Turn 4 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 32 in states.jsonl. After the last command: state 39 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#33 · bob · msg
Sweep confirmed — but note Hong Kong now holds 1 BLACK cube alongside the 3 red (outbreak splash). Your 4 actions (fly HK, treat red, drive Shanghai, treat red) clear 6 red cubes; the HK black cube is mine to fetch later, don't spend a 5th action you don't have. Bigger alarm: black supply is down to 11 with 13 cubes on board (Kolkata 3, Moscow 3, Istanbul 2 + spread) — black is bleeding fastest, and I'm still one black card short of the cure. If you draw ANY black card, it's my cure, not fuel. After your sweep, blue collection is your lane; San Francisco (2 blue) is the only blue pressure point.
Model call bob-legacy-p0019 — unique payload candidate; not a proven invocation join
#34 · alice · msg
Split call: taking the red sweep — fly HK, treat red (3 cubes gone), drive Shanghai, treat red (3 gone). 6 cubes refunded to a cured color's supply and the Shanghai–HK bomb defused before the next reshuffle; yellow handoff keeps for a later co-location. HK's 1 black cube stays yours per plan. Outbreaks now 1/8 after last infect phase.
Model call alice-legacy-p0018 — unique payload candidate; not a proven invocation join
#35 · alice · cmd
{
"tag": "directFlight",
"to": "Hong Kong"
}
Board before: state 32 in states.jsonl · after: state 35 in states.jsonl
Model call alice-legacy-p0018 — unique payload candidate; not a proven invocation join
#36 · bob · msg
No reply needed — alice's sweep matches the pinned plan exactly (6 red cubes refunded, cluster defused, HK black cube stays mine). Nothing new to coordinate until her turn resolves and mine begins.
#37 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 35 in states.jsonl · after: state 37 in states.jsonl
#38 · alice · cmd
{
"tag": "driveFerry",
"to": "Shanghai"
}
Board before: state 37 in states.jsonl · after: state 38 in states.jsonl
Model call alice-legacy-p0021 — unique payload candidate; not a proven invocation join
#39 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 38 in states.jsonl · after: state 39 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0018 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #34 (unique payload candidate; not a proven invocation join), #35 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0021 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #38 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0019 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #33 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0019 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0020 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0022 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0020 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0021 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.