Turn 1 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

Previous turn · Next turn · All turns · Interactive board · Game

Board before the first command: state 10 in states.jsonl. After the last command: state 15 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#11 · alice · msg

I'm at Cairo with Tehran(black)+Manila(red) drawn (black 2/5, red 3/5). Next turn I take Khartoum (1 move) and start clearing the yellow cluster myself — I'm closer than you. So keep to your plan: London blue, then meet me later for the Shanghai/HCMC red handoff. Station now in Algiers too.

Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join

#12 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Washington"
}

Board before: state 10 in states.jsonl · after: state 12 in states.jsonl

Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join

#13 · bob · cmd

{
  "tag": "driveFerry",
  "to": "New York"
}

Board before: state 12 in states.jsonl · after: state 13 in states.jsonl

Model call bob-legacy-p0005 — unique payload candidate; not a proven invocation join

#14 · bob · cmd

{
  "tag": "driveFerry",
  "to": "London"
}

Board before: state 13 in states.jsonl · after: state 14 in states.jsonl

Model call bob-legacy-p0006 — unique payload candidate; not a proven invocation join

#15 · bob · cmd

{
  "tag": "treatDisease",
  "color": "blue"
}

Board before: state 14 in states.jsonl · after: state 15 in states.jsonl

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide