Turn 5 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 5, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0023

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=scientist at=Shanghai
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:18 yellow:24 black:10 red:22   decks: player=39 infection=42   player-discard: 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 2 move(s): Hong Kong→Kolkata
  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or 4 action(s): go to Sydney (3 move(s)), then charter to Istanbul (spends Sydney(red)) — nearer teammate: bob, 5 move(s) vs your 6
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 4 action(s): go to Sydney (3 move(s)), then charter to Moscow (spends Sydney(red))
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tokyo→San Francisco→Chicago→Toronto — nearer teammate: bob, 2 move(s) vs your 4
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco
  Hong Kong: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 4→3)
      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I drew Riyadh(black) — bob's 5th black card! The rendezvous says: meet in Riyadh — I 4 actions (Sydney charter... wait I'm at Shanghai now; route listed from previous position maybe). "you 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh)". Bob is 6 moves from Riyadh. Hmm, that's expensive. Alternative: Bob is at Miami heading to Atlanta this turn. Could I fly toward bob instead? Share must happen in Riyadh (card's city). Unless... I'm scientist, not researcher. Bob is contingency planner. So Riyadh it is.

Wait — my position: Shanghai. Riyadh route: Shanghai→? I hold Sydney(red) and Milan(blue) as fuel (red cured so Sydney is pure fuel; Milan is my blue collection — 1/4, keep? Milan is blue and I collect blue — burning it hurts blue cure. Sydney(red) is cured color = pure fuel).

Option: from Shanghai, drive Seoul? Actually direct flight to Riyadh isn't possible (I don't hold Riyadh... wait I DO hold Riyadh — direct flight spends destination card = Riyadh card, flying TO Riyadh. Direct flight to Riyadh would SPEND the Riyadh card itself! No — direct flight: spend the destination city's card to fly there. So flying direct to Riyadh burns the card. Must charter (spend current city card) or walk... too far.

Charter from Sydney: go to Sydney (3 moves from Shanghai: Taipei→Osaka→Manila→Sydney? Shanghai→Taipei, Taipei→Manila? Manila connects Sydney. Shanghai→Taipei→Manila→Sydney = 3 moves), then charter (spend Sydney) to Riyadh = 4 actions. Then next turn Bob must get to Riyadh (6 moves from Miami — too far). Hmm, that rendezvous is bad.

Alternative: I hold Riyadh, walk somewhere toward Bob and... no, share only in Riyadh.

Better alternative: what about me taking Riyadh myself? No — black cure is 5 cards; I'd need to collect 4 more black. No.

Better: Bob comes to me eventually? Bob's route: Miami→Atlanta this turn (cure black needs 5th card — he doesn't have it). Then Bob owns Istanbul–Moscow + Kolkata black. He'll head east eventually. Could we arrange: I sit in Riyadh holding the card; Bob passes through Riyadh en route to Istanbul/Moscow? His route to Moscow: from Atlanta → ... likely fly. Hmm, Riyadh is on the way to Istanbul region (Cairo/Baghdad corridor). Bob could direct-flight to Riyadh cheaply? He doesn't hold Riyadh card. He could charter to Riyadh (spending a current-city card) when he's ready to go east. That's 1 action for him. So plan: I travel to Riyadh this turn (4 actions), stay there; next turn(s) Bob charters/flights to Riyadh, takes the card, then... to cure black he needs to be at a station — Atlanta. Riyadh→Atlanta: he'd fly back. That's costly.

Alternative: hold Riyadh and meet Bob somewhere, then give? No — must be in Riyadh.

Hmm wait, actually there's a cheaper path: Bob, when heading east to the Istanbul–Moscow cluster, will pass through/near Riyadh region anyway (Atlanta→London→Moscow? or via Madrid→Algiers→Cairo?). If he charters to Riyadh (1 action, spends whatever his current city card — he has Santiago(yellow)... he'll draw more), takes Riyadh card (share), then continues. But the cure must happen at a station — he'd be far from Atlanta. Unless he cures black first then goes east. But he can't cure without the 5th card.

Alternative: I bring Riyadh to Atlanta region — no, the card stays in my hand; share happens in Riyadh only.

What about me going to Riyadh now, and later I shuttle back and... Actually, could Bob give me his cure job? No.

Cleanest arithmetic: Bob cures black ASAP is worth a lot (stops black bleeding, treatDisease then clears whole cities). Cost of rendezvous: me 4 actions this turn (walk to Sydney 3 + charter to Riyadh 1); Bob: 1 charter to Riyadh + then he's in Riyadh, needs to get to a station: Riyadh→Atlanta = ~6 moves. Total expensive.

Alternative plan: build a station in the Middle East! I could... I don't have a station-building card. Government Grant event? Not held.

Alternative: Operations Expert? No.

Hmm — actually what about a different meeting city: Bob holds Istanbul(black), Tehran(black), Moscow(black), Mumbai(black) = 4 black. I hold Riyadh = 5th. If instead BOB travels to Riyadh and takes the card, then flies back — expensive. If I travel to Riyadh and hold, Bob joins when convenient.

Actually — wait. What if instead we route differently: I fly toward Atlanta now, and Bob goes east with his black cards... no, cure needs all 5 in one hand at a station.

Consider: I'm in Shanghai. Direct flight to Riyadh burns Riyadh — not allowed (that's the card we need!). But could I direct flight somewhere and later... no.

Actually, maybe better: since red is nearly eradicated (Beijing 1, Bangkok 1 red — Bangkok has 1 black+1 red), I could sweep Beijing (1 move) treat red → then Bangkok? Beijing→Seoul? Beijing treat red clears 1 cube = red eradicated if Bangkok red also cleared. Bangkok: from Beijing →? far. Hmm.

Priorities: the Riyadh handoff completes black cure. Bob is the black collector. The fastest practical line: I walk Sydney route to Riyadh over 2 turns (this turn: 3 moves to Sydney + charter? that's 4 = arrive Riyadh this turn!). Then next turn: Bob charters to Riyadh (1 action, spends his current-city card, e.g., from Atlanta he could direct flight? He needs to reach Riyadh: from Atlanta, direct flight requires Riyadh card — no. Charter spends Atlanta card — he can discard Atlanta card? He may not hold it. He could walk Atlanta→Washington→New York→Madrid→Algiers→Cairo→Riyadh? Algiers→Riyadh not connected. Cairo→Riyadh yes. That's 6 moves. Or shuttle Atlanta→? only station is Atlanta. So Bob: charter from Miami/Atlanta spending current city card to Riyadh — 1 action! Charter = spend your CURRENT-city card, fly anywhere. Bob is at Miami now heading to Atlanta. If Bob is at Atlanta next turn and holds/gets Atlanta card? He doesn't hold Atlanta. But charter from Miami (if he stays) — he holds no Miami card either. Hmm, charter needs the current-city card. Bob's hand: LA, Lima, Mumbai, Istanbul, Tehran, Moscow, Santiago. If Bob moves to LA (has LA card) or Lima — he could go LA then charter... wasteful.

