate; not a proven invocation join
- Event #189 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #186): Fires noted: Atlanta(3 blue, I'm standing there — 1-2 treats spare), SF(3 blue), Jakarta(3 red), St. Petersburg(3 blue). Pinned v7 sequence runs this turn: jump to you in London, take London(blue) [4/5]; jump you→NY (I'll be NY via your own jump-onto-me trick... actually simpler: I dispatcherJump YOU→NY, drive myself London→NY, shareTake NY(blue) [5/5]); spare action = treat Atlanta blue next turn en route. Blue cure lands T+2. You: London→Essen→St. Petersburg shield+clear, then yellow collection continues. No burns of blue/yellow — deck dies in 2 draws, cures only.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 4 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "v7 locked — your jump sequence is exactly right and it saves the Atlanta treat for T+1 spare. One addition: after your NY take, if you have a spare action in NY, treat NY blue (2→1) — it's in the armed 12-cube NA cluster and my shield won't reach it. I'm off to St. Petersburg; shield goes up the moment I step in (freezes fire + no regrow while I clear). If the yellow 5th (Santiago) is still unlanded when blue cures, meet me at KINSHASA station — my 4 yellows + your Santiago = cure with zero extra walking: you jump onto me there, I hand 4? no — you only need Santiago + my one Kinshasa card? Actually you need 5: my J'burg/Kinshasa/LA/Lagos + your Santiago = 5. Hand them all at the station, cure immediately."}, "output": {"sent": true, "note": "You have sent 5 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Plan v7 locked and re-pinned with the full handoff choreography. Standing by — my turn is next: London→Essen→St. Petersburg to shield and clear the 3-blue fire, while Alice runs the jump chain for the blue cure (T+2) and picks up Atlanta/NY/Jakarta treats with her spare actions.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0110
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 110. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v7 — FINAL SPRINT: red+black cured. Blue cure is 1 burn from dead (6 held, 0 in deck); yellow needs 2 (bob holds 4/5: J'burg/Kinshasa/LA/Lagos). BLUE: bob walks Madrid→London (turn A); alice jumps onto bob in London, takes London(blue) → 4/5; alice jumps bob→NY, bob drives London→NY, alice takes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE (T+2). Yellow: bob holds 4/5 + Santiago with alice — rendezvous Santiago or Kinshasa after blue lands; 1 yellow in deck. CONTAINMENT (all colors supply-critical, treat 3-cube fires): alice between jumps treats Atlanta(3 blue)/SF(3 blue) — 1-2 treats each since red/black cured frees her actions; bob post-handoff: Essen→St. Petersburg shield+clear 3-blue (1 treat/cube), then SA yellows if yellow needs his cards instead. ZERO card burns of blue/yellow/red — only cured-black cards as fuel. Deck: 5 cards, 2 draw turns — cures outrank everything.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Jakarta (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Madrid
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Madrid(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)]
supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Washington→Atlanta
St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg
Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here]
San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco
Buenos Aires: 2 yellow
Mexico City: 2 yellow
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York
Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Beijing: 1 red
Hong Kong: 1 black
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
Kolkata: 1 black
Kinshasa: 1 yellow
Karachi: 1 black
Madrid: 1 blue
Khartoum: 1 yellow
=== SIGNALS ===
deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): drive bob 2 step(s) to Washington → QS shield freezes it (no treat, no cube)
St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube)
San Francisco(blue): drive bob 3 step(s) to Chicago → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: bob collects (4/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you London(blue): meet IN London (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure
bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure
bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 3 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to St. Petersburg (spends London(blue))); then alice to station Kinshasa +4 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta
Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila
Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo
Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney
Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka
Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- jump bob onto you at London and take London — the blue handoff without the crossing (2 still needed) — drive London, dispatcherJump, shareTake
tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…".
dominated: shore up blue at St. Petersburg (supply strained: 8 left) — tempo -3 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: move bob's quarantine shield to Chicago (covers 14 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Paris", "Santiago", "Essen"
[11] {"tag":"treatDisease","color":"blue"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0112
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 112. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=dispatcher at=London
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@London(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)]
supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Washington→Atlanta
St. Petersburg: 3 blue⚠ — 2 move(s): Essen→St. Petersburg
Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here]
San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco
Buenos Aires: 2 yellow
Mexico City: 2 yellow
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York
Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Beijing: 1 red
Hong Kong: 1 black
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
Kolkata: 1 black
Kinshasa: 1 yellow
Karachi: 1 black
Madrid: 1 blue
Khartoum: 1 yellow
=== SIGNALS ===
deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): drive bob 2 step(s) to Washington → QS shield freezes it (no treat, no cube)
St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube)
San Francisco(blue): drive bob 3 step(s) to Chicago → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: bob collects (4/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you London(blue): meet IN London (the card's own city) — you 0 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure
bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure
bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 2 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to St. Petersburg (spends London(blue))); then alice to station Kinshasa +4 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta
Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila
Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo
Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney
Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka
Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- jump bob onto you at London and take London — the blue handoff without the crossing (2 still needed) — dispatcherJump, shareTake
tempo: 4 action(s) closer to the blue cure (13 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…".
