Turn 18 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 18, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls · Next turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0080

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=scientist at=New York
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]
supply: blue:14 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): go to Chicago (2 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 3 action(s): go to Chicago (2 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka — or 3 action(s): go to Chicago (2 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto [blue CURED: 1 treat clears ALL cubes here]
  Paris: 2 blue [in infect-discard]
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Beijing: 1 red
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Toronto (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  San Francisco (blue, 3, imminent): 3 move(s): Toronto→Chicago→San Francisco
  Osaka (red, 3, imminent): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka
  Kolkata (black, 3, imminent): 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 6
  Bangkok (red, 3, imminent): 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 3 move(s) vs your 6
  Toronto (blue, 2): 1 move(s): Toronto
  Paris (blue, 2): 2 move(s): London→Paris
  Hong Kong (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong — nearer teammate: bob, 3 move(s) vs your 5
  Tehran (black, 2): 5 move(s): London→Essen→St. Petersburg→Moscow→Tehran — nearer teammate: bob, 0 move(s) vs your 5

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~6 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 2 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse Toronto and return to New York (round trip, 3 actions) — drive Toronto, treat blue, drive New York
     tempo: no cure progress — nearest is yellow, 12 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  - sweep San Francisco (blue cured, 3 cubes, 1 treat clears all) — fly Chicago, drive San Francisco, treat blue
     tempo: 3 action(s) further from the yellow cure (12 → 15 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Osaka, Bangkok, Kolkata): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
     burns: blue CURED — spare
  - Airlift yourself to Kolkata (black, 3 cubes — out of card-free range) and treat — playEvent, treat black
     tempo: 5 action(s) further from the yellow cure (12 → 17 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Osaka, San Francisco, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 black (supply 13 after) to a strained supply
  - break the Kolkata–Chennai–Delhi–Tehran black cluster at Kolkata — drive Toronto, drive Chicago, charter to Kolkata, treat black
     tempo: 5 action(s) further from the yellow cure (12 → 17 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Osaka, San Francisco, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 black (supply 13 after) to a strained supply
     burns: blue CURED — spare
  "Airlift yourself to Kolkata" and "break the Kolkata–Chennai–Delhi–Tehran black cl…" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them.
  exchange "defuse Toronto and return to New York" → "sweep San Francisco": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 3 committed outbreak(s)
  exchange "sweep San Francisco" → "Airlift yourself to Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "Airlift yourself to Kolkata" → "break the Kolkata–Chennai–Delhi–Tehran black cl…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up black at Tehran (supply strained: 10 left)" — tempo -4 vs -3, risk 1.10 vs 0.89 — beaten by "sweep San Francisco"
  dominated: "break the Hong Kong–Bangkok red cluster at Bangkok" — tempo -6 vs -5, risk 0.89 vs 0.77 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"
  dominated: "Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat" — tempo -6 vs -5, risk 0.89 vs 0.77 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Toronto", "Washington", "London", "Madrid"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Sao Paulo", "Buenos Aires", "Lima", "Chicago"
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(airlift) — 44 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
      by pairing one line's pawn with any to listed on that same line:
      pawn "alice" → to: "Atlanta", "Toronto", "Lima", "Tehran", "Kolkata", "Hong Kong", "Paris", "Beijing", "Bangkok", "San Francisco", "Delhi", "Chennai", "St. Petersburg", "Karachi", "Mumbai", "Mexico City", "Osaka", "Tokyo", "Taipei", "Manila", "Los Angeles", "Shanghai"
      pawn "bob" → to: "Atlanta", "Toronto", "Lima", "New York", "Kolkata", "Hong Kong", "Paris", "Beijing", "Bangkok", "San Francisco", "Delhi", "Chennai", "St. Petersburg", "Karachi", "Mumbai", "Mexico City", "Osaka", "Tokyo", "Taipei", "Manila", "Los Angeles", "Shanghai"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Deck clock: 13 cards → 6 player-turns. Yellow: 5 in 13-card deck; I draw 2/turn. I hold 3/4. I'm at NY; Airlift → Toronto station camp per agreed plan. Airlift is free, then I have 4 actions.