Simplest: Bob flies Lima (has Lima card) direct to Lima, then charter Lima→Riyadh? Direct flight Lima spends Lima card to GO to Lima, then charter needs Lima card again — no, already spent. Direct flight to Lima (spend Lima), then from Lima charter requires Lima card — gone. So: Bob should charter from a city whose card he holds: LA card → direct flight to LA (spends LA... no wait, direct flight to LA spends LA card, arriving LA; charter from LA needs LA card — gone). Charter = spend current city card: if he's IN Miami without Miami card, can't charter. So to charter he must first get to a city whose card he holds — but getting there by direct flight spends that card. By walking: Miami→Atlanta walk. Atlanta card? He could... hmm.

So Bob chartering to Riyadh is genuinely awkward. Walking: Miami→Atlanta→Washington→New York→Madrid→Algiers? no → Cairo (Algiers-Cairo yes) →Riyadh: Atlanta (1)→Washington(2)→NewYork(3)→Madrid(4)→Algiers(5)→Cairo(6)→Riyadh(7). 7 moves — brutal.

Reverse direction: what if I carry Riyadh toward the Middle East and Bob meets me there while doing his black-cube job? He owns Istanbul–Moscow cluster: his route to Moscow might be via Delhi→Tehran? Tehran connects to Moscow, Baghdad, Riyadh(!), Karachi. Riyadh connects: Cairo, Baghdad, Karachi. So a plausible Bob route to the Istanbul–Moscow cluster: fly into Karachi or Baghdad corridor → pass through Riyadh naturally!

Plan: I go to Riyadh now (4 actions). Bob, when he heads east (after Atlanta), routes ...→Karachi→Riyadh (share, 1 action) → then continues Riyadh→Baghdad→Istanbul or Riyadh→Cairo... and cures black at... no station in Middle East. Hmm, cure still needs Atlanta. Unless we build a station: Government Grant event? Neither holds it. I hold Sydney — could build station in Sydney (3 moves from... I'm going Riyadh). Hmm.

Station idea: Bob could build a station en route: build station requires discarding current-city card. E.g., Bob in Tehran: discard Tehran? He needs Tehran for the cure! No — he has 4 black cards needed for cure; building would burn one.

OK, stepping back. Deck clock: 19 turns; 3 cures needed. Black cure needs this handoff. Options ranked:

Option A: I walk to Riyadh (4 actions this turn), sit there. Bob navigates to Riyadh over next 2 turns (walk 7 from Atlanta, or ~5 from wherever), takes card, then walks back to Atlanta (7) to cure. Total ~15 actions. Too slow.

Option B: I hold Riyadh card, DON'T travel; instead I continue useful work (blue collection eastward? San Francisco 2 blue is my pressure point). Bob cures black later when someone draws the... no, the 5th black card is IN MY HAND — deck only has 8 black left? Actually black deck cards: 12 total cities, drawn: Mumbai, Istanbul, Tehran, Moscow (bob's 4) + Riyadh (mine) = 5 drawn. 7 in deck? "9 yellow still in deck" earlier... black: deck 39 cards, black remaining in deck = 12-5=7 minus discarded? None discarded. So 7 black in deck — Bob could just draw one! P(draw black per 2 cards)... over a few turns, decent. Actually each turn he draws 2 from 39; black density 7/39 ≈ 18%/card, ~33%/turn. Expected ~3 turns. That might beat the 15-action rendezvous!

So message Bob: don't plan around Riyadh handoff; I'll keep Riyadh as backstop; you'll likely draw a 5th black within ~3 turns; meanwhile I work blue/SF. Also I could still use Sydney as fuel later.

Option C: I sweep Beijing red (1 move + treat) → red eradicated needs Bangkok too. This turn (bob's turn now — I can't act). Next turn options: Beijing is 1 move from Shanghai (Shanghai→Beijing). Treat red there = 1 red cube gone; Bangkok's red still there → red not eradicated. My next turn: drive Beijing, treat red, then... head west toward Delhi/Chennai black? Black is bleeding (supply 10). But black is bob's color; still, treats are treats.

Blue pressure: San Francisco 2 blue, Toronto 2 blue — I collect blue; nearest blue to me: SF via Tokyo→SF (2 moves). Blue cure: I have Milan 1/4.

Decision for next turn (not now — bob is active): probably drive Tokyo, drive San Francisco? or Beijing sweep. Actually red eradication: 2 treats (Beijing, Bangkok). Beijing 1 move away. Worth it — eradication is a permanent shield. Next turn: drive Beijing, treat red (Beijing 0), then red has only Bangkok 1 left → eradication when someone treats Bangkok. Hmm, treatDisease on cured red removes ALL cubes of that color in that city; eradication when ALL cities' red cubes are 0. So Beijing treat leaves just Bangkok(1 red). Then Bangkok: Beijing→? Seoul/Tokyo... Bangkok far via Hong Kong: Beijing→? no. Beijing neighbors: Shanghai, Seoul. Seoul→Tokyo... long. Actually Shanghai→Hong Kong? not connected. Hmm, Bangkok from Beijing: Shanghai→Taipei→Manila?... Manila→Ho Chi Minh?→Bangkok? HCMC connects Bangkok. Long.

Eradication value: red infections stop permanently — with infection deck cycling, red cards in discard get reshuffled. Decent value but blue/PIB matters more? I collect blue; SF 2 blue.

Anyway — that's next turn's decision. Right now I'm advisory. Should I send message about the Riyadh share route being too expensive? Yes — the rendezvous line suggests an expensive handoff; I should flag the arithmetic: Bob drawing a 5th black (~33%/turn) likely beats a 15-action round trip. And state my next-turn plan: Beijing red treat (red eradication 1 cube away... actually 2 cubes: Beijing+Bangkok).

Wait, also consider: I could bring Riyadh to Bob faster: my route westward (Beijing→...→Karachi corridor) converges with Bob's eventual eastward push. Riyadh sits between: if I travel Delhi→Karachi→Riyadh while Bob comes from the west... but Bob must first land black cure (at Atlanta) before going east, requiring the card — circular. UNLESS Bob goes east first for cubes and we meet in Riyadh mid-map, then he walks back? Still needs station trip.

What if I cure black instead? I'd need 4 more black cards — no.

What about station in Riyadh: I'm there; build station requires discarding Riyadh card — no! Discard card matching current city = Riyadh card = the cure card. Can't.

Government Grant is the unlock — if either of us draws it, station in Riyadh/Bob's cure hub. Note for later.

OK send message: Riyadh handoff too expensive; I'll hold the card, you keep drawing for the 5th black (7 black left in 39-card deck, ~1/3 per turn); I'll also pass through Karachi-region toward Riyadh if I go west. My next turn: Beijing red treat (red eradication 1 cube away... actually 2 cubes: Beijing+Bangkok).

Hmm wait — should I reconsider "I keep Riyadh and also personally walk west"? If I walk Delhi→Karachi→Riyadh over next turns, I'm moving TOWARD Bob's future area, and if Bob draws his own 5th black meanwhile, my trip still services black containment (Delhi/Chennai 1 black each, Baghdad). Not wasted. But blue collection is mine... Tokyo→SF is east. Can't do both. Deck clock 19 turns — fine.

