Turn 17 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 17, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0080

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=operationsExpert at=Mumbai
cures: blue:cured yellow:cured black:none red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)]  bob@Ho Chi Minh City(contingencyPlanner) hand=2 [Washington(blue), event:resilientPopulation]
supply: blue:19 yellow:20 black:4 red:0⚠   decks: player=15 infection=45   player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 0 left, phase demand up to 28] — 2 move(s): Chennai→Jakarta — nearer teammate: bob, 1 move(s) vs your 2
  Essen: 3 blue⚠
  Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Chennai: 3 black⚠, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [black supply CRITICAL — 4 left, phase demand up to 5, reshuffle trap] — 1 move(s): Chennai
  Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Bangkok: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 2 move(s): Chennai→Bangkok — nearer teammate: bob, 1 move(s) vs your 2
  Osaka: 3 red⚠
  Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats] — pre-empt (one draw from critical): 1 move(s): Karachi
  Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Manila: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Istanbul: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Kolkata: 2 black, 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Buenos Aires: 2 yellow
  Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Atlanta: 1 blue
  Tokyo: 1 red
  Seoul: 1 red
  Madrid: 1 blue
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Mumbai: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
resilient population: bob holds it — 1 epidemic(s) still in the 15-card deck, and each one shuffles the ENTIRE infection discard (3 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Algiers (3 cube(s)), Chennai (3 cube(s)), Mumbai (1 cube(s)). Note it is playable only on their own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
  resilient population: removes Algiers from the infection discard, permanently — ~2 → ~1 chained outbreak(s) committed.
  P(epidemic in window) ≈ 8%, epidemic certain within 15 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 4 of 12 burned, held alice 4, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: YOU collect (4/5) — keep EVERY black card; nearest station Karachi (1 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (1 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Essen (blue, 3, imminent): 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen — nearer teammate: bob, 3 move(s) vs your 4
  Buenos Aires (yellow, 2): 4 move(s): Karachi→(shuttle)Lagos→Sao Paulo→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 4

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

CRITICAL: red supply = 0! 19 red cubes on board with demand up to 28. Any red infection card drawn = LOSS (cube must be placed, supply empty). Actually the game may already be lost on the next red infection draw... unless red is cured/eradicated first. Red cure: I hold 3 (Manila, Osaka, HCMC), 3 in deck — need 5. I need 2 more red draws AND be at a station. Or eradicate red? 19 cubes can't be eradicated.

Bob can't treat red enough. Only escape: cure red ASAP. I have 3/5. Draws: 15 cards, 7 turns; 3 red in deck. Need 2 of 3 reds to appear in draws within ~7 turns — ~decent odds. But infection phase each turn might draw red → instant loss. Infection rate 3/turn, 45 infection cards, red share... red cards remaining in infection deck: many. Chance of red in 3 draws is high → we may lose any turn.

Best advice: bob use Resilient Population? It removes a city from infection discard — doesn't stop red in deck. Nothing stops it except... One Quiet Night — not held.

So message: bob, red supply 0 — any red infection placement loses. Push: I stay near Karachi station, treat nothing but travel to draw... draw phase is 2 cards/turn, red cure needs 2 red draws. Also black supply 4 critical with Algiers 3⚠ and Chennai 3⚠ armed — black loss threat too.

Also bob should treat black at Chennai (3 black + 3 red!) — Chennai is armed both colors. Advise: bob treat Chennai black (reduces black chain), and he can't help red. I drew Baghdad(black) — I'm 4/5 black now! One more black = cure.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "🚨 RED SUPPLY = 0. Any red infection card drawn now places a cube that doesn't exist — instant loss. Our only out: RED CURE, which makes red infections harmless. I hold Manila+Osaka+HCMC (3/5); 3 reds left in the deck — I need 2 of them in my draws (~7 draw-turns). I'll sit within shuttle range of a station (Karachi) and treat black meanwhile. You: Resilient Population is free — burying Algiers or Chennai (both 3-cube armed) is worth it if the epidemic math says so. Also please treat Chennai's 3 BLACK — black supply is 4 and Chennai/Algiers are one epidemic away from a black chain. I just drew Baghdad — I'm 4/5 black, one more black draw and black cures too. Red draws to me, ALWAYS."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Critical alert sent: red supply is 0 — the only path is curing red before any red infection card lands, which means I need 2 of the 3 remaining red cards from the deck within ~7 draw-turns. I've asked bob to use Resilient Population on an armed 3-cube discard and to treat Chennai's black cluster (black supply 4 is critical too). I'm 4/5 black after drawing Baghdad.

