Turn 4 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 4, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0018

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #33): Sweep confirmed — but note Hong Kong now holds 1 BLACK cube alongside the 3 red (outbreak splash). Your 4 actions (fly HK, treat red, drive Shanghai, treat red) clear 6 red cubes; the HK black cube is mine to fetch later, don't spend a 5th action you don't have. Bigger alarm: black supply is down to 11 with 13 cubes on board (Kolkata 3, Moscow 3, Istanbul 2 + spread) — black is bleeding fastest, and I'm still one black card short of the cure. If you draw ANY black card, it's my cure, not fuel. After your sweep, blue collection is your lane; San Francisco (2 blue) is the only blue pressure point.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:19 yellow:24 black:11 red:16   decks: player=41 infection=44   player-discard: 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Kolkata
  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here]
  Hong Kong: 1 black, 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Manila→Hong Kong — or 1 action: direct flight (you hold Hong Kong — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 5 action(s): go to Hong Kong (4 move(s)), then charter to Moscow (spends Hong Kong(red))
  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco
  Toronto: 1 blue
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Shanghai (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Shanghai
  Hong Kong (red, 3, imminent): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 8 yellow still in deck
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo
     tempo: 3 action(s) closer to the yellow cure (26 → 23 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases
  - shore up red at Shanghai (supply strained: 16 left), defusing Hong Kong on the way — fly Hong Kong, treat red, drive Shanghai, treat red
     tempo: 3 action(s) further from the yellow cure (26 → 29 action(s) to land it) — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
     burns: red CURED — spare
  exchange "advance the yellow cure: move toward the Sao Pa…" → "shore up red at Shanghai": gives up 6 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s)
  dominated: "break the Istanbul–Moscow black cluster at Moscow" — tempo -4 vs -3, risk 0.62 vs 0.00 — beaten by "shore up red at Shanghai"
  dominated: "defuse the armed discard bomb at Hong Kong (red — fires on the next epidemic reshuffle)" — tempo -3 vs -3, risk 0.40 vs 0.00 — beaten by "shore up red at Shanghai"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -4 vs -3, risk 0.76 vs 0.00 — beaten by "shore up red at Shanghai"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Milan"}
  [6] {"tag":"directFlight","to":"Sao Paulo"}
  [7] {"tag":"directFlight","to":"Hong Kong"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

The sweep plan: fly Hong Kong (spend HK card), treat red (clears 3), drive Shanghai, treat red (clears 3). 4 actions. An outbreak happened (1/8). Confirmed plan already agreed with Bob. I already messaged; the frontier asks to message on split decision — Bob already confirmed the sweep in his message ("Sweep confirmed"). So proceed.

Note: HK has 3 red + 1 black — treat red clears all 3 red, leaving 1 black for Bob. Good.

Send a quick message? Bob already confirmed; situation changed (outbreak 1/8) but I don't need to announce — my action speaks. The prompt says default to short update when situation changed. I'll skip extra message (Bob confirmed the plan already; a message costs). Actually the split-decision instruction says call send_message before committing. I have 5 per turn, cheap. I'll send a one-liner, then fly HK.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: taking the red sweep — fly HK, treat red (3 cubes gone), drive Shanghai, treat red (3 gone). 6 cubes refunded to a cured color's supply and the Shanghai–HK bomb defused before the next reshuffle; yellow handoff keeps for a later co-location. HK's 1 black cube stays yours per plan. Outbreaks now 1/8 after last infect phase."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Hong Kong"}}}

alice-legacy-p0021

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=scientist at=Hong Kong
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Hong Kong(scientist) hand=2 [Milan(blue), Sao Paulo(yellow)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:19 yellow:24 black:11 red:19   decks: player=41 infection=44   player-discard: 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Kolkata
  Shanghai: 3 red⚠ — 1 move(s): Shanghai [red CURED: 1 treat clears ALL cubes here]
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Kolkata→Delhi→Tehran→Moscow
  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco
  Hong Kong: 1 black [in infect-discard]
  Toronto: 1 blue
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Shanghai (red, 3, imminent): 1 move(s): Shanghai

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco
     tempo: 2 action(s) closer to the blue cure (53 → 51 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases
  - sweep Shanghai (red cured, 3 cubes, 1 treat clears all) — drive Shanghai, treat red
     tempo: no cure progress — nearest is black, 18 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "advance the yellow cure: move toward the Sao Pa…" → "sweep Shanghai": gives up 2 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.0
  dominated: "shore up black at Moscow (supply strained: 11 left)" — tempo -2 vs 0, risk 0.22 vs 0.00 — beaten by "sweep Shanghai"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.38 vs 0.00 — beaten by "sweep Shanghai"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  [8] {"tag":"directFlight","to":"Milan"}
  [9] {"tag":"directFlight","to":"Sao Paulo"}
  [10] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Shanghai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Shanghai"}}}

bob-legacy-p0019

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=contingencyPlanner at=Miami
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:19 yellow:24 black:11 red:16   decks: player=41 infection=44   player-discard: 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6
  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
  Hong Kong: 1 black, 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)
  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 3
  Toronto: 1 blue
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Shanghai (red, 3, imminent): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5
  Hong Kong (red, 3, imminent): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

An outbreak occurred (1/8) during alice's infect phase — Hong Kong got a black cube + red matured to 3. Black supply dropped to 11 (13 on board). Alice is at Atlanta with 4 actions; her announced HK sweep: direct flight HK (spends her Hong Kong card), treat red (clears 3), drive Shanghai, treat red (clears 3). But now Hong Kong has 3 red AND 1 black. Her plan still works: treat red at HK clears all 3 red; the 1 black stays (black is my color). Shanghai 3 red — her treat clears it.

