Turn 6 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 6, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0023
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #41 — unique payload candidate; not a proven invocation join
- Event #42 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=contingencyPlanner at=Kolkata
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:20 yellow:21 black:18 red:10 decks: player=37 infection=46 player-discard: 2 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo — or 2 action(s): direct flight to Osaka (spends Osaka(red)), then 1 move(s) to Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bangkok→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
Riyadh: 3 black⚠ — 3 move(s): Delhi→Karachi→Riyadh
Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Chennai→Jakarta [red CURED: 1 treat clears ALL cubes here]
Osaka: 2 red [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Hong Kong→Taipei→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
Kolkata: 1 black
Taipei: 1 red
London: 1 blue
Khartoum: 1 yellow
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Seoul: 1 red
Chicago: 1 blue
Chennai: 1 black
Karachi: 1 black
Toronto: 1 blue
New York: 1 blue
Sydney: 1 red
Manila: 1 red
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Osaka (3 move(s)), then charter to Atlanta (spends Osaka(red))))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 action(s) (go to Osaka (3 move(s)), then charter to Atlanta (spends Osaka(red))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 4 action(s) (go to Osaka (3 move(s)), then charter to Madrid (spends Osaka(red))), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Ho Chi Minh City (red, 3, imminent): 2 move(s): Bangkok→Ho Chi Minh City
Tokyo (red, 3, imminent): 3 move(s): Hong Kong→Shanghai→Tokyo — nearer teammate: bob, 1 move(s) vs your 3
Jakarta (red, 2): 2 move(s): Chennai→Jakarta
Osaka (red, 2): 3 move(s): Hong Kong→Taipei→Osaka — nearer teammate: bob, 2 move(s) vs your 3
station opportunities (stations enable cures and shuttle travel):
you hold Osaka, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, black 5→3)
response reach — team's card-free trip to each city: Osaka 4→0 (2 cubes), Taipei 4→1 (1 cube), Tokyo 3→1 (3 cubes), Shanghai 4→2; board-wide: 14 cities closer, 27 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Tokyo (supply strained: 10 left), defusing Osaka on the way — fly Osaka, treat red, drive Tokyo, treat red
tempo: 3 action(s) closer to the blue cure (51 → 48 action(s) to land it) — you collect; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 5 red (supply 15 after) to a strained supply
burns: red CURED — spare
dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Delhi", "Chennai", "Bangkok", "Hong Kong"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington", "Osaka"
[13] {"tag":"treatDisease","color":"black"}
[14] {"tag":"contingencyTake","event":"oneQuietNight"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Red cured. Plan: fly Osaka (spends Osaka red — but red cured, card spare), treat red (clears all 2), drive Tokyo, treat red (clears 3). Also message about Riyadh 3 black.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New fire: Riyadh at 3 black — that's my color, I'll route there after this Tokyo/Osaka red clear (I'm clearing Osaka+Tokyo this turn, red is cured so one treat per city). Bob: yellow is yours, keep collecting; I hold 2 blue + 4 black, hand is full so Madrid(blue) rendezvous needs me to shed a card first — likely a black once I'm down to needing 1 more."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Osaka"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Osaka"}}}
alice-legacy-p0026
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #45 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #44): Confirmed split: I take Tokyo next turn (I'm 1 move away in SF) — clear Tokyo 3-cube, then Osaka 2-cube via Tokyo; you take HCMC/Jakarta clears (you're 2 moves from HCMC) and then Riyadh black. I drew Madrid(blue) — once you shed down to 6, we'll meet in Madrid or route it another way; keep collecting blue.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=contingencyPlanner at=Osaka
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Osaka(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:20 yellow:21 black:18 red:12 decks: player=37 infection=46 player-discard: 2 yellow, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Taipei→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
Riyadh: 3 black⚠ — 6 move(s): Taipei→Hong Kong→Kolkata→Delhi→Karachi→Riyadh
Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
Kolkata: 1 black
Taipei: 1 red
London: 1 blue
Khartoum: 1 yellow
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Seoul: 1 red
Chicago: 1 blue
Chennai: 1 black
Karachi: 1 black
Toronto: 1 blue
New York: 1 blue
Sydney: 1 red
Manila: 1 red
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Tokyo (red, 3, imminent): 1 move(s): Tokyo
Ho Chi Minh City (red, 3, imminent): 3 move(s): Taipei→Hong Kong→Ho Chi Minh City — nearer teammate: bob, 2 move(s) vs your 3
Jakarta (red, 2): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta — nearer teammate: bob, 3 move(s) vs your 4
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Tokyo (supply strained: 12 left) — drive Tokyo, treat red
tempo: 2 action(s) closer to the blue cure (50 → 48 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Tokyo"}
[3] {"tag":"driveFerry","to":"Taipei"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington"
[10] {"tag":"contingencyTake","event":"oneQuietNight"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob takes Tokyo/Osaka next turn; I was going to clear them but he claimed it. My 2 actions: instead of Tokyo, per bob's split I take HCMC (3 moves — can't reach with 2 actions) and Riyadh (6 moves). Best: drive Taipei, drive Hong Kong (2 actions toward HCMC and east). Or use Osaka card? Already spent. Drive Taipei, Hong Kong.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Taipei"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Taipei"}}}
alice-legacy-p0027
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #46 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=contingencyPlanner at=Taipei
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Taipei(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:20 yellow:21 black:18 red:12 decks: player=37 infection=46 player-discard: 2 yellow, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 2 move(s): Shanghai→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 2
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
Riyadh: 3 black⚠ — 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh
Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here]
Kolkata: 1 black
Taipei: 1 red
London: 1 blue
Khartoum: 1 yellow
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Seoul: 1 red
Chicago: 1 blue
Chennai: 1 black
Karachi: 1 black
Toronto: 1 blue
