Turn 14 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 120 in states.jsonl. After the last command: state 126 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#121 · alice · msg

Bob — EMERGENCY sequencing change: outbreaks 4/8, blue supply 7 left with 17 on board (NY+SF+Milan all 3-cube traps — any two outbreak and blue supply evaporates → we lose on cube depletion). Your St. Petersburg(blue) is my 5th blue. THIS turn I: dispatcherMove you Cairo→Istanbul→St. Petersburg, jump onto you, take St. Petersburg = blue 5/5 in my hand. NEXT turn I charter to Atlanta (burns the SP card — pure fuel after the share) and DISCOVER BLUE CURE. Then blue mass-treats (cured = 1 action/city) refill supply everywhere — NY/SF/Milan get swept right after by me, Lima/Santiago yellow by you on your leg (Lima is 3 now, it's a bomb). Your turn: continue Riyadh→Baghdad auto-clears (last black cube) + GG already spent — good. Keep your 3 red cards safe; red cure when your 5th red draws. Shout if you draw blue.

Model call alice-legacy-p0062 — unique payload candidate; not a proven invocation join

#122 · alice · cmd

{
  "tag": "dispatcherMove",
  "pawn": "bob",
  "via": "driveFerry",
  "to": "Istanbul"
}

Board before: state 120 in states.jsonl · after: state 122 in states.jsonl

Model call alice-legacy-p0062 — unique payload candidate; not a proven invocation join

#123 · alice · cmd

{
  "tag": "dispatcherMove",
  "pawn": "bob",
  "via": "driveFerry",
  "to": "St. Petersburg"
}

Board before: state 122 in states.jsonl · after: state 123 in states.jsonl

Model call alice-legacy-p0063 — unique payload candidate; not a proven invocation join

#124 · bob · msg

Agreed — dispatch me to St. Petersburg this turn and take the card; blue cure next turn is the play (blue supply 7 is the kill clock). One caution while you're sweeping post-cure: NY/SF/Milan are 3-cube cities and blue is UNCURED until your Atlanta trip — if you can pass Milan (Istanbul→Milan, 2 from SP) BEFORE chartering to Atlanta, a single treat knocks 3→2 and buys the supply a turn. Priority order after cure: Milan (2 from your station walk), then SF (station there now!), then NY. My side: Cairo auto-cleared; Baghdad next — black eradicated after that, then I head east/south for Lima/Santiago yellow one-treats (Lima 3 is armed). No blue in my hand now — St. Petersburg is the only blue, and it's yours.

Model call bob-legacy-p0061 — unique payload candidate; not a proven invocation join

#125 · alice · cmd

{
  "tag": "dispatcherJump",
  "pawn": "alice",
  "toPawn": "bob"
}

Board before: state 123 in states.jsonl · after: state 125 in states.jsonl

#126 · alice · cmd

{
  "tag": "shareTake",
  "from": "bob",
  "card": "St. Petersburg"
}

Board before: state 125 in states.jsonl · after: state 126 in states.jsonl

Model call alice-legacy-p0066 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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