Advise: her sweep stands, but note HK also has 1 black cube she can't efficiently... she could treat black too (1 action) — but black is uncured, treats only remove 1 cube; HK black 1→0, worth it? Her 4 actions: fly HK (1), treat red (2), drive Shanghai (3), treat red (4). Full. No spare. Fine.

Also warn: black supply 11/24 — 13 on board, Kolkata+Moscow clusters. I need 1 more black card; black in deck 8.

Also the outbreak — did it happen from an epidemic? Player deck 41→? She drew 2. Infection rate still 2, no epidemic evident. Outbreak at HK: red went 2→3 via infect, then another red card → outbreak? Whatever, 1/8 now.

My next turn: Miami→Atlanta (1 move), then I'm at station with 4/5 black. I still need a 5th black card. Draw 2 at end of my turn. If no black, wait.

Advise alice briefly: confirm her sweep, flag black supply pressure (13 on board, 11 in supply — highest-bleed color), suggest that on her eastbound path, if she has spare actions after the sweep, Beijing (1 red) treat is en route... Beijing isn't really en route. Keep it short.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Sweep confirmed — but note Hong Kong now holds 1 BLACK cube alongside the 3 red (outbreak splash). Your 4 actions (fly HK, treat red, drive Shanghai, treat red) clear 6 red cubes; the HK black cube is mine to fetch later, don't spend a 5th action you don't have. Bigger alarm: black supply is down to 11 with 13 cubes on board (Kolkata 3, Moscow 3, Istanbul 2 + spread) — black is bleeding fastest, and I'm still one black card short of the cure. If you draw ANY black card, it's my cure, not fuel. After your sweep, blue collection is your lane; San Francisco (2 blue) is the only blue pressure point."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advice sent to alice: her red sweep stands but Hong Kong picked up a black cube (outbreak splash) that's mine to clean later, and I flagged that black supply has dropped to 11 with 13 cubes on board — any black card she draws must be held for my cure, not burned as fuel. Waiting for my turn; next turn I drive Miami→Atlanta and hold at the station for the fifth black card.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0019

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=scientist at=Hong Kong
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Hong Kong(scientist) hand=2 [Milan(blue), Sao Paulo(yellow)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:19 yellow:24 black:11 red:16   decks: player=41 infection=44   player-discard: 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Kolkata
  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Shanghai [red CURED: 1 treat clears ALL cubes here]
  Hong Kong: 1 black, 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Kolkata→Delhi→Tehran→Moscow
  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco
  Toronto: 1 blue
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Hong Kong (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Shanghai (red, 3, imminent): 1 move(s): Shanghai

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco, drive Los Angeles
     tempo: 3 action(s) closer to the yellow cure (29 → 26 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases
  - break the Istanbul–Moscow black cluster at Moscow — drive Kolkata, drive Delhi, drive Tehran
     tempo: 1 action(s) closer to the yellow cure (29 → 28 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - shore up red at Shanghai (supply strained: 16 left), defusing Hong Kong on the way — treat red, drive Shanghai, treat red
     tempo: no cure progress — nearest is black, 18 action(s) to land it — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "advance the yellow cure: move toward the Sao Pa…" → "break the Istanbul–Moscow black cluster at Mosc…": gives up 2 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.8
  exchange "break the Istanbul–Moscow black cluster at Mosc…" → "shore up red at Shanghai": gives up 1 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s)
  dominated: "break the Shanghai–Hong Kong red cluster at Hong Kong" — tempo 0 vs 0, risk 0.40 vs 0.00 — beaten by "shore up red at Shanghai"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.76 vs 0.00 — beaten by "shore up red at Shanghai"
  dominated: "defuse Kolkata and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 0, risk 0.78 vs 0.00 — beaten by "shore up red at Shanghai"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  [8] {"tag":"directFlight","to":"Milan"}
  [9] {"tag":"directFlight","to":"Sao Paulo"}
  [10] {"tag":"treatDisease","color":"black"}
  [11] {"tag":"treatDisease","color":"red"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0020

