Turn 13 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 111 in states.jsonl. After the last command: state 120 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#112 · alice · msg
Bob — good news + new intel: my draw gave me Washington+New York — I'm BLUE 4/5 now, one blue card from the cure, and I'm AT the Atlanta station. Blue cure fires the moment I draw a 5th blue (or we hand off one — tell me if you draw blue and I'll meet you). Board: outbreak #2 fired (Lima hit 3 — now a yellow bomb), and Riyadh + Kolkata are still armed in the infect discard (black cured but NOT eradicated — they outbreak until swept). Your turn priorities: (1) auto-clears: you're in Kolkata already?? — you were Delhi→Kolkata... treat there if 3 remain, then walk toward Riyadh via Karachi→Baghdad (Karachi/Baghdad/Cairo each have 1 black — presence clears each as you pass), treat Riyadh 3→0 = black ERADICATED after Riyadh+Kolkata+the 1s. (2) PLAY GG → station: with my blue cure imminent at Atlanta, the better second station is still SF (my west sweep) — but if you reach Santiago/Lima first, use it there. (3) Manila 2 red if you pass. I'm parked at Atlanta collecting blue cards — jump me wherever next turn if a bomb pops.
Model call alice-legacy-p0060 — unique payload candidate; not a proven invocation join
#113 · bob · msg
Alice — update: Kolkata's 3 black auto-cleared the moment I arrived (medic passive; outbreak #2 acknowledged, Lima 3 noted — you're nearest for the yellow cluster). My turn: Delhi→Karachi→Riyadh — Karachi + Riyadh auto-clear on arrival (black → only Cairo+Baghdad 1s left, then eradicated), 4th action GG → San Francisco station per plan. SF 3-blue stays yours (you're 2 moves out), Manila 2 red stays low-prio. Blue: you're 4/5 — I'll flag immediately if I draw a blue; meanwhile keep collecting at Atlanta.
Model call bob-legacy-p0054 — unique payload candidate; not a proven invocation join
#114 · bob · plan
PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass.
Model call bob-legacy-p0054 — unique payload candidate; not a proven invocation join
#115 · bob · cmd
{
"tag": "driveFerry",
"to": "Delhi"
}
Board before: state 111 in states.jsonl · after: state 115 in states.jsonl
Model call bob-legacy-p0054 — unique payload candidate; not a proven invocation join
#116 · alice · msg
Sequence confirmed — Bob's GG→SF station plus his Riyadh walk locks in the black eradication, and SF station gives me my west-blue sweep route. Nothing to add; waiting for my turn (I'm 4/5 blue at Atlanta, one card from the cure).
#117 · bob · cmd
{
"tag": "driveFerry",
"to": "Karachi"
}
Board before: state 115 in states.jsonl · after: state 117 in states.jsonl
Model call bob-legacy-p0056 — unique payload candidate; not a proven invocation join
#118 · bob · cmd
{
"tag": "driveFerry",
"to": "Riyadh"
}
Board before: state 117 in states.jsonl · after: state 118 in states.jsonl
Model call bob-legacy-p0057 — unique payload candidate; not a proven invocation join
#119 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "governmentGrant",
"city": "San Francisco"
}
}
Board before: state 118 in states.jsonl · after: state 119 in states.jsonl
Model call bob-legacy-p0058 — unique payload candidate; not a proven invocation join
#120 · bob · cmd
{
"tag": "driveFerry",
"to": "Cairo"
}
Board before: state 119 in states.jsonl · after: state 120 in states.jsonl
Model call bob-legacy-p0059 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0060 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #112 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0054 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #113 (unique payload candidate; not a proven invocation join), #114 (unique payload candidate; not a proven invocation join), #115 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0056 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #117 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0057 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #118 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0058 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #119 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0059 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #120 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0061 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0055 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0060 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.