toolCalls: []

bob-legacy-p0077

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #139): 🚨 RED SUPPLY = 0. Any red infection card drawn now places a cube that doesn't exist — instant loss. Our only out: RED CURE, which makes red infections harmless. I hold Manila+Osaka+HCMC (3/5); 3 reds left in the deck — I need 2 of them in my draws (~7 draw-turns). I'll sit within shuttle range of a station (Karachi) and treat black meanwhile. You: Resilient Population is free — burying Algiers or Chennai (both 3-cube armed) is worth it if the epidemic math says so. Also please treat Chennai's 3 BLACK — black supply is 4 and Chennai/Algiers are one epidemic away from a black chain. I just drew Baghdad — I'm 4/5 black, one more black draw and black cures too. Red draws to me, ALWAYS.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Ho Chi Minh City
cures: blue:cured yellow:cured black:none red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)]  bob@Ho Chi Minh City(contingencyPlanner) hand=2 [Washington(blue), event:resilientPopulation]
supply: blue:19 yellow:20 black:4 red:0⚠   decks: player=15 infection=45   player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 0 left, phase demand up to 28] — 1 move(s): Jakarta
  Essen: 3 blue⚠
  Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Chennai: 3 black⚠, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [black supply CRITICAL — 4 left, phase demand up to 5, reshuffle trap] — 2 move(s): Bangkok→Chennai — nearer teammate: alice, 1 move(s) vs your 2
  Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Bangkok: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Bangkok
  Osaka: 3 red⚠
  Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Manila: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Istanbul: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Kolkata: 2 black, 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Buenos Aires: 2 yellow
  Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
  Atlanta: 1 blue
  Tokyo: 1 red
  Seoul: 1 red
  Madrid: 1 blue
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Mumbai: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
resilient population: YOU hold it — 1 epidemic(s) still in the 15-card deck, and each one shuffles the ENTIRE infection discard (3 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Algiers (3 cube(s)), Chennai (3 cube(s)), Mumbai (1 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 4 of 12 burned, held alice 4, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Essen (blue, 3, imminent): 3 move(s): (shuttle)Algiers→Paris→Essen
  Buenos Aires (yellow, 2): 3 move(s): (shuttle)Lagos→Sao Paulo→Buenos Aires

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse Bangkok (red supply critical) — drive Bangkok, treat red, treat red, treat red
     tempo: no cure progress — nearest is black, 18 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Algiers, Chennai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 3 after) to a strained supply, P(black supply hits 0) ≈ 54%
  dominated: defuse Jakarta (red supply critical) — tempo 0 vs 0, risk 7.88 vs 5.88 — beaten by "defuse Bangkok".
  dominated: break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Algiers — tempo 0 vs 0, risk 14.65 vs 7.88 — beaten by "defuse Jakarta".
  dominated: sweep Essen (blue cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 14.79 vs 7.88 — beaten by "defuse Jakarta".
  dominated: defuse the armed discard bomb at Chennai (red — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 12.76 vs 7.88 — beaten by "defuse Jakarta".
  dominated: defuse the armed discard bomb at Chennai (black — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 14.81 vs 7.88 — beaten by "defuse Jakarta".
  dominated: defuse Algiers and return to Ho Chi Minh City (round trip, 3 actions) — tempo 0 vs 0, risk 14.98 vs 7.88 — beaten by "defuse Jakarta".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
  [6] {"tag":"directFlight","to":"Washington"}
  shuttleFlight — 4 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Algiers", "Karachi", "Lagos"
  [11] {"tag":"treatDisease","color":"red"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [12] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"Algiers"}}
  [13] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"Chennai"}}
  [14] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"Mumbai"}}

⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Red supply 0 — red infection card = instant loss! Critical: any red card in the infection deck top = lose. Resilient Population must remove a red card from infect discard — but the 3 infect-discard cards are... "removing one now takes it out permanently" — targets Algiers(black), Chennai(black+red), Mumbai(black). Chennai is in discard with red! Removing Chennai prevents its reshuffle. Red cards remaining in infection DECK will still fire — the only protection is curing red (alice) or... any red card drawn in infect phase = loss. Ugh.

Resilient Population on Chennai removes both black and red menace of that card. Algiers black is in discard too. Red supply 0 means EVERY red infect card is lethal. Infection deck has red cards for sure (Sydney, Manila, HK, Kolkata, HK...). We need the red cure ASAP — alice 3/5, needs 2 reds from 15-card deck with 3 reds. ~7 draw-turns. Very tight.

