Turn 17 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 138 in states.jsonl. After the last command: state 144 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#139 · alice · msg
🚨 RED SUPPLY = 0. Any red infection card drawn now places a cube that doesn't exist — instant loss. Our only out: RED CURE, which makes red infections harmless. I hold Manila+Osaka+HCMC (3/5); 3 reds left in the deck — I need 2 of them in my draws (~7 draw-turns). I'll sit within shuttle range of a station (Karachi) and treat black meanwhile. You: Resilient Population is free — burying Algiers or Chennai (both 3-cube armed) is worth it if the epidemic math says so. Also please treat Chennai's 3 BLACK — black supply is 4 and Chennai/Algiers are one epidemic away from a black chain. I just drew Baghdad — I'm 4/5 black, one more black draw and black cures too. Red draws to me, ALWAYS.
Model call alice-legacy-p0080 — unique payload candidate; not a proven invocation join
#140 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "resilientPopulation",
"city": "Chennai"
}
}
Board before: state 138 in states.jsonl · after: state 140 in states.jsonl
Model call bob-legacy-p0077 — unique payload candidate; not a proven invocation join
#141 · bob · cmd
{
"tag": "driveFerry",
"to": "Bangkok"
}
Board before: state 140 in states.jsonl · after: state 141 in states.jsonl
Model call bob-legacy-p0078 — unique payload candidate; not a proven invocation join
#142 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 141 in states.jsonl · after: state 142 in states.jsonl
#143 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 142 in states.jsonl · after: state 143 in states.jsonl
#144 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 143 in states.jsonl · after: state 144 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0080 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #139 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0077 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #140 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0078 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #141 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0081 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0079 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0080 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0081 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.