Turn 8 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 67 in states.jsonl. After the last command: state 74 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#68 · bob · msg
🚨 FORECAST SEMANTICS ALERT before you commit: the order array = DRAW order — position 1 infects THIS phase. Your listed order (Delhi first) would infect Delhi's 3 cubes immediately = guaranteed outbreak. Bury = put the bombs at the END: suggested array [San Francisco, Chennai?, ... → Delhi, Toronto] i.e. safest first, then Delhi position 5, Toronto position 6 (both 3-cubers; Toronto chains into New York). Also note Toronto just hit 3 blue⚠ this infect phase. Everything else in your message confirmed — I hold 5/5 black and fly LA→Chicago→Atlanta→CURE next turn.
Model call bob-legacy-p0039 — unique payload candidate; not a proven invocation join
#69 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "forecast",
"order": [
"Moscow",
"Mexico City",
"San Francisco",
"Istanbul",
"Bangkok",
"Kolkata"
]
}
}
Board before: state 67 in states.jsonl · after: state 69 in states.jsonl
Model call alice-legacy-p0036 — unique payload candidate; not a proven invocation join
#70 · alice · msg
Forecast played with your corrected semantics: harmless cities first (Moscow, Mexico City), Kolkata buried LAST — so the next infect phases flip Moscow+Mexico City (both harmless), then SF+Istanbul, deferring Kolkata/Bangkok beyond the window. Delhi/Tehran/Chennai/Toronto weren't in the top 6, so nothing to bury there. My 4 actions: treat Kolkata (2→1), then Delhi 3→1 — defusing both black bombs. Chennai/Tehran next. Skip the Sao Paulo charter this turn: your black cure outranks the yellow handoff, and I'd rather not burn Riyadh on a rendezvous you can't reach until after Atlanta.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0037 — unique payload candidate; not a proven invocation join
#71 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 69 in states.jsonl · after: state 71 in states.jsonl
#72 · alice · cmd
{
"tag": "driveFerry",
"to": "Delhi"
}
Board before: state 71 in states.jsonl · after: state 72 in states.jsonl
Model call alice-legacy-p0038 — unique payload candidate; not a proven invocation join
#73 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 72 in states.jsonl · after: state 73 in states.jsonl
#74 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 73 in states.jsonl · after: state 74 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0036 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #69 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0037 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #70 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0038 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #72 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0039 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #68 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0039 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0040 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0041 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0042 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.