Agreed plan: airlift myself to Toronto, camp station. But with 4 actions after, what? Toronto: treat blue (2→0, 1 action). Then 3 actions spare: drive NY? Nothing. Or stay at Toronto station.

Wait — should I reconsider the airlift target? If I don't draw yellow this turn (43% miss), next turn I draw again at Toronto (station), so cure turn+2 at worst. Alternative: use actions on containment instead of camping. The frontier warns: 4 armed discard bombs (Osaka, SF, Bangkok, Kolkata) and P(epidemic) 25% per window; an epidemic reshuffle would re-arm everything — with 5/8 outbreaks and only 3 slots left. Deck clock 6 turns: P(no epidemic in 6 turns)... epidemics are certain within deck; 13 cards with ~2 epidemics? We've had several. Actually infection rate 3 now. Remaining epidemics: unclear, but the deck WILL cycle.

Priority: yellow cure ASAP (draws happen regardless of my location). Containment during spare actions: the best cube-clearing per action from my position: Toronto treat (1 action, 2 cubes — I'm passing through anyway after airlift). Then... hmm.

Actually wait — should I airlift to Toronto or somewhere else? The agreed plan: Toronto station camp. Alternative: airlift me to San Francisco, treat blue (1 action), then... SF→Chicago→Toronto? That's 3 moves; total: airlift(0) + treat SF(1) + drive Chicago(2) + drive Toronto(3) + treat Toronto blue(4) → clears 5 cubes AND ends at Toronto station! That's better: SF 3 + Toronto 2 = 5 cubes cleared, at station by turn end.

But wait — do I want to end at Toronto? Yes — station camp for yellow draws. And cure yellow on the spot when drawn.

Even better? Airlift to SF is a "waste" of an event that could... alternatives: airlift Bob to Kolkata (he's at Tehran, 2 moves from Kolkata — minor). Airlift me to Bangkok? treat red 3→0, then Bangkok→Hong Kong... away from station.

SF option: 5 cubes cleared + end at station. Take it.

Actions: playEvent airlift alice→San Francisco; treat blue (SF→0); drive Chicago; drive Toronto; treat blue (Toronto 2→0). That's 4 actions + free event. 

Then draw 2. Yellow odds 1-(8/13 * 7/12)? = 1 - (8*7)/(13*12) = 1-56/156 = 64%. If drawn → cure blue... yellow cure at Toronto next turn action 1.

Send message? Brief: announce the SF sweep + Toronto camp. Yes, one short message (plan changed slightly vs "camp only").

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Airlift executed, but upgraded: teleporting to SAN FRANCISCO instead of Toronto — treat erases SF's 3 blue cubes, then I drive Chicago→Toronto and zero Toronto's 2 blues on arrival. 5 cubes refunded in one turn and I still END the turn parked at the Toronto station for the yellow draw (64% I complete yellow this draw phase; cure on the spot if it lands). Your Tehran/Kolkata sweep stands; Osaka/Bangkok red remain yours after."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "San Francisco"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "San Francisco"}}}}

alice-legacy-p0084

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=scientist at=Chicago
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Chicago(scientist) hand=4 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]
supply: blue:17 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 4 move(s): San Francisco→Manila→Hong Kong→Kolkata — or 1 action(s): charter flight from Chicago straight to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 4
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — or 1 action(s): charter flight from Chicago straight to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
  Osaka: 3 red⚠ [in infect-discard] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action(s): charter flight from Chicago straight to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto [blue CURED: 1 treat clears ALL cubes here]
  Paris: 2 blue [in infect-discard]
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
  Beijing: 1 red
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 1 action(s) (charter flight from Chicago straight to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Osaka (red, 3, imminent): 3 move(s): San Francisco→Tokyo→Osaka
  Kolkata (black, 3, imminent): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 4
  Bangkok (red, 3, imminent): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 3 move(s) vs your 4
  Toronto (blue, 2): 1 move(s): Toronto
  Hong Kong (red, 2): 3 move(s): San Francisco→Manila→Hong Kong
  Paris (blue, 2): 4 move(s): Toronto→New York→London→Paris
  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 2 move(s) vs your 4
  Delhi (black, 2): 5 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 5

