Turn 2 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 15 in states.jsonl. After the last command: state 21 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#16 · bob · msg
Great draw for me: I'm now 3/4 red (HCMC, Jakarta, Tokyo) and 2/4 yellow (Khartoum, Los Angeles). Next turn I'll be in Miami to take Miami(yellow) — that puts me 3/4 yellow; the 4th yellow card likely comes from my draws or we meet in another yellow city. Red: one more red card cures me at Atlanta — prioritize any red card finds toward me. Kolkata (3 black) still armed; that's yours after Miami.
Model call bob-legacy-p0010 — unique payload candidate; not a proven invocation join
#17 · alice · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 15 in states.jsonl · after: state 17 in states.jsonl
#18 · alice · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 17 in states.jsonl · after: state 18 in states.jsonl
#19 · alice · cmd
{
"tag": "contingencyTake",
"event": "resilientPopulation"
}
Board before: state 18 in states.jsonl · after: state 19 in states.jsonl
Model call alice-legacy-p0011 — unique payload candidate; not a proven invocation join
#20 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "resilientPopulation",
"city": "Tokyo"
}
}
Board before: state 19 in states.jsonl · after: state 20 in states.jsonl
Model call alice-legacy-p0012 — unique payload candidate; not a proven invocation join
#21 · alice · cmd
{
"tag": "endActions"
}
Board before: state 20 in states.jsonl · after: state 21 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0011 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #19 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0012 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #20 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0010 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #16 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0013 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0011 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.