Turn 1 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 7 in states.jsonl. After the last command: state 15 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#8 · alice · msg
Built station in Sao Paulo (note: Sao Paulo card is burned, so yellow handoff moved — I now hold Miami(yellow); new rendezvous is Miami, I can reach it in 2 moves). Also I drew Istanbul(black) — I'm at 4/5 black, so I'm the black collector per plan. Suggest you play Resilient Population on Ho Chi Minh City BEFORE your draw: 36% epidemic chance this draw would reshuffle all 3-cube cities back on top, and killing HCMC cuts a committed chain. Red containment on Tokyo/HCMC is yours per plan; Kolkata(black) I'll pick up after the Miami handoff.
Model call alice-legacy-p0006 — unique payload candidate; not a proven invocation join
#9 · bob · msg
Playing Resilient Population on Ho Chi Minh City (free, kills the 3-cube bomb before any epidemic reshuffle). Then Miami→Mexico City and clear both yellow cubes — clears the 2-cube yellow threat AND parks me 1 move from Miami, exactly on schedule for your rendezvous: I'll be in Miami next turn to take Miami(yellow). I skipped the Tokyo trip this turn — supply strain there is real but red cure priority + 2-cube removal here prices better; please plan a pass on Tokyo after the Miami handoff.
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#10 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "resilientPopulation",
"city": "Ho Chi Minh City"
}
}
Board before: state 7 in states.jsonl · after: state 10 in states.jsonl
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#11 · bob · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 10 in states.jsonl · after: state 11 in states.jsonl
#12 · alice · msg
Good call on HCMC. After the Miami handoff I'll shuttle Sao Paulo→Atlanta and run Atlanta→Chicago→San Francisco→Tokyo for a red clear (my Miami trip first). Fine to skip Tokyo this turn.
Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join
#13 · bob · cmd
{
"tag": "driveFerry",
"to": "Mexico City"
}
Board before: state 11 in states.jsonl · after: state 13 in states.jsonl
Model call bob-legacy-p0007 — unique payload candidate; not a proven invocation join
#14 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 13 in states.jsonl · after: state 14 in states.jsonl
#15 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 14 in states.jsonl · after: state 15 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0006 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #8 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0007 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #12 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0004 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #9 (unique payload candidate; not a proven invocation join), #10 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0007 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #13 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0008 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0009 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0010 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0005 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0006 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0008 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0009 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.