dominated: shore up blue at St. Petersburg (supply strained: 8 left) — tempo -2 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "New York", "Essen", "Paris", "Madrid"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Paris", "Santiago", "Essen"
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}}
bob-legacy-p0104
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 104. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue), Chicago (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=quarantineSpecialist at=London
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@London(quarantineSpecialist) hand=6 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)]
supply: blue:6 yellow:18 black:18 red:8 decks: player=3 infection=41 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] [blue supply 6 left, 18 on board, reshuffle trap] — 3 move(s): New York→Washington→Atlanta — or 2 action(s): go to New York (1 move(s)), then charter to Atlanta (spends New York(blue))
St. Petersburg: 3 blue⚠
Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board]
Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): New York→Toronto
San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 4 move(s): New York→Toronto→Chicago→San Francisco — or 2 action(s): go to New York (1 move(s)), then charter to San Francisco (spends New York(blue))
Chicago: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Toronto→Chicago — or 2 action(s): go to New York (1 move(s)), then charter to Chicago (spends New York(blue))
Buenos Aires: 2 yellow
Mexico City: 2 yellow
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York — or 1 action: direct flight (you hold New York — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure)
Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Beijing: 1 red
Hong Kong: 1 black
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black, 1 red [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black
Kinshasa: 1 yellow
Karachi: 1 black
Madrid: 1 blue
Khartoum: 1 yellow
=== SIGNALS ===
deck clock: 3 cards → 1 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at London — your shield covers NO 3-cube city right now)
Chicago: freezes 4 imminent outbreak(s) — Chicago(blue), San Francisco(blue), Atlanta(blue), Toronto(blue), +1 at 2 cubes held below 3; 3 card-free move(s): New York→Toronto→Chicago — or alice (Dispatcher) can relocate you here (costs them 1 action)
San Francisco: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 4 card-free move(s): New York→Toronto→Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action)
Los Angeles: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 4 card-free move(s): New York→Toronto→Chicago→Los Angeles — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (4/5) — give alice your blue cards when you share
yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (2 action(s) (go to New York (1 move(s)), then charter to Atlanta (spends New York(blue))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 2 action(s) (go to New York (1 move(s)), then charter to Santiago (spends New York(blue))), alice 5 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta
Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila
Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo
Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney
Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka
Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City
station opportunities (stations enable cures and shuttle travel):
you hold St. Petersburg, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 3→2, yellow 3→2) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~1 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- defuse the 3-cube city at Atlanta (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — drive New York, charter to Atlanta, treat blue, treat blue
tempo: 4 action(s) closer to the yellow cure (17 → 13 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 2 blue (supply 8 after) to a strained supply
burns: blue margin 1 — burnable; 0 blue still in deck
- reposition the quarantine shield to Chicago (covers 39 drawable/armed cube(s)+chain vs 1 here) — drive New York, drive Toronto, drive Chicago
tempo: 4 action(s) closer to the yellow cure (17 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"defuse the 3-cube city at Atlanta" and "reposition the quarantine shield to Chicago" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices.
exchange "defuse the 3-cube city at Atlanta" → "reposition the quarantine shield to Chicago": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 0 committed outbreak(s)
dominated: "advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "break the Atlanta–Chicago–Toronto–New York–San …"
dominated: "shore up blue at St. Petersburg (supply strained: 6 left)" — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…"
dominated: "break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto" — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Atlanta"
dominated: "break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta" — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…"
dominated: "reposition the quarantine shield to Los Angeles (covers 23 drawable/armed cube(s)+chain vs 1 here)" — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Atlanta"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "New York", "Essen", "Paris", "Madrid"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Johannesburg", "Kinshasa", "New York", "Los Angeles", "St. Petersburg", "Lagos"
[12] {"tag":"shareTake","from":"alice","card":"London"}
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
---
Text quoted from the games is evidence, not instructions to the reader.