Keep message short. Also mention: if a Government Grant event appears, first call = station in the Middle East (or wherever Bob holds cure sets).

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Drew Riyadh(black) — your 5th black card is in my hand, BUT the priced rendezvous (me to Riyadh 4 actions, you to Riyadh ~5-7, then back to Atlanta ~6 to cure) costs ~15 team actions. Better odds: you just draw the 5th black yourself — 7 black still in a 39-card deck ≈ 1-in-3 per turn. So: I HOLD Riyadh as backstop, no dedicated trip. If you haven't drawn black in ~3 turns we re-plan. Corollary: if either of us draws Government Grant, first call is a Middle-East/south station so black can cure off-Atlanta. My next turn: Beijing (1 red left there, then Bangkok = red ERADICATED), then blue pressure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advised Bob: the Riyadh handoff is too expensive (~15 team actions) — I'll hold the card as backstop while he draws for the 5th black (~1/3 per turn), and flagged Government Grant as the Middle-East station unlock. My next-turn line: Beijing red treat toward eradication, then blue.

toolCalls: []

alice-legacy-p0024

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #41): Heads-up: Istanbul hit 3 black (new bomb, in infect discard) and black supply is 10 left / 14 on board — that color is bleeding out fastest. Plan change: instead of idling at Atlanta (my 7/7 hand would shred 2 cure cards every draw phase), I'm burning Istanbul as flight fuel — direct flight in 1 action, then treat×3 clears ALL of Istanbul this turn; next turn I walk to Moscow and clear it too. Whole 6-cube cluster refunded to supply in 2 turns. Cost: black set drops to 3 held + your Riyadh backstop = 4, so I now need 1 more black draw from the deck (~7 in deck, ~19 turns — comfortable). Your no-dedicated-trip call on Riyadh stands; Government Grant → Middle East/south station remains the cure-location hedge.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob burns Istanbul card as fuel, cures cubes. Fine — black set drops but deck odds good. He's at Miami; direct flight Istanbul (spends Istanbul card), treat×3 = 4 actions. Good plan.

Anything useful to add? Maybe note: burning Istanbul(black) as fuel is fine since I hold Riyadh and he keeps 3 — total held = 4, deck has 7. Also note red eradication: Bangkok still has 1 red — after Beijing, someone must hit Bangkok; Bob's eastward push could fold Bangkok? Bangkok is reachable via Delhi/Kolkata→? Bangkok connects Kolkata, Chennai, HK, HCMC, Jakarta. Bob going Istanbul→Moscow won't pass Bangkok. I could take Bangkok red later. Small note — maybe skip. The instruction says reply only if it helps. I think a short note about Bangkok red ownership is mildly useful. Or stay silent. I'll stay silent — nothing critical; my next turn is Beijing. Actually one useful thing: after my Beijing treat, only Bangkok(1 red) stands between red and eradication; if his post-Moscow route touches Bangkok, grab it, else I will. That's worth one line.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Plan approved — burning Istanbul as fuel is right given deck odds. One routing note: after my Beijing treat next turn, red is ONE cube from eradication (Bangkok 1 red). If your post-Moscow route can swing through Bangkok (Kolkata/Chennai corridor), grab it; otherwise I'll come from my side. Red eradicated = every future red infection card becomes a blank, permanently defusing the reshuffle."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Endorsed Bob's Istanbul fuel-burn plan and flagged the Bangkok red cube as red's last step to eradication. Standing by — my turn is next with the Beijing sweep.

toolCalls: []

alice-legacy-p0025

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=alice role=scientist at=Shanghai
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:24 black:13 red:22   decks: player=37 infection=42   player-discard: 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Hong Kong→Kolkata
  Moscow: 3 black⚠ — 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 4 action(s): go to Sydney (3 move(s)), then charter to Moscow (spends Sydney(red)) — nearer teammate: bob, 1 move(s) vs your 5
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tokyo→San Francisco→Chicago→Toronto
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco
  Hong Kong: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (4/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 4→3)
      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob must discard to 7. His hand: LA(y), Lima(y), Mumbai(blk), Tehran(blk), Moscow(blk), Santiago(y), Lagos(y), Baghdad(blk). He drew Lagos(yellow) and Baghdad(black) — he's now 4 yellow and 4 black! He needs 5 of one color. Wait: yellow 4 (LA, Lima, Santiago, Lagos) — one more yellow cures. Black 4 (Mumbai, Tehran, Moscow, Baghdad) — one more black cures.

He must discard 1. He's burning Istanbul... he already flew to Istanbul (state shows bob@Istanbul). Discard decision: any of his cards matter for cures! He holds 4 yellow + 4 black — every card is cure stock except... all 8 are yellow/black. Discarding any loses a cure card. But he must discard. Best: discard... hmm, both colors at 4. Whichever color, he drops to 3+4. He should discard from the color with better deck odds? Yellow: deck remaining yellow = 12 total - burned? Yellow burned: 0? Held by bob 4 + alice 1 (Sao Paulo) = 5, in deck 7? Actually Sao Paulo held by me. Yellow burned: none seen. So yellow: 5 held, 7 in deck. Black: 1 burned (Istanbul), held bob 4 + alice 1 = 5, 6 in deck.

If he discards yellow → black at 4 held, 6 in deck; yellow 3 held, 7 in deck. If discards black → yellow 4 held (cure next yellow draw!), black 3 held +6 deck.

Discard black (Mumbai or Tehran or Moscow — the one NOT needed for travel; he's at Istanbul going to Moscow — he'll USE Moscow? He plans to walk to Moscow. He needs Moscow card? No — walking doesn't need cards. He needs the 4 cards only for the cure). Discard Mumbai(black) — furthest from his region. Then yellow 4/5: next yellow draw = yellow cure; black 3/5 + 6 in deck.

Also advise: with 4 yellow, his yellow cure is 1 draw away too.

Message: discard Mumbai(black) — keep yellow at 4 (Lagos just completed yellow set 4/5), keep Tehran+Moscow for... actually cure just needs any 5... wait scientist needs 4! I'm the scientist — I need only 4! But cure must be discovered at a station by the player holding the cards. Bob is Contingency Planner, needs 5. Hmm — alternative: transfer cards to ME and I cure with 4?! I need only 4 cards of a color. Bob has 4 black (Mumbai, Tehran, Moscow, Baghdad). If I had all 4 black, I could cure black immediately at a station! And I hold Riyadh — wait I need 4 total. Bob's 4 black alone = my cure set!

Interesting: if Bob gives me his black cards... share requires co-location in each card's city — brutal. Unless Researcher. No.

But wait — the handoff math: Bob is at Istanbul going to Moscow. If instead of his Moscow plan he... hmm. Actually here's a thought: Bob's black route goes Istanbul→Moscow. I'm at Shanghai. What if I meet Bob partway and take black cards? Each share = 1 action + co-location per card. He has 4 black cards; to give me all 4 we'd need 4 separate meetings in 4 different cities. Way too expensive.