New York: 1 blue
Sydney: 1 red
Manila: 1 red
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Tokyo (red, 3, imminent): 2 move(s): Shanghai→Tokyo — nearer teammate: bob, 1 move(s) vs your 2
Ho Chi Minh City (red, 3, imminent): 2 move(s): Hong Kong→Ho Chi Minh City
Jakarta (red, 2): 3 move(s): Hong Kong→Bangkok→Jakarta
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~18 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Tokyo (supply strained: 12 left) — drive Shanghai
tempo: no cure progress — nearest is black, 21 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — drive Hong Kong
tempo: no cure progress — nearest is black, 21 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
"shore up red at Tokyo" and "break the Ho Chi Minh City–Jakarta red cluster …" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "shore up red at Tokyo" → "break the Ho Chi Minh City–Jakarta red cluster …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Osaka", "Hong Kong", "Manila"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington"
[12] {"tag":"treatDisease","color":"red"}
[13] {"tag":"contingencyTake","event":"oneQuietNight"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}}
alice-legacy-p0028
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #47 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=contingencyPlanner at=Hong Kong
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=8 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow), Taipei(red)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:20 yellow:21 black:18 red:12 decks: player=35 infection=46 player-discard: 2 yellow, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 2 move(s): Shanghai→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 2
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
Riyadh: 3 black⚠ — 4 move(s): Kolkata→Delhi→Karachi→Riyadh — or 2 action(s): go to Taipei (1 move(s)), then charter to Riyadh (spends Taipei(red))
Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here]
Kolkata: 1 black
Taipei: 1 red
London: 1 blue
Khartoum: 1 yellow
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Seoul: 1 red
Chicago: 1 blue
Chennai: 1 black
Karachi: 1 black
Toronto: 1 blue
New York: 1 blue
Sydney: 1 red
Manila: 1 red
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Taipei (1 move(s)), then charter to Atlanta (spends Taipei(red))))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Taipei (1 move(s)), then charter to Atlanta (spends Taipei(red))))
discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Taipei (red CURED — worthless, discard freely), Baghdad (black: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Mumbai (black: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Karachi (black: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Istanbul (black: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Chicago (blue: short — 3/5 held team-wide, no spare yet; effective margin 7 (held 3+9 drawable), 0/12 burned, alice collects), Washington (blue: short — 3/5 held team-wide, no spare yet; effective margin 7 (held 3+9 drawable), 0/12 burned, alice collects), Lagos (yellow: short — 3/4 held team-wide, no spare yet; effective margin 6 (held 3+7 drawable), 2/12 burned, bob collects) (avoid Taipei — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Lagos (spends Taipei(red))), bob 4 move(s); then bob to station Sao Paulo +1 move(s) to cure
bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Madrid (spends Taipei(red))), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Taipei, 1 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1)
response reach — team's card-free trip to each city: Taipei 4→0 (1 cube), Shanghai 4→1, Osaka 4→1, Hong Kong 4→1; board-wide: 18 cities closer, 40 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Discard Taipei(red) — cured, worthless. Note hint says avoid Taipei for station site, but discarding the card is fine; station option would need the card though. Whatever — red cards are worthless now. Discard Taipei.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}}
bob-legacy-p0026
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #44 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #41): New fire: Riyadh at 3 black — that's my color, I'll route there after this Tokyo/Osaka red clear (I'm clearing Osaka+Tokyo this turn, red is cured so one treat per city). Bob: yellow is yours, keep collecting; I hold 2 blue + 4 black, hand is full so Madrid(blue) rendezvous needs me to shed a card first — likely a black once I'm down to needing 1 more.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Not my turn; my plan: drive Tokyo, treat red (clears 3), then Osaka via Tokyo, treat red (clears 2) — 4 actions next turn. Send brief message.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed split: I take Tokyo next turn (I'm 1 move away in SF) — clear Tokyo 3-cube, then Osaka 2-cube via Tokyo; you take HCMC/Jakarta clears (you're 2 moves from HCMC) and then Riyadh black. I drew Madrid(blue) — once you shed down to 6, we'll meet in Madrid or route it another way; keep collecting blue."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Not my turn — coordination sent: I'll take Tokyo→Osaka red clears next turn from San Francisco, Alice takes HCMC/Jakarta and Riyadh.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0024
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=contingencyPlanner at=Osaka
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Osaka(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:20 yellow:21 black:18 red:10 decks: player=37 infection=46 player-discard: 2 yellow, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Taipei→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
Riyadh: 3 black⚠ — 6 move(s): Taipei→Hong Kong→Kolkata→Delhi→Karachi→Riyadh
Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
Osaka: 2 red [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
Kolkata: 1 black
Taipei: 1 red
London: 1 blue
Khartoum: 1 yellow
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Seoul: 1 red
Chicago: 1 blue
Chennai: 1 black
Karachi: 1 black
Toronto: 1 blue
New York: 1 blue
Sydney: 1 red
Manila: 1 red
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Tokyo (red, 3, imminent): 1 move(s): Tokyo
Ho Chi Minh City (red, 3, imminent): 3 move(s): Taipei→Hong Kong→Ho Chi Minh City — nearer teammate: bob, 2 move(s) vs your 3
Osaka (red, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Jakarta (red, 2): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta — nearer teammate: bob, 3 move(s) vs your 4
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Tokyo (supply strained: 10 left), defusing Osaka on the way — treat red, drive Tokyo, treat red
tempo: 2 action(s) closer to the blue cure (50 → 48 action(s) to land it) — you collect; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 5 red (supply 15 after) to a strained supply
dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo".