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #36): No reply needed — alice's sweep matches the pinned plan exactly (6 red cubes refunded, cluster defused, HK black cube stays mine). Nothing new to coordinate until her turn resolves and mine begins.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=scientist at=Hong Kong
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Hong Kong(scientist) hand=2 [Milan(blue), Sao Paulo(yellow)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:19 yellow:24 black:11 red:16   decks: player=41 infection=44   player-discard: 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Kolkata
  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Shanghai [red CURED: 1 treat clears ALL cubes here]
  Hong Kong: 1 black, 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Kolkata→Delhi→Tehran→Moscow
  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco
  Toronto: 1 blue
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Hong Kong (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Shanghai (red, 3, imminent): 1 move(s): Shanghai

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco, drive Los Angeles
     tempo: 3 action(s) closer to the yellow cure (29 → 26 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases
  - break the Istanbul–Moscow black cluster at Moscow — drive Kolkata, drive Delhi, drive Tehran
     tempo: 1 action(s) closer to the yellow cure (29 → 28 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - shore up red at Shanghai (supply strained: 16 left), defusing Hong Kong on the way — treat red, drive Shanghai, treat red
     tempo: no cure progress — nearest is black, 18 action(s) to land it — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "advance the yellow cure: move toward the Sao Pa…" → "break the Istanbul–Moscow black cluster at Mosc…": gives up 2 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.8
  exchange "break the Istanbul–Moscow black cluster at Mosc…" → "shore up red at Shanghai": gives up 1 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s)
  dominated: "break the Shanghai–Hong Kong red cluster at Hong Kong" — tempo 0 vs 0, risk 0.40 vs 0.00 — beaten by "shore up red at Shanghai"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.76 vs 0.00 — beaten by "shore up red at Shanghai"
  dominated: "defuse Kolkata and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 0, risk 0.78 vs 0.00 — beaten by "shore up red at Shanghai"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  [8] {"tag":"directFlight","to":"Milan"}
  [9] {"tag":"directFlight","to":"Sao Paulo"}
  [10] {"tag":"treatDisease","color":"black"}
  [11] {"tag":"treatDisease","color":"red"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Continue sweep: treat red (HK), drive Shanghai, treat red (Shanghai) = 3 actions, sweep done. The frontier endorses.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

alice-legacy-p0022

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=scientist at=Shanghai
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=2 [Milan(blue), Sao Paulo(yellow)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:19 yellow:24 black:11 red:19   decks: player=41 infection=44   player-discard: 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Hong Kong→Kolkata
  Shanghai: 3 red⚠ — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow
  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 5 move(s) vs your 6
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco
  Hong Kong: 1 black [in infect-discard]
  Toronto: 1 blue
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Shanghai (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Tokyo
     tempo: 1 action(s) closer to the blue cure (53 → 52 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases
  - sweep Shanghai (red cured, 3 cubes, 1 treat clears all) — treat red
     tempo: no cure progress — nearest is black, 18 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "advance the yellow cure: move toward the Sao Pa…" → "sweep Shanghai": gives up 1 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.0
  dominated: "shore up black at Moscow (supply strained: 11 left)" — tempo 0 vs 0, risk 0.22 vs 0.00 — beaten by "sweep Shanghai"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo"
  [7] {"tag":"directFlight","to":"Milan"}
  [8] {"tag":"directFlight","to":"Sao Paulo"}
  [9] {"tag":"treatDisease","color":"red"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

bob-legacy-p0020

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #34): Split call: taking the red sweep — fly HK, treat red (3 cubes gone), drive Shanghai, treat red (3 gone). 6 cubes refunded to a cured color's supply and the Shanghai–HK bomb defused before the next reshuffle; yellow handoff keeps for a later co-location. HK's 1 black cube stays yours per plan. Outbreaks now 1/8 after last infect phase.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

No reply needed — alice's sweep matches the pinned plan exactly (6 red cubes refunded, cluster defused, HK black cube stays mine). Nothing new to coordinate until her turn resolves and mine begins.

toolCalls: []

bob-legacy-p0021

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Miami
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:18 yellow:24 black:10 red:22   decks: player=39 infection=42   player-discard: 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 2 move(s) vs your 6
  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Washington→Toronto
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 3
  Hong Kong: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 6 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~19 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Mexico City, drive Los Angeles, charter to Kolkata, treat black
     tempo: 1 action(s) further from the black cure (16 → 17 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Istanbul): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 11 after) to a strained supply
     burns: Los Angeles (yellow) is already doomed — 2 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed
  - break the Istanbul–Moscow black cluster at Istanbul — drive Mexico City, drive Los Angeles, charter to Istanbul, treat black
     tempo: 21 action(s) further from the yellow cure (29 → 50 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 11 after) to a strained supply
     burns: Los Angeles (yellow) is already doomed — 2 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed
  exchange "defuse the armed discard bomb at Kolkata" → "break the Istanbul–Moscow black cluster at Ista…": gives up 20 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "shore up black at Moscow (supply strained: 10 left)" — tempo -2 vs -1, risk 0.17 vs 0.17 — beaten by "defuse the armed discard bomb at Kolkata"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Istanbul", "Tehran", "Moscow", "Santiago"

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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