Turn 0 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 0 in states.jsonl. After the last command: state 10 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#1 · bob · msg
Alice: you hold Algiers + Kolkata (black x2) and Jakarta+Sydney (red x2) — you're the black/red collector, so keep those. Atlanta station: with New York+Atlanta blue in my hand, I'll collect blue — I can build/cure blue via Atlanta. Suggest: you treat Algiers (the 3-black) — direct flight on your Algiers card is legal and gives you a ride east toward black territory, and treat 3 cubes there. I'll handle London's 3-blue next turn via New York. Pin a plan once you've moved?
Model call bob-legacy-p0001 — unique payload candidate; not a proven invocation join
#2 · bob · plan
Bob collects BLUE (holds New York, Atlanta) and discovers blue cure at Atlanta station once he draws a 3rd blue (or shares with alice's Algiers? no—Algiers is black). Alice collects BLACK+RED (holds Algiers, Kolkata, Jakarta, Sydney; keep her black/red cards — don't spend as fuel). Bob handles London 3-blue. Alice handles Algiers 3-black and the Khartoum/Johannesburg yellow cluster. Red cure cards route to alice via rendezvous at Shanghai or HCMC when convenient. Yellow: no cards yet, whoever draws first collects.
Model call bob-legacy-p0001 — unique payload candidate; not a proven invocation join
#3 · alice · plan
Roles: alice collects black+red; bob collects blue (and yellow when cards appear). This turn: alice ops-moves to Algiers (discarding Kolkata) and clears all 3 black there. Next: alice treats Algiers leftover/Karachi black and works toward a black cure at a station (bob keeps Atlanta). Bob: build/cure blue via Atlanta, handle London 3-blue if convenient. Yellow cluster Khartoum–Johannesburg still unowned — bob, please take Khartoum when you can; alice covers black/red east/south.
Model call alice-legacy-p0002 — unique payload candidate; not a proven invocation join
#4 · alice · msg
Taking Algiers instead of London: I ops-moved there (spent Kolkata as fuel) and will treat all 3 black — one card, full defuse, and I'm positioned for Karachi. You still own blue via Atlanta; please pick up the London 3-blue and start eyeing the Khartoum–Johannesburg yellow cluster since neither of us holds yellow yet. I hold Algiers+Kolkata(black), Jakarta+Sydney(red) for cures; don't ask me to burn them as flights unless it's an emergency.
Model call alice-legacy-p0002 — unique payload candidate; not a proven invocation join
#5 · alice · cmd
{
"tag": "operationsExpertMove",
"to": "Algiers",
"discard": "Kolkata"
}
Board before: state 0 in states.jsonl · after: state 5 in states.jsonl
Model call alice-legacy-p0002 — unique payload candidate; not a proven invocation join
#6 · bob · msg
Noted — heads up: burning Kolkata costs a black cure card (we only have 2 black in hand now, need 4 for cure). If another black gets drawn, route it to you. I'll take London next turn (via Washington→NY→London) and then head toward the yellow cluster. Keep Algiers+Jakarta+Sydney intact.
Model call bob-legacy-p0002 — unique payload candidate; not a proven invocation join
#7 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 5 in states.jsonl · after: state 7 in states.jsonl
#8 · alice · msg
Using my last 2 actions: building a free research station in Algiers (Ops role, no card burned — gives the team a cure hub and shuttle node for black/red/ Europe) and treating the last black cube here. Bob, your London plan stands; I can shuttle from Algiers if a crisis hits.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0005 — unique payload candidate; not a proven invocation join
#9 · alice · cmd
{
"tag": "buildStation"
}
Board before: state 7 in states.jsonl · after: state 9 in states.jsonl
#10 · alice · cmd
{
"tag": "driveFerry",
"to": "Cairo"
}
Board before: state 9 in states.jsonl · after: state 10 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0002 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #3 (unique payload candidate; not a proven invocation join), #4 (unique payload candidate; not a proven invocation join), #5 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0005 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #8 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0001 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #1 (unique payload candidate; not a proven invocation join), #2 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0002 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #6 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0001 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0003 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0004 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0006 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0003 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.