dominated: defuse Tokyo and return to Osaka (round trip, 3 actions) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Tokyo"}
[3] {"tag":"driveFerry","to":"Taipei"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington"
[10] {"tag":"treatDisease","color":"red"}
[11] {"tag":"contingencyTake","event":"oneQuietNight"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-legacy-p0025
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=contingencyPlanner at=Osaka
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Osaka(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:20 yellow:21 black:18 red:12 decks: player=37 infection=46 player-discard: 2 yellow, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Taipei→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
Riyadh: 3 black⚠ — 6 move(s): Taipei→Hong Kong→Kolkata→Delhi→Karachi→Riyadh
Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
Kolkata: 1 black
Taipei: 1 red
London: 1 blue
Khartoum: 1 yellow
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Seoul: 1 red
Chicago: 1 blue
Chennai: 1 black
Karachi: 1 black
Toronto: 1 blue
New York: 1 blue
Sydney: 1 red
Manila: 1 red
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Tokyo (red, 3, imminent): 1 move(s): Tokyo
Ho Chi Minh City (red, 3, imminent): 3 move(s): Taipei→Hong Kong→Ho Chi Minh City — nearer teammate: bob, 2 move(s) vs your 3
Jakarta (red, 2): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta — nearer teammate: bob, 3 move(s) vs your 4
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Tokyo (supply strained: 12 left) — drive Tokyo, treat red
tempo: 2 action(s) closer to the blue cure (50 → 48 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Tokyo"}
[3] {"tag":"driveFerry","to":"Taipei"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington"
[10] {"tag":"contingencyTake","event":"oneQuietNight"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0027
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=scientist at=San Francisco
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=8 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow), Taipei(red)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:20 yellow:21 black:18 red:12 decks: player=35 infection=46 player-discard: 2 yellow, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 2
Riyadh: 3 black⚠ — 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6
Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Manila→Ho Chi Minh City→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
Kolkata: 1 black
Taipei: 1 red
London: 1 blue
Khartoum: 1 yellow
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Seoul: 1 red
Chicago: 1 blue
Chennai: 1 black
Karachi: 1 black
Toronto: 1 blue
New York: 1 blue
Sydney: 1 red
Manila: 1 red
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
black: alice collects (4/5) — give alice your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 2 action(s) (go to Taipei (1 move(s)), then charter to Lagos (spends Taipei(red))); then bob to station Sao Paulo +1 move(s) to cure
hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 4 move(s), alice 2 action(s) (go to Taipei (1 move(s)), then charter to Madrid (spends Taipei(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0028
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=San Francisco
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:19 yellow:20 black:18 red:12 decks: player=35 infection=44 player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 2
Riyadh: 3 black⚠ — 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6
Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Manila→Ho Chi Minh City→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto
Kolkata: 1 black
Taipei: 1 red
London: 1 blue
Khartoum: 1 yellow
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Seoul: 1 red
Chicago: 1 blue
Chennai: 1 black
Karachi: 1 black
New York: 1 blue
Sydney: 1 red
Manila: 1 red
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
black: alice collects (4/5) — give alice your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure
hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 4 move(s), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Tokyo (red, 3, imminent): 1 move(s): Tokyo
Ho Chi Minh City (red, 3, imminent): 2 move(s): Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 2
Jakarta (red, 2): 3 move(s): Manila→Ho Chi Minh City→Jakarta — nearer teammate: alice, 2 move(s) vs your 3
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Chicago, drive Atlanta, shuttle Sao Paulo, drive Madrid
tempo: 4 action(s) closer to the blue cure (50 → 46 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up red at Tokyo (supply strained: 12 left) — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
dominated: defuse Tokyo and return to San Francisco (round trip, 3 actions) — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tokyo", "Manila", "Los Angeles", "Chicago"
[6] {"tag":"directFlight","to":"Los Angeles"}
[7] {"tag":"directFlight","to":"Miami"}
[8] {"tag":"directFlight","to":"Madrid"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.