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - shore up black at Kolkata (supply strained: 10 left) — charter to Kolkata, treat black
     tempo: 4 action(s) further from the yellow cure (13 → 17 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 13 after) to a strained supply
     burns: blue CURED — spare
  dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo -5 vs -4, risk 0.59 vs 0.47 — beaten by "shore up black at Kolkata".
  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -6 vs -4, risk 0.59 vs 0.47 — beaten by "shore up black at Kolkata".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  [7] {"tag":"directFlight","to":"Sao Paulo"}
  [8] {"tag":"directFlight","to":"Buenos Aires"}
  [9] {"tag":"directFlight","to":"Lima"}
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Chicago(blue), the card for the city you are standing in — it is gone for good)
  [57] {"tag":"buildStation"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Stick with plan: drive Toronto, treat blue (Toronto 2→0). End at Toronto station.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Toronto"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0081

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=scientist at=San Francisco
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@San Francisco(scientist) hand=4 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]
supply: blue:14 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]
  Toronto: 2 blue [in infect-discard]
  Paris: 2 blue [in infect-discard]
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Beijing: 1 red
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  San Francisco (blue, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Osaka (red, 3, imminent): 2 move(s): Tokyo→Osaka
  Kolkata (black, 3, imminent): 3 move(s): Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 3
  Bangkok (red, 3, imminent): 3 move(s): Manila→Hong Kong→Bangkok
  Hong Kong (red, 2): 2 move(s): Manila→Hong Kong
  Toronto (blue, 2): 2 move(s): Chicago→Toronto
  Delhi (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 4
  Chennai (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Chennai — nearer teammate: bob, 2 move(s) vs your 4

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~6 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — treat blue
     tempo: no cure progress — nearest is yellow, 15 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Osaka, Bangkok, Kolkata): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  - shore up black at Kolkata (supply strained: 10 left), defusing San Francisco on the way — treat blue, drive Chicago, charter to Kolkata, treat black
     tempo: 2 action(s) further from the yellow cure (15 → 17 action(s) to land it) — you collect; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 13 after) to a strained supply
     burns: blue CURED — spare
  exchange "defuse the armed discard bomb at San Francisco" → "shore up black at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  dominated: "break the Hong Kong–Bangkok red cluster at Bangkok, defusing San Francisco on the way" — tempo -3 vs -2, risk 0.59 vs 0.47 — beaten by "shore up black at Kolkata"
  dominated: "sweep tour: San Francisco → Osaka (6 cured cube(s), 2 stops)" — tempo -4 vs -2, risk 0.59 vs 0.47 — beaten by "shore up black at Kolkata"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Sao Paulo", "Buenos Aires", "Lima", "Chicago"
  [10] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0082

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #145): No reply needed — alice's SF-then-Toronto airlift line is strictly better than camping (5 blue cubes refunded, two bombs defused, still ends parked at the Toronto station for the yellow draw). My Tehran→Delhi→Kolkata black sweep continues on my turn; Osaka/Bangkok red after. Waiting.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=scientist at=San Francisco
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@San Francisco(scientist) hand=4 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]
supply: blue:14 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]
  Toronto: 2 blue [in infect-discard]
  Paris: 2 blue [in infect-discard]
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Beijing: 1 red
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  San Francisco (blue, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Osaka (red, 3, imminent): 2 move(s): Tokyo→Osaka
  Kolkata (black, 3, imminent): 3 move(s): Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 3
  Bangkok (red, 3, imminent): 3 move(s): Manila→Hong Kong→Bangkok
  Hong Kong (red, 2): 2 move(s): Manila→Hong Kong
  Toronto (blue, 2): 2 move(s): Chicago→Toronto
  Delhi (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 4
  Chennai (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Chennai — nearer teammate: bob, 2 move(s) vs your 4

