Turn 2 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 15 in states.jsonl. After the last command: state 23 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#16 · bob · msg
I'm in London, drew Cairo(black) + Johannesburg(yellow) — I now collect blue AND yellow. Alice: hold position in Cairo for my next two turns if you can — I'll drive Paris→Algiers(shuttle)→Cairo and hand you Cairo there (meet-in-Cairo share), which puts you 2 black cards strong and 1 move from the Algiers station. Johannesburg yellow I keep as my first yellow cure card (I'm also positioned to treat London down further). After the handoff I'll head for the Khartoum–Johannesburg yellow cluster from the south.
Model call bob-legacy-p0008 — unique payload candidate; not a proven invocation join
#17 · bob · plan
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
Model call bob-legacy-p0008 — unique payload candidate; not a proven invocation join
#18 · alice · msg
Taking the full Khartoum defuse this turn: drive there and treat all 3 yellow (yellow isn't cured so it's 3 actions). I'll end in Khartoum, then next turn drive Algiers and shuttle back to Cairo — I'll be waiting for your Cairo(black) handoff on schedule. Johannesburg yellow stays yours.
Model call alice-legacy-p0009 — unique payload candidate; not a proven invocation join
#19 · alice · cmd
{
"tag": "driveFerry",
"to": "Khartoum"
}
Board before: state 15 in states.jsonl · after: state 19 in states.jsonl
#20 · alice · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 19 in states.jsonl · after: state 20 in states.jsonl
#21 · bob · msg
Great — Khartoum 3-yellow is the top fire. After your Cairo handoff, consider staying near the south: Johannesburg(2) + Kinshasa(1) still need yellow pulls and you'd be 2 moves away vs my 5. I'm flexible — I'll own the cluster if you're pushing black cure at Algiers. Say which when the handoff lands.
Model call bob-legacy-p0009 — unique payload candidate; not a proven invocation join
#22 · alice · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 20 in states.jsonl · after: state 22 in states.jsonl
#23 · alice · cmd
{
"tag": "driveFerry",
"to": "Cairo"
}
Board before: state 22 in states.jsonl · after: state 23 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0009 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #18 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0008 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #16 (unique payload candidate; not a proven invocation join), #17 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0009 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #21 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0010 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0011 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0012 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0013 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0010 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.