Turn 18 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 142 in states.jsonl. After the last command: state 149 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#143 · alice · msg
Airlift executed, but upgraded: teleporting to SAN FRANCISCO instead of Toronto — treat erases SF's 3 blue cubes, then I drive Chicago→Toronto and zero Toronto's 2 blues on arrival. 5 cubes refunded in one turn and I still END the turn parked at the Toronto station for the yellow draw (64% I complete yellow this draw phase; cure on the spot if it lands). Your Tehran/Kolkata sweep stands; Osaka/Bangkok red remain yours after.
Model call alice-legacy-p0080 — unique payload candidate; not a proven invocation join
#144 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "airlift",
"pawn": "alice",
"to": "San Francisco"
}
}
Board before: state 142 in states.jsonl · after: state 144 in states.jsonl
Model call alice-legacy-p0080 — unique payload candidate; not a proven invocation join
#145 · bob · msg
No reply needed — alice's SF-then-Toronto airlift line is strictly better than camping (5 blue cubes refunded, two bombs defused, still ends parked at the Toronto station for the yellow draw). My Tehran→Delhi→Kolkata black sweep continues on my turn; Osaka/Bangkok red after. Waiting.
#146 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 144 in states.jsonl · after: state 146 in states.jsonl
#147 · alice · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 146 in states.jsonl · after: state 147 in states.jsonl
#148 · alice · cmd
{
"tag": "driveFerry",
"to": "Toronto"
}
Board before: state 147 in states.jsonl · after: state 148 in states.jsonl
Model call alice-legacy-p0084 — unique payload candidate; not a proven invocation join
#149 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 148 in states.jsonl · after: state 149 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0080 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #143 (unique payload candidate; not a proven invocation join), #144 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0084 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #148 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0081 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0082 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0083 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0085 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.