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~6 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — treat blue
     tempo: no cure progress — nearest is yellow, 15 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Osaka, Bangkok, Kolkata): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  - shore up black at Kolkata (supply strained: 10 left), defusing San Francisco on the way — treat blue, drive Chicago, charter to Kolkata, treat black
     tempo: 2 action(s) further from the yellow cure (15 → 17 action(s) to land it) — you collect; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 13 after) to a strained supply
     burns: blue CURED — spare
  exchange "defuse the armed discard bomb at San Francisco" → "shore up black at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  dominated: "break the Hong Kong–Bangkok red cluster at Bangkok, defusing San Francisco on the way" — tempo -3 vs -2, risk 0.59 vs 0.47 — beaten by "shore up black at Kolkata"
  dominated: "sweep tour: San Francisco → Osaka (6 cured cube(s), 2 stops)" — tempo -4 vs -2, risk 0.59 vs 0.47 — beaten by "shore up black at Kolkata"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Sao Paulo", "Buenos Aires", "Lima", "Chicago"
  [10] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm at SF. Plan (announced to Bob): treat SF (3→0), drive Chicago, drive Toronto, treat Toronto (2→0) = 4 actions, end at Toronto station. Stick to it.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

alice-legacy-p0083

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=scientist at=San Francisco
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@San Francisco(scientist) hand=4 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]
supply: blue:17 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto [blue CURED: 1 treat clears ALL cubes here]
  Paris: 2 blue [in infect-discard]
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Beijing: 1 red
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Osaka (red, 3, imminent): 2 move(s): Tokyo→Osaka
  Kolkata (black, 3, imminent): 3 move(s): Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 3
  Bangkok (red, 3, imminent): 3 move(s): Manila→Hong Kong→Bangkok
  Hong Kong (red, 2): 2 move(s): Manila→Hong Kong
  Toronto (blue, 2): 2 move(s): Chicago→Toronto
  Delhi (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 4
  Chennai (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Chennai — nearer teammate: bob, 2 move(s) vs your 4
  Paris (blue, 2): 5 move(s): Chicago→Toronto→New York→London→Paris — nearer teammate: bob, 4 move(s) vs your 5

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - shore up black at Kolkata (supply strained: 10 left) — drive Chicago, charter to Kolkata, treat black
     tempo: 2 action(s) further from the yellow cure (15 → 17 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 13 after) to a strained supply
     burns: blue CURED — spare
  dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo -3 vs -2, risk 0.59 vs 0.47 — beaten by "shore up black at Kolkata".
  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -4 vs -2, risk 0.59 vs 0.47 — beaten by "shore up black at Kolkata".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Sao Paulo", "Buenos Aires", "Lima", "Chicago"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Continue my announced plan: drive Chicago, drive Toronto, treat blue. But the frontier now pushes Kolkata (charter burns Chicago blue card — my only blue card, now cured-color spare since blue is cured; fine to burn).

Hmm — decision: stick with Toronto station camp (draw yellow) vs Kolkata sweep. Bob is 2 moves from Kolkata and sweeping that cluster anyway (he was going Tehran→Delhi→Kolkata per his message). If I go Kolkata too, we duplicate. My yellow-cure camping matters more. Stick with announced plan: Chicago→Toronto→treat blue.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}

alice-legacy-p0085

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=scientist at=Toronto
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=4 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]
supply: blue:17 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5
  Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to Chicago (1 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  Paris: 2 blue [in infect-discard]
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Lima — or 1 action: direct flight (you hold Lima — your 3/4 yellow set — burning drops it to 2/4; 5 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Beijing: 1 red
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Toronto (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
  Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 5
  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 3 move(s) vs your 5
  Toronto (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  Paris (blue, 2): 3 move(s): New York→London→Paris
  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — nearer teammate: bob, 3 move(s) vs your 4
  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 2 move(s) vs your 5
  Delhi (black, 2): 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 6

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Washington"}
  [4] {"tag":"driveFerry","to":"New York"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Sao Paulo", "Buenos Aires", "Lima", "Chicago"
  [9] {"tag":"shuttleFlight","to":"Atlanta"}
  [10] {"tag":"shuttleFlight","to":"Lima"}
  [11] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide