Turn 18 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 148 in states.jsonl. After the last command: state 154 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#149 · alice · msg
Bob — cure blue lands THIS turn: I jump onto your pawn (Washington), drive Atlanta, DISCOVER BLUE CURE, then treat Atlanta's 2 blue (cured = clears both, supply +2). You stay at Washington with your 4 reds. RED ENDGAME: I hold Jakarta+Seoul — next turn I'll rendezvous with you (I fly to Seoul or Jakarta via charter, or meet you mid-map) and hand you ONE red card → you're 5/5 → cure red = GAME WIN. Your 4th action this turn: whatever you want — Manila is 1 direct-flight (spend your Manila card) + treat from Washington? That defuses the biggest red bomb AND you're already holding its card. Flag me if you draw anything. We're one clean handoff from victory — no outbreaks.
Model call alice-legacy-p0078 — unique payload candidate; not a proven invocation join
#150 · alice · cmd
{
"tag": "dispatcherJump",
"pawn": "alice",
"toPawn": "bob"
}
Board before: state 148 in states.jsonl · after: state 150 in states.jsonl
#151 · alice · cmd
{
"tag": "driveFerry",
"to": "Atlanta"
}
Board before: state 150 in states.jsonl · after: state 151 in states.jsonl
#152 · alice · cmd
{
"tag": "discoverCure",
"color": "blue",
"cards": [
"San Francisco",
"Essen",
"Washington",
"New York",
"St. Petersburg"
]
}
Board before: state 151 in states.jsonl · after: state 152 in states.jsonl
#153 · bob · msg
Endgame sequence confirmed: your jump→Atlanta→CURE BLUE (3rd) + Atlanta treat, I hold 4/5 red. RED SET: take whichever of Jakarta/Seoul is CHEAPER for you to reach — from Lima I think Jakarta (direct flight spends Mumbai(black) as fuel... you don't hold Mumbai anymore; check your fuel — Seoul may need a red burn, don't burn Jakarta/Seoul themselves). I'll draw a 5th red this turn or next; if mine lands first, meet at Atlanta and hand me EITHER — one card makes 5/5 and we cure at Atlanta = WIN. My 4th action: directFlight Manila (spending Manila card — red drops to 3/5 but cure is 1 card away regardless) + treat Manila 3→2, biggest bomb down one notch. If I draw the 5th red, I stay near the eastern stations. GO.
Model call bob-legacy-p0078 — unique payload candidate; not a proven invocation join
#154 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 152 in states.jsonl · after: state 154 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0078 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #149 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0078 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #153 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0079 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0080 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0081 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0082 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0083 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0084 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0085 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.