Plan: play resilientPopulation — which card? Chennai (removes the red+black double threat and a 3+3 stack). That also helps black. Then actions: drive Bangkok, treat red ×3 (returns 3 red to supply — reduces immediate-lose risk? No — supply 0 means no red cubes can be placed; treating Bangkok returns cubes to supply making future placements survivable? Actually treating refills supply so a later red infection can place a cube instead of losing! Yes! Defusing Bangkok returns 3 red cubes to supply — crucial).

Do: RP Chennai, drive Bangkok, treat ×3 red.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Chennai"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Chennai"}}}}

bob-legacy-p0078

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Ho Chi Minh City
cures: blue:cured yellow:cured black:none red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)]  bob@Ho Chi Minh City(contingencyPlanner) hand=1 [Washington(blue)]
supply: blue:19 yellow:20 black:4 red:0⚠   decks: player=15 infection=45   player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 0 left, phase demand up to 28] — 1 move(s): Jakarta
  Essen: 3 blue⚠
  Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [black supply CRITICAL — 4 left, phase demand up to 9] — 2 move(s): Bangkok→Chennai — nearer teammate: alice, 1 move(s) vs your 2
  Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Bangkok: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Bangkok
  Osaka: 3 red⚠
  Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Manila: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Istanbul: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Kolkata: 2 black, 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Buenos Aires: 2 yellow
  Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
  Atlanta: 1 blue
  Tokyo: 1 red
  Seoul: 1 red
  Madrid: 1 blue
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Mumbai: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 4 of 12 burned, held alice 4, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Essen (blue, 3, imminent): 3 move(s): (shuttle)Algiers→Paris→Essen
  Buenos Aires (yellow, 2): 3 move(s): (shuttle)Lagos→Sao Paulo→Buenos Aires

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse Bangkok (red supply critical) — drive Bangkok, treat red, treat red, treat red
     tempo: no cure progress — nearest is black, 18 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Algiers): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 3 after) to a strained supply, P(black supply hits 0) ≈ 54%
  dominated: defuse Jakarta (red supply critical) — tempo 0 vs 0, risk 7.75 vs 5.75 — beaten by "defuse Bangkok".
  dominated: break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Algiers — tempo 0 vs 0, risk 14.50 vs 7.75 — beaten by "defuse Jakarta".
  dominated: sweep Essen (blue cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 14.67 vs 7.75 — beaten by "defuse Jakarta".
  dominated: defuse Algiers and return to Ho Chi Minh City (round trip, 3 actions) — tempo 0 vs 0, risk 14.83 vs 7.75 — beaten by "defuse Jakarta".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
  [6] {"tag":"directFlight","to":"Washington"}
  shuttleFlight — 4 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Algiers", "Karachi", "Lagos"
  [11] {"tag":"treatDisease","color":"red"}
  [12] {"tag":"contingencyTake","event":"resilientPopulation"}

⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.

NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bangkok"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bangkok"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0081

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 10 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=operationsExpert at=Mumbai
cures: blue:cured yellow:cured black:none red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)]  bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:2⚠ red:2⚠   decks: player=13 infection=42   player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10]
  Essen: 3 blue⚠
  Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
  Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 2 left, phase demand up to 17] — 3 move(s): Karachi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 3 move(s): Karachi→Baghdad→Istanbul
  Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
  Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] — 1 move(s): Chennai
  Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Karachi→(shuttle)Algiers — or 1 action: direct flight (you hold Algiers — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Osaka: 3 red⚠
  Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — pre-empt (one draw from critical): 1 move(s): Karachi
  Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
  Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
  Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
  Buenos Aires: 2 yellow
  Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
  Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
  Atlanta: 1 blue
  Tokyo: 1 red
  Seoul: 1 red
  Madrid: 1 blue
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Mumbai: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 4 of 12 burned, held alice 4, bob 1, 3 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: YOU collect (4/5) — keep EVERY black card; nearest station Karachi (1 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Karachi +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Essen (blue, 3, imminent): 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen
  Buenos Aires (yellow, 2): 4 move(s): Karachi→(shuttle)Lagos→Sao Paulo→Buenos Aires

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Algiers — drive Karachi, shuttle Algiers, treat black, treat black
     tempo: 1 action(s) closer to the black cure (10 → 9 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~3.3 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kolkata, Istanbul, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 2 black (supply 4 after) to a strained supply, P(black supply hits 0) ≈ 72%
  - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Karachi, drive Baghdad, drive Istanbul, treat black
     tempo: no cure progress — nearest is black, 10 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~2.7 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Algiers, Kolkata, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 3 after) to a strained supply, P(black supply hits 0) ≈ 72%
  - defuse Moscow (black supply critical) — drive Karachi, drive Tehran, drive Moscow, treat black
     tempo: 1 action(s) further from the red cure (34 → 35 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Algiers, Kolkata, Istanbul, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 3 after) to a strained supply, P(red supply hits 0) ≈ 67%
  exchange "break the Karachi–Riyadh–Baghdad–Istanbul–Mosco…" → "defuse the armed discard bomb at Istanbul": gives up 1 action(s) of cure progress to move risk ~3.3 expected outbreaks → ~2.7 and armed-bomb liability 5 → 4 committed outbreak(s)
  exchange "defuse the armed discard bomb at Istanbul" → "defuse Moscow": gives up 1 action(s) of cure progress to move risk ~2.7 expected outbreaks → ~2.0 and armed-bomb liability 4 → 5 committed outbreak(s)
  dominated: "defuse Chennai (black supply critical)" — tempo -1 vs -1, risk 11.49 vs 9.25 — beaten by "defuse Moscow"
  dominated: "break the Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai red cluster at Chennai" — tempo -1 vs -1, risk 12.35 vs 9.25 — beaten by "defuse Moscow"
  dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo -1 vs -1, risk 13.43 vs 9.25 — beaten by "defuse Moscow"
  dominated: "defuse Chennai and return to Mumbai (round trip, 3 actions)" — tempo 0 vs 1, risk 11.97 vs 10.53 — beaten by "break the Karachi–Riyadh–Baghdad–Istanbul–Mosco…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Karachi"}
  [3] {"tag":"driveFerry","to":"Delhi"}
  [4] {"tag":"driveFerry","to":"Chennai"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Ho Chi Minh City", "Baghdad"
  [12] {"tag":"buildStation"}
  [13] {"tag":"treatDisease","color":"black"}

⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0079

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 8 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=contingencyPlanner at=Bangkok
cures: blue:cured yellow:cured black:none red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)]  bob@Bangkok(contingencyPlanner) hand=1 [Washington(blue)]
supply: blue:19 yellow:20 black:4 red:0⚠   decks: player=15 infection=45   player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 0 left, phase demand up to 28] — 1 move(s): Jakarta
  Essen: 3 blue⚠
  Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [black supply CRITICAL — 4 left, phase demand up to 9] — 1 move(s): Chennai
  Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Bangkok: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — you are HERE — treat it now
  Osaka: 3 red⚠
  Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Manila: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Istanbul: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Kolkata: 2 black, 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — pre-empt (outbreak splash next door): 1 move(s): Kolkata
  Buenos Aires: 2 yellow
  Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
  Atlanta: 1 blue
  Tokyo: 1 red
  Seoul: 1 red
  Madrid: 1 blue
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Mumbai: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 4 of 12 burned, held alice 4, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Essen (blue, 3, imminent): 4 move(s): Ho Chi Minh City→(shuttle)Algiers→Paris→Essen
  Buenos Aires (yellow, 2): 4 move(s): Ho Chi Minh City→(shuttle)Lagos→Sao Paulo→Buenos Aires

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse Bangkok (red supply critical) — treat red, treat red, treat red
     tempo: no cure progress — nearest is black, 18 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Algiers): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 3 after) to a strained supply, P(black supply hits 0) ≈ 54%
  dominated: defuse Jakarta (red supply critical) — tempo 0 vs 0, risk 9.00 vs 5.75 — beaten by "defuse Bangkok".
  dominated: break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Algiers — tempo 0 vs 0, risk 14.83 vs 9.00 — beaten by "defuse Jakarta".
  dominated: sweep Essen (blue cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 14.96 vs 9.00 — beaten by "defuse Jakarta".
  dominated: defuse Chennai and return to Bangkok (round trip, 3 actions) — tempo 0 vs 0, risk 15.00 vs 9.00 — beaten by "defuse Jakarta".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
  [7] {"tag":"directFlight","to":"Washington"}
  [8] {"tag":"treatDisease","color":"red"}
  [9] {"tag":"contingencyTake","event":"resilientPopulation"}

⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

bob-legacy-p0080

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 7 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=contingencyPlanner at=Bangkok
cures: blue:cured yellow:cured black:none red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)]  bob@Bangkok(contingencyPlanner) hand=1 [Washington(blue)]
supply: blue:19 yellow:20 black:4 red:1⚠   decks: player=15 infection=45   player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 18 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 1 left, phase demand up to 17] — 1 move(s): Jakarta
  Essen: 3 blue⚠
  Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 18 cubes — matures to 3s costs 24+ treats] [black supply CRITICAL — 4 left, phase demand up to 9] — 1 move(s): Chennai
  Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats] — 2 move(s): Ho Chi Minh City→(shuttle)Algiers
  Osaka: 3 red⚠
  Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 18 cubes — matures to 3s costs 24+ treats]
  Manila: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 18 cubes — matures to 3s costs 24+ treats]
  Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Istanbul: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Kolkata: 2 black, 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 18 cubes — matures to 3s costs 24+ treats]
  Buenos Aires: 2 yellow
  Bangkok: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 18 cubes — matures to 3s costs 24+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
  Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 18 cubes — matures to 3s costs 24+ treats]
  Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 18 cubes — matures to 3s costs 24+ treats]
  Atlanta: 1 blue
  Tokyo: 1 red
  Seoul: 1 red
  Madrid: 1 blue
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Mumbai: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 4 of 12 burned, held alice 4, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Essen (blue, 3, imminent): 4 move(s): Ho Chi Minh City→(shuttle)Algiers→Paris→Essen
  Buenos Aires (yellow, 2): 4 move(s): Ho Chi Minh City→(shuttle)Lagos→Sao Paulo→Buenos Aires

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse Jakarta (red supply critical) — drive Jakarta, treat red
     tempo: no cure progress — nearest is black, 18 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Algiers): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 red (supply 2 after) to a strained supply, P(black supply hits 0) ≈ 54%
  dominated: defuse Osaka (red supply critical) — tempo 0 vs 0, risk 12.10 vs 5.27 — beaten by "defuse Jakarta".
  dominated: break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Algiers — tempo 0 vs 0, risk 12.04 vs 5.27 — beaten by "defuse Jakarta".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
  [7] {"tag":"directFlight","to":"Washington"}
  [8] {"tag":"treatDisease","color":"red"}
  [9] {"tag":"contingencyTake","event":"resilientPopulation"}

⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

bob-legacy-p0081

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 7 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=contingencyPlanner at=Bangkok
cures: blue:cured yellow:cured black:none red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)]  bob@Bangkok(contingencyPlanner) hand=1 [Washington(blue)]
supply: blue:19 yellow:20 black:4 red:2⚠   decks: player=15 infection=45   player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 16 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 1 move(s): Jakarta
  Essen: 3 blue⚠
  Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 16 cubes — matures to 3s costs 21+ treats] [black supply CRITICAL — 4 left, phase demand up to 9] — 1 move(s): Chennai
  Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats] — 2 move(s): Ho Chi Minh City→(shuttle)Algiers
  Osaka: 3 red⚠
  Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 16 cubes — matures to 3s costs 21+ treats]
  Manila: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 16 cubes — matures to 3s costs 21+ treats]
  Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Istanbul: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
  Kolkata: 2 black, 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 16 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): Kolkata
  Buenos Aires: 2 yellow
  Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 16 cubes — matures to 3s costs 21+ treats]
  Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 16 cubes — matures to 3s costs 21+ treats]
  Atlanta: 1 blue
  Tokyo: 1 red
  Seoul: 1 red
  Madrid: 1 blue
  Bangkok: 1 red
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Mumbai: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 4 of 12 burned, held alice 4, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Essen (blue, 3, imminent): 4 move(s): Ho Chi Minh City→(shuttle)Algiers→Paris→Essen
  Buenos Aires (yellow, 2): 4 move(s): Ho Chi Minh City→(shuttle)Lagos→Sao Paulo→Buenos Aires

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse Jakarta (red supply critical) — drive Jakarta
     tempo: no cure progress — nearest is black, 18 action(s) to land it — alice collects | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Algiers): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Jakarta — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(black supply hits 0) ≈ 54%
  dominated: defuse Osaka (red supply critical) — tempo 0 vs 0, risk 6.35 vs 6.25 — beaten by "defuse Jakarta".
  dominated: shore up black at Chennai (supply strained: 4 left) — tempo 0 vs 0, risk 6.26 vs 6.25 — beaten by "defuse Jakarta".
  dominated: break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Algiers — tempo 0 vs 0, risk 6.29 vs 6.25 — beaten by "defuse Jakarta".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
  [7] {"tag":"directFlight","to":"Washington"}
  [8] {"tag":"treatDisease","color":"red"}
  [9] {"tag":"contingencyTake","event":"resilientPopulation"}

⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

---

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