Better: Bob draws 1 more black (6 in deck, ~32%/turn) or 1 more yellow (7 in deck, ~37%/turn) and cures at... he must reach a station. He's in Istanbul! Istanbul has no station. Nearest station: Atlanta. Hmm, but Government Grant could put a station in Istanbul/Tehran region.

Simplest current advice: discard Mumbai(black), keep 4 yellow — two colors one draw from cure.

Actually wait — which to discard, yellow or black? Discarding yellow → yellow 3/5, black 4/5. Discarding black → yellow 4/5, black 3/5. Deck: yellow 7, black 6 (plus my Riyadh held). Symmetric-ish; yellow slightly denser and yellow supply is 24 (not bleeding). Black is bleeding (supply 13 left, 11 on board). Curing black sooner also stops black bleeding (treats clear whole cities once cured). Both matter. Yellow cure needs bob to reach station too. Honestly either is fine; I'd discard black from the set... hmm, but the black cure is more urgent (supply bleed). If he discards black, black cure needs 2 more draws. If he discards yellow, black cure needs 1 more draw. Black bleeding is the faster loss clock → prioritize black cure → discard a YELLOW card. Yellow: LA, Lima, Santiago, Lagos. Discard Santiago or Lagos? Santiago is a dead-end city, Lagos has cube pressure (Sao Paulo–Lagos corridor). For travel fuel, Lagos more useful. Discard Santiago(yellow).

Then black 4/5 (Mumbai, Tehran, Moscow, Baghdad) — 1 draw cures black. Yellow 3/5.

Message: discard Santiago(yellow); keep black at 4.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard call: shed Santiago(yellow), NOT a black card. You're 4/5 black (Mumbai, Tehran, Moscow, Baghdad) and 3/5 yellow after — black is the faster loss clock (supply bleeding, 11 on board), so one more black draw = cure, while yellow has 7 left in deck and no bleed. Keep Lagos over Santiago as fuel; it sits on the hot Sao Paulo–Lagos corridor. Also: I'm the Scientist — if we ever consolidate 4 black in MY hand, I cure with 4, not 5. Your Istanbul/Moscow sweep still stands; make sure the black cure cards stay safe through it."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advised Bob to discard Santiago(yellow) — keeping his black set at 4/5 so one more black draw completes the cure, and black is the faster loss clock. Waiting on his discard and turn.

toolCalls: []

bob-legacy-p0022

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #40): Drew Riyadh(black) — your 5th black card is in my hand, BUT the priced rendezvous (me to Riyadh 4 actions, you to Riyadh ~5-7, then back to Atlanta ~6 to cure) costs ~15 team actions. Better odds: you just draw the 5th black yourself — 7 black still in a 39-card deck ≈ 1-in-3 per turn. So: I HOLD Riyadh as backstop, no dedicated trip. If you haven't drawn black in ~3 turns we re-plan. Corollary: if either of us draws Government Grant, first call is a Middle-East/south station so black can cure off-Atlanta. My next turn: Beijing (1 red left there, then Bangkok = red ERADICATED), then blue pressure.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Miami
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:18 yellow:24 black:10 red:22   decks: player=39 infection=42   player-discard: 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 2 move(s) vs your 6
  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Washington→Toronto
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 3
  Hong Kong: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 6 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~19 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Mexico City, drive Los Angeles, charter to Kolkata, treat black
     tempo: 1 action(s) further from the black cure (16 → 17 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Istanbul): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 11 after) to a strained supply
     burns: Los Angeles (yellow) is already doomed — 2 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed
  - break the Istanbul–Moscow black cluster at Istanbul — drive Mexico City, drive Los Angeles, charter to Istanbul, treat black
     tempo: 21 action(s) further from the yellow cure (29 → 50 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 11 after) to a strained supply
     burns: Los Angeles (yellow) is already doomed — 2 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed
  exchange "defuse the armed discard bomb at Kolkata" → "break the Istanbul–Moscow black cluster at Ista…": gives up 20 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "shore up black at Moscow (supply strained: 10 left)" — tempo -2 vs -1, risk 0.17 vs 0.17 — beaten by "defuse the armed discard bomb at Kolkata"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Istanbul", "Tehran", "Moscow", "Santiago"

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

My turn. I'm at Miami, 4/5 black, hand full (7). Alice holds Riyadh(black) as backstop, holds it. She suggests I just draw the 5th black myself.

My options this turn:
1. Drive to Atlanta (1 action), then 3 spare actions. At Atlanta: nothing to treat nearby. Idle actions.
2. Frontier nominees: burn LA + another card (charter) to reach Kolkata/Istanbul — burns TWO yellow/black cure cards. Bad for cure pipeline. LA burn = yellow 3/5→2/5. Hmm, "Los Angeles is already doomed" — but I disagree; I need 5 yellow eventually, holding 3 (LA, Lima, Santiago). Burning LA drops me to 2/5, needing 3 more draws of 9 yellow. That's a real cost.

Alternative: drive Miami→Atlanta (1), then what? Treat nothing. Hmm, action economy says spend. Could I do something useful with 3 actions at Atlanta? Nothing near.

Wait — key insight: alice's backstop is Riyadh. The rendezvous is expensive. But what about this: I drive to Atlanta (1 action). If I draw a black this turn (after actions), I cure black next turn. Meanwhile 3 idle actions.

Better alternative: use actions to defuse black cubes WITHOUT burning cure cards? Kolkata is 6 moves away — too far without flights. Burning cards is the only fast route, and frontier says burning LA+... wait the Kolkata nominee: drive MexCity (1), drive LA (2), charter Kolkata (3) burning LA, treat black (4). Burns only LA. "2 of your cards go to discard this turn" refers to... hmm, "burns: Los Angeles... 2 of your cards go to the discard" — because hand is at 7/7, drawing 2 more after will force discards? Hand 7, charter burns 1 → 6, draw 2 → 8, discard 1. So net: LA burned + 1 discard of choice (a yellow or...). That's harsh: effectively 2 yellow cards lost (LA + one more of LA/Lima/Santiago).

Versus staying near Atlanta: drive Atlanta (1 action), idle 3, draw 2 → hand 9?? Wait hand is 7 now; I can't draw 2 without discarding! Hand limit: draw 2, then discard to 7 → discard 2 cards! Ugh. That's the "9 → discard 2" problem. Actually: hand 7 + 2 draws = 9, discard 2. Those discards would have to be yellow/black cure cards (all my cards are yellow/black: LA, Lima, Santiago yellow; Mumbai, Istanbul, Tehran, Moscow black). That's terrible — 2 cure cards shredded for nothing.

So sitting idle at Atlanta costs 2 cure cards per turn at the hand cap. That changes things! I need to BURN cards usefully as flight fuel rather than discard them.

Option A (frontier Kolkata): drive MexCity, drive LA, charter Kolkata, treat black. Cards: LA burned (yellow). Then end-of-turn: hand = 7-1(LA burned? no — during actions: hand 7, burn LA → 6, then draw 2 → 8, discard 1). Discard 1: which? A black (4/5→3/5) or yellow (3/5→2/5). Hmm still painful.

Option B: use Santiago or Lima as fuel instead? Direct flight only works to the card's city. I'm at Miami. Santiago direct flight → Santiago? Pointless direction.

Option C: Think differently — what does the board need? Black supply 10 left, 14 on board. Three 3-cube black cities: Kolkata, Istanbul, Moscow. Any epidemic reshuffle → multiple outbreaks. Black is the losing clock. I'm the black owner. The cure needs a 5th black card I don't have. So my actions should fight black cubes while my draws hunt the 5th card.

Route economics: From Miami, to reach Kolkata: Miami→(drive Atlanta? no)... charter from Miami costs Miami card — don't have it. Drive MexCity→LA, charter Kolkata on LA: total 4 actions incl. treat, burns LA. Alternatively direct flight Mumbai! I hold Mumbai — direct flight to Mumbai (1 action, burns Mumbai black — 4/5→3/5). From Mumbai: drive Delhi (1), treat Delhi black (1 cube)? Delhi has 1 black. From Delhi: Kolkata is not adjacent (Kolkata: Delhi, Chennai, Bangkok, Hong Kong). Delhi→Kolkata drive (1 action)! So: direct Mumbai (burn Mumbai), drive Delhi, drive Kolkata, treat Kolkata = 4 actions, burns Mumbai (black cure card) instead of LA.

Compare burns: Mumbai (black, 4/5 set → 3/5, need 2 more) vs LA (yellow, 3/5 → 2/5, need 3 more). Yellow margin: 3/5 held +9 in deck. Black: 4/5 held + 7 in deck + 1 with alice (Riyadh). Black is closer to cure; but burning a black card drops set progress. Hmm — but alice holds Riyadh as my backstop; burning Mumbai effectively consumes one of the two extra black cards... Actually the set needs exactly 5; I hold 4 + alice holds 1 = 5 exist for me. Burning Mumbai → I hold 3, need 2 more from deck(7)+alice(1) = 8 sources. Burning LA → yellow held 2, need 3 from deck 9+... Santiago? no that's mine. Yellow held 3 (LA, Lima, Santiago) → burn LA → 2 held, need 3 from ~9 deck. Black after burning Mumbai: 3 held + Riyadh backstop = 4, need 1 more from 7 deck. That's better odds than yellow 2 held needing 3 of 9.

But wait — burning Mumbai while alice holds Riyadh: the "waste" is that Mumbai would have been a spare 6th+ card anyway once Riyadh transfers. Actually total black cards needed: 5. Sources: my 4 + Riyadh = 5. If I burn Mumbai, I need to draw 1 more from deck to have 5. If instead I eventually take Riyadh, Mumbai was redundant... no wait: 4 (mine incl Mumbai) + Riyadh = 5 exactly. Burning Mumbai means needing to find a 6th black somewhere. Hmm, so burning Mumbai delays the black cure by one draw.

Burning LA: yellow set unaffected in count? 3 held → 2 held, need 3. Yellow cure was already distant (need 2 more cards minimum... wait 3/5 means I need 2 MORE cards to reach 5? No: 3 held, need 5 → need 2 more. Burning LA → 2 held, need 3 more.) Yellow needs +2 now, +3 after burn.

Overall: Kolkata trip burning LA: black cure unaffected (4+Riyadh), yellow cure delayed by 1 card. Kolkata defused (1 cube off a 3-cube bomb; treat only removes 1 since black uncured — hmm as contingency planner I remove 1 per treat. So charter to Kolkata + treat = only 1 cube removed! The frontier says "clears 1 cube(s)". So for 3 actions + 1 yellow card, I remove 1 cube from Kolkata and stand there.

Is that worth it? The alternative with Mumbai: direct Mumbai (1), drive Delhi (2), drive Kolkata (3), treat (4): also 1 cube, burns Mumbai (worse for black cure) — no.

Option: drive MexCity, drive LA, charter Kolkata, treat. End at Kolkata. Next turn: treat Kolkata again (1 cube left after this turn's treat? Kolkata has 3; treat → 2). Next turn treat → 1, then treat → 0 takes 3 turns total standing there. Ugh, uncured black treats are slow: 3 treats to clear Kolkata.

Alternatively go to Istanbul: direct flight on Istanbul card (burn it) → 0 travel actions, treat Istanbul (3→2), treat again? Istanbul has 3 now! Direct flight (1), treat (2), treat (3), treat (4) — clears Istanbul completely (3→0) in one turn! Burns Istanbul card though (black 4/5→3/5). Hmm: 3 cubes cleared for 1 card + 4 actions vs 1 cube for LA + 4 actions. But burning 2 black cure cards (Istanbul now + needing more)...

Wait — but there's alice's Riyadh backstop: black cards total available = my 4 + Riyadh = 5, exactly the cure. Burning any black card means the 5th must come from deck draws (7 in deck). Each burn = +1 draw needed for the cure.

Alternatively — radical idea: the rendezvous. Alice at Shanghai, holds Riyadh + Sydney(red) + Milan(blue) + Sao Paulo(yellow). She said dedicated trip costs ~15 team actions. But wait — what about ME flying to HER? I'd need to get to Riyadh: from Miami... charter? I don't hold Miami. Direct flights available: LA, Lima, Mumbai, Istanbul, Tehran, Moscow, Santiago. Tehran! Direct flight to Tehran (burn Tehran, black 4/5→3/5): Tehran connects to Baghdad, Riyadh? Tehran: Moscow, Baghdad, Delhi, Karachi. Not Riyadh. Baghdad connects Riyadh. Tehran→Baghdad→Riyadh = 3 total actions, then take Riyadh (4th action!) — then I'd have 5 black but be in Riyadh, needing 6 moves back to a station... unless a Government Grant builds a station in Middle East (alice mentioned). Hand cap: after burning Tehran (7→6), draw 2 → 8, discard 1. Then next turn: I have 5 black (Mumbai, Istanbul, Moscow, Riyadh + drawn?) hmm wait I burned Tehran so I hold Mumbai, Istanbul, Moscow + take Riyadh = 4... 

Let me recount: hand: LA, Lima, Mumbai, Istanbul, Tehran, Moscow, Santiago (7). Direct flight Tehran: burn Tehran → 6 cards: LA, Lima, Mumbai, Istanbul, Moscow, Santiago. Draw 2 (say X, Y) → 8, discard 1 → 7. Next turn drive Baghdad, drive Riyadh, take Riyadh → hold 5 black (Mumbai, Istanbul, Moscow, Riyadh, +? no—). Mumbai, Istanbul, Moscow, Riyadh = 4 black + need 1 more. Wait I burned Tehran, so my black set = Mumbai, Istanbul, Moscow + Riyadh = 4/5. Still need 1! Burning Tehran killed the set completeness. Duh — taking Riyadh only completes the set if I keep all 4 held blacks. So rendezvous via Tehran-burn doesn't complete the cure either. The rendezvous must not burn black cards.

Riyadh route without burning black: Miami→? To Riyadh without black fuel: charter needs Miami card (don't have). Drive Atlanta, then... Atlanta→? Long walk: Atlanta→Chicago→? no. This is why alice priced it at ~15 actions.

So realistic paths to black cure:
(a) Draw a 5th black myself while positioned at a station (Atlanta). 
(b) Alice brings Riyadh to me or meets me somewhere.

For (a): I want to end turns AT stations to cure immediately upon drawing. Atlanta is the only station. So the idle-at-Atlanta plan has merit despite hand-cap discards... but hand cap: at 7/7 in Atlanta, each turn draws 2 → discards 2 cure cards. Over 3 turns waiting: 6 cards shredded. Horrible. UNLESS I burn cards as I go: e.g., each turn burn one non-essential card as flight fuel doing useful work, keeping hand below cap.

Hmm wait, actually re-examine: do I have to discard if I burn during actions? Hand 7 → burn 1 during actions (6) → draw 2 (8) → discard 1. Net loss 1 card/turn either way. To hold at exactly 7 post-draw I must burn 1 per turn. So each waiting turn at Atlanta: burn 1 card as fuel doing SOMETHING useful.

Which cards are "spare"? Santiago(yellow): yellow set LA, Lima, Santiago — I need 5, hold 3; no spares. Everything counts. But burning for USEFUL work (defusing bombs) beats discarding for nothing. The frontier says exactly this: "Los Angeles is already doomed — flying on it spends a card you were about to shed."

Plan: this turn — drive MexCity (1), drive LA (2), charter Kolkata (3, burns LA), treat Kolkata (4). End at Kolkata 3→2. Hand: 6 after burn, draw 2 → 8, discard 1 (choose... hmm, a yellow? Lima or Santiago. Or black?).

Wait, actually reconsider Istanbul direct-flight plan: burn Istanbul card, arrive Istanbul, treat×3 → clears 3 cubes, returns 3 to supply. Hand: 6 → draw 2 → discard 1. Cost: Istanbul (black card). Gain: 3 cubes off board + Istanbul defused (it's an armed discard bomb!). Next turn from Istanbul: drive Moscow (1), treat (2), treat (3), treat (4)? Moscow has 3 → clears Moscow too!! Then the whole Istanbul–Moscow cluster (6 cubes) is gone in 2 turns. Black supply 10 → 16.

And after that I'm at Moscow — St. Petersburg, Tehran nearby; can walk toward... hmm, far from Atlanta. Cure would need travel back or a station in region (Government Grant hope). But wait — cure happens at a station; if I'm deep in Asia when the 5th black arrives, I'm 6+ moves from Atlanta. Alice suggested Government Grant → Middle East station. Also: I could plan to walk back via Tehran→Baghdad→...→Algiers→Madrid→? to Atlanta is long. Or direct-flight back burning... I'd hold no fuel after burning everything. Hmm.

Alternative sequencing: Istanbul defuse now (burn Istanbul), Moscow next turn (3 treats), then Moscow→St. Petersburg→Essen→London→? North Atlantic route to... London→New York→Washington→Atlanta = 3+4. From Moscow: 6 moves to Atlanta. During those walks I draw cards; maybe the 5th black arrives and I charter back? Charter needs current-city card — as I walk I might draw... unreliable.

Let me quantify disease pressure: black 14 on board, supply 10. If black supply empties → LOSS. 14 cubes on board; infect phases add ~2 black cards/turn-ish (rate 2, random). Treating is urgent. The Istanbul+Moscow defuse (6 cubes) in 2 turns is the best supply relief available. Kolkata similarly has 3 but is farther (though the LA-charter gets me there in 3 actions).

Compare this turn:
Plan I (Istanbul): direct Istanbul (burn Istanbul), treat×3. Cubes: -3 (Istanbul 0). Position: Istanbul. Cards burned: Istanbul. Discard 1 at cap (choose Lima or Santiago? yellow... or Mumbai? Keep 3 blacks: Mumbai, Tehran, Moscow + need 2 → wait if I burn Istanbul, blacks held = Mumbai, Tehran, Moscow = 3, need 2 more: Riyadh (alice) + 1 draw. Yellow: 3 held, need 2. Discard: a yellow (drop to 2 held, need 3) or black (drop to 2... no — black 3 held → discard black → 2 held + Riyadh = 3, need 2 more draws). Yellow 3→2 (need 3 of 9 deck) vs black 3+Riyadh→ discard makes 2+Riyadh=3 (need 2: 1 draw + ...). Ugh both bad. Discard the yellow with least utility: Santiago? LA? LA gives direct flight to LA (west US entry). Santiago is a dead-end card, but it IS cure fuel. Whichever — cure fuel is cure fuel.

Plan K (Kolkata): drive MexCity, drive LA, charter Kolkata (burn LA), treat. Cubes: -1. Position: Kolkata (near Delhi 1, Chennai 1, Bangkok black — can clean those next turns). Cards burned: LA.

Plan I clears 3× the cubes for similar cost and defuses the nastier reshuffle trap (Istanbul in infect-discard AND 3 cubes). Also Bangkok has 1 black + Delhi 1 + Chennai 1 — South Asia cluster forming; from Istanbul I can later reach Tehran→Baghdad→Riyadh→Karachi→... actually Chennai/Delhi reachable via Moscow→Tehran→Delhi. Hmm.

But the cure-distance problem: after Plan I, I'm 6 moves from Atlanta. If I draw the 5th black next turn, I can't cure. Plan K: Kolkata→back is also far. Neither is cure-adjacent.

What about a hybrid: stay stateside this turn, defuse nothing, but position + burn smartly? There's nothing to treat in the Americas (only Mexico City yellow seeded occasionally, Toronto 2 blue, SF 2 blue — alice's lane... Toronto 2 blue: Washington→Toronto 2 moves from Atlanta; but blue is alice's collection and Toronto is a light threat).

Honestly, black supply (10 left, 14 on board, 3 three-cube cities) is the sharpest losing threat. Defusing Istanbul (3 cubes, one action's travel via card burn, full clear this turn) is the strongest play. The cure waits for draws; alice holds Riyadh as backstop and re-plans in 3 turns.

Also consider: could alice hand me Riyadh more cheaply than priced? She's at Shanghai. She flies/chars to Riyadh (4 actions, burns Sydney) while I... I can't reach Riyadh. No.

OK here's another thought: Operations... no. Government Grant: if drawn, station in Middle East solves cure location. Fine.

Decision: Plan I — direct flight Istanbul (burn Istanbul card), treat black ×3 (Istanbul 3→0). Then draw 2, discard 1 (I'll pick at the discard prompt; likely Santiago or LA — decide then; hint will rank). Hand after: 7.

Wait, one more check: burning Istanbul — the share rendezvous line says "this transfer completes the set" for Riyadh. If I burn Istanbul, Riyadh no longer completes it (need 5: Mumbai, Tehran, Moscow, Riyadh + 1 more). The backstop math shifts from "certain" to "probable" (need 1 of 7 in deck over remaining draws — ~19 turns × 2 cards, very likely). Acceptable.

Alternatively burn Tehran instead and fly to Tehran? Tehran: treat Tehran? Tehran has 0 cubes. No.

Confirm legal actions: directFlight to Istanbul is listed. treatDisease not listed in this menu?! The legal menu shows driveFerry, directFlight options, pass, endActions... no treatDisease! Because I'm in Miami — treat actions only appear when standing in a city with cubes? Miami has no cubes, so treat isn't legal HERE. After flying to Istanbul, the menu will refresh and treat will be legal. Good — I'll fly first, then treat 3×.

Should I preview? Plan burns a card (Istanbul) — yes, preview-worthy. Let me preview: [directFlight Istanbul, treatDisease black ×3]. It will show delta and draw-phase risk. Do it.

Actually, message alice first? The "SINCE YOUR LAST MESSAGE: 1 new 3-cube city — Istanbul hit 3" note says team hasn't heard. Include in message with alice about my Istanbul plan. Batch: send_message + preview_plan together, then submit.

text:

New 3-cube city: Istanbul matured to 3 black (armed reshuffle trap), and black supply is down to 10 with 14 on board — that's the sharpest clock. My hand is at 7/7, so every waiting turn at Atlanta would shred 2 cure cards at the draw phase; burning one card per turn as useful flight fuel is strictly better. Istanbul card = 0 travel actions to arrive + full 3-cube clear this turn.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Heads-up: Istanbul hit 3 black (new bomb, in infect discard) and black supply is 10 left / 14 on board — that color is bleeding out fastest. Plan change: instead of idling at Atlanta (my 7/7 hand would shred 2 cure cards every draw phase), I'm burning Istanbul as flight fuel — direct flight in 1 action, then treat×3 clears ALL of Istanbul this turn; next turn I walk to Moscow and clear it too. Whole 6-cube cluster refunded to supply in 2 turns. Cost: black set drops to 3 held + your Riyadh backstop = 4, so I now need 1 more black draw from the deck (~7 in deck, ~19 turns — comfortable). Your no-dedicated-trip call on Riyadh stands; Government Grant → Middle East/south station remains the cure-location hedge."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "directFlight", "to": "Istanbul"}, {"tag": "treatDisease", "color": "black"}, {"tag": "treatDisease", "color": "black"}, {"tag": "treatDisease", "color": "black"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "directFlight", "to": "Istanbul"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Santiago\"\n  {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Santiago\"\n  {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Santiago\"\n  {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 3, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Istanbul", "color": "black", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Miami", "to": "Istanbul"}], "hands": [{"player": "bob", "spent": ["Istanbul"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "driveFerry", "count": 4, "example": {"tag": "driveFerry", "to": "Atlanta"}}], "irreversible": {"cardsBurned": [{"card": "Istanbul", "tier": "setBreaking", "note": "your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 39, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": [{"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": []}]}, "infect": {"drawCount": 2, "undiscardedCount": 42, "perCityHitProbability": 0.047619047619047616, "threats": [{"city": "Kolkata", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Toronto", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "San Francisco", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Shanghai", "Lima", "Baghdad", "Paris", "New York", "Beijing", "Bangkok"], "unidentified": 1, "size": 8}}, "handLimit": {"viewer": "bob", "currentHandSize": 6, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 4, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Preview confirms: Istanbul 3→0, all 4 actions spent, hand 6 after burn + 2 draws = 8 → discard 1 forced. Black still curable (attainable 11, needed 4). Execute: directFlight Istanbul, then treats.

text:

Preview confirms: Istanbul 3→0, all 4 actions spent, black remains curable (needs 4, attainable 11). Executing.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Istanbul"}}}

bob-legacy-p0028

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #47): Discard call: shed Santiago(yellow), NOT a black card. You're 4/5 black (Mumbai, Tehran, Moscow, Baghdad) and 3/5 yellow after — black is the faster loss clock (supply bleeding, 11 on board), so one more black draw = cure, while yellow has 7 left in deck and no bleed. Keep Lagos over Santiago as fuel; it sits on the hot Sao Paulo–Lagos corridor. Also: I'm the Scientist — if we ever consolidate 4 black in MY hand, I cure with 4, not 5. Your Istanbul/Moscow sweep still stands; make sure the black cure cards stay safe through it.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=contingencyPlanner at=Istanbul
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:24 black:13 red:22   decks: player=37 infection=42   player-discard: 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4
  Moscow: 3 black⚠ — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6
  Hong Kong: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  discard hint: yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Los Angeles (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your black cure route above flies on this card], Lima (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Lagos (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Baghdad (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Mumbai (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Tehran (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Moscow (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Moscow]
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Istanbul cleared to 0 (supply 13). I drew Lagos(yellow) and Baghdad(black)! Now 4/5 black (Mumbai, Tehran, Moscow, Baghdad) — one black from cure. Alice says shed Santiago, keep black. She's right: black is the faster clock, and I need 1 more black. Also she notes she's Scientist — 4 black in HER hand = cure. But consolidating is expensive.

Discard Santiago per alice's call. Yellow drops to 4/5 held (LA, Lima, Lagos + ... wait: LA, Lima, Lagos after shedding Santiago = 3 held + alice holds Sao Paulo = 4 team-wide; need 1 more yellow too. Hmm both colors need 1 more now. Yellow: 3 mine + 1 alice = 4, need 1 from 7 in deck. Black: 4 mine + 1 alice (Riyadh) = 5 complete! Wait — I hold Mumbai, Tehran, Moscow, Baghdad = 4 black. Riyadh with alice = 5th. So the black set IS complete across hands; need a rendezvous transfer. Or I draw a 5th black from deck (6 in deck).

Alice's Scientist point: if we consolidate 4 black in HER hand, she cures with 4. She has Riyadh; I'd need to give her 3 blacks (Mumbai/Tehran/Moscow/Baghdad) — sharing requires co-location in each card's city, extremely expensive. No.

Better: Riyadh transfer to me completes my set — I then need to be at a station. Riyadh rendezvous: I'm at Istanbul now! Istanbul→Baghdad→Riyadh = 2 moves! That's WAY cheaper than before (was 6 moves from Atlanta). Alice reaches Riyadh via Sydney→charter (4 actions). If we coordinate: I drive Baghdad, drive Riyadh (2 actions), wait there; alice flies Sydney→Riyadh (3 moves + charter = 4 actions) and hands me Riyadh — I hold 5 black! Then cure needs a station: nearest Atlanta 6 moves. Unless Government Grant or... no other stations. Hmm. Or I charter from Riyadh to Atlanta? Charter burns current-city card — Riyadh isn't a card I hold... I'd hold Riyadh card after taking it! Charter Riyadh→Atlanta burns Riyadh — but Riyadh is my 5th cure card! No good.

Wait — alternative: after taking Riyadh, walk Riyadh→Baghdad→Tehran→? toward... still far. The cure must happen at Atlanta (only station). From Riyadh: 6 moves (Riyadh→Cairo→? no. Riyadh: Cairo, Baghdad, Karachi. Cairo→Algiers→Madrid→? that's west. To Atlanta: Riyadh→Cairo→Algiers→Madrid→New York→? Madrid→New York? No — Madrid connects London, New York? Madrid: London, New York, Paris, Sao Paulo, Algiers. Yes Madrid→New York→Washington→Atlanta. So Riyadh→Cairo→Algiers→Madrid→New York→Washington→Atlanta = 6 moves. Long.

Alternatively Government Grant (if drawn) builds Middle East station. Not in hand.

Compare timelines: Option 1 (rendezvous at Riyadh): ~2 turns setup + 6 moves back = black cure in ~3-4 turns, burns alice's Sydney. Option 2 (I draw 5th black): 6 in deck, 18 turns of draws left, I'm ~1-in-6 per draw... 2 draws/turn → decent odds within 3 turns (1-(30/36)^6? roughly P(at least one black in 6 draws) = 1 - C(31,6)/C(37,6)... ≈ 1-0.39 ≈ 61%). And I'd need to be at a station when it lands.

Also — wait, what about eradicating red? Bangkok 1 red + Beijing 1 red. Alice will treat Beijing next turn, Bangkok remains. If I swing through... I'm nowhere near.

Next turn plan (this turn is just the discard): I'm at Istanbul, Moscow 1 move away (3 black). Turn plan: drive Moscow, treat×3 = clears Moscow! Then black board: Kolkata 3, Baghdad 1, HK 1, Bangkok 1, Delhi 1, Chennai 1 = 8. Then from Moscow, head toward Delhi/Kolkata corridor: Moscow→Tehran→Delhi→Kolkata.

And the Riyadh rendezvous: after Moscow clear (~2 turns), I could be at Tehran area; Riyadh is Baghdad→Riyadh from Tehran. Hmm, alice could meet me in Riyadh when I'm near. Let's not over-plan; decide each turn.

For now: discard Santiago per alice's call and the hint's "safest" reasoning (all yellow cards ranked equally; alice named Santiago, and Lagos has corridor fuel value).

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0026

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=scientist at=Shanghai
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:23 black:10 red:22   decks: player=37 infection=40   player-discard: 1 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Hong Kong→Kolkata
  Moscow: 3 black⚠ [in infect-discard] — 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 4 action(s): go to Sydney (3 move(s)), then charter to Moscow (spends Sydney(red)) — nearer teammate: bob, 1 move(s) vs your 5
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tokyo→San Francisco→Chicago→Toronto
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco
  Hong Kong: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black
  Lima: 1 yellow [in infect-discard]
  St. Petersburg: 1 black
  Istanbul: 1 black [in infect-discard]
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 4→3)
      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
  - advance the black cure: move toward the Riyadh handoff (bob collects; assumes they meet you) — drive Hong Kong, drive Manila, drive Sydney, charter to Riyadh
     tempo: 5 action(s) closer to the black cure (16 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: red CURED — spare
  - shore up black at Kolkata (supply strained: 10 left) — drive Hong Kong, drive Kolkata, treat black, treat black
     tempo: 2 action(s) closer to the black cure (16 → 14 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 12 after) to a strained supply
  exchange "advance the black cure: move toward the Riyadh …" → "shore up black at Kolkata": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle)" — tempo 2 vs 2, risk 0.43 vs 0.22 — beaten by "shore up black at Kolkata"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Milan", "Sao Paulo", "Riyadh", "Sydney"

⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2 — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0023

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=contingencyPlanner at=Istanbul
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:18 yellow:24 black:10 red:22   decks: player=39 infection=42   player-discard: 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4
  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6
  Hong Kong: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Istanbul–Moscow black cluster at Istanbul — treat black, treat black, treat black
     tempo: no cure progress — nearest is black, 32 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 13 after) to a strained supply
  dominated: shore up black at Moscow (supply strained: 10 left) — tempo -2 vs 0, risk 0.13 vs 0.00 — beaten by "break the Istanbul–Moscow black cluster at Ista…".
  dominated: defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — tempo -1 vs 0, risk 0.14 vs 0.00 — beaten by "break the Istanbul–Moscow black cluster at Ista…".
  dominated: defuse Moscow and return to Istanbul (round trip, 3 actions) — tempo 0 vs 0, risk 0.17 vs 0.00 — beaten by "break the Istanbul–Moscow black cluster at Ista…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Tehran", "Moscow", "Santiago"
  [14] {"tag":"treatDisease","color":"black"}

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"black"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0024

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=contingencyPlanner at=Istanbul
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:18 yellow:24 black:11 red:22   decks: player=39 infection=42   player-discard: 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6
  Hong Kong: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Moscow, drive Tehran
     tempo: 2 action(s) further from the black cure (32 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: shore up black at Moscow (supply strained: 11 left) — tempo -2 vs -2, risk 0.09 vs 0.00 — beaten by "defuse the armed discard bomb at Kolkata".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Tehran", "Moscow", "Santiago"
  [14] {"tag":"treatDisease","color":"black"}

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"black"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0025

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #44): Plan approved — burning Istanbul as fuel is right given deck odds. One routing note: after my Beijing treat next turn, red is ONE cube from eradication (Bangkok 1 red). If your post-Moscow route can swing through Bangkok (Kolkata/Chennai corridor), grab it; otherwise I'll come from my side. Red eradicated = every future red infection card becomes a blank, permanently defusing the reshuffle.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=contingencyPlanner at=Istanbul
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:18 yellow:24 black:11 red:22   decks: player=39 infection=42   player-discard: 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6
  Hong Kong: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Moscow, drive Tehran
     tempo: 2 action(s) further from the black cure (32 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: shore up black at Moscow (supply strained: 11 left) — tempo -2 vs -2, risk 0.09 vs 0.00 — beaten by "defuse the armed discard bomb at Kolkata".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Tehran", "Moscow", "Santiago"
  [14] {"tag":"treatDisease","color":"black"}

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"black"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Continue treats: 2 more treats on Istanbul (2→1→0). The frontier now suggests driving toward Kolkata, but I have a previewed plan outstanding (treat ×2 clears Istanbul fully). Clearing Istanbul (2 cubes now) beats driving. Also new infect phase could re-hit Istanbul (it's in infect discard!) — better to zero it. Treat twice.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0026

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=contingencyPlanner at=Istanbul
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow)]
supply: blue:18 yellow:24 black:12 red:22   decks: player=39 infection=42   player-discard: 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4
  Moscow: 3 black⚠ — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6
  Hong Kong: 1 black [in infect-discard]
  Istanbul: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Tehran", "Moscow", "Santiago"
  [14] {"tag":"treatDisease","color":"black"}

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"black"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0027

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).
  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=contingencyPlanner at=Istanbul
cures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:24 black:13 red:22   decks: player=37 infection=42   player-discard: 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4
  Moscow: 3 black⚠ — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6
  Hong Kong: 1 black [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Delhi: 1 black
  Chennai: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  discard hint: yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Los Angeles (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your black cure route above flies on this card], Lima (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Lagos (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Baghdad (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Mumbai (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Tehran (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Moscow (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Moscow]
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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