Turn 4 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 30 in states.jsonl. After the last command: state 40 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#31 · bob · msg
Shed Shanghai(red) as agreed — I'll give you Cairo(black) first thing on my turn (we're both in Cairo). Then I head south: Khartoum→Johannesburg to clear the yellow cluster while you push black cure at Algiers. Good luck this turn.
Model call bob-legacy-p0017 — unique payload candidate; not a proven invocation join
#32 · alice · cmd
{
"tag": "shareTake",
"from": "bob",
"card": "Cairo"
}
Board before: state 30 in states.jsonl · after: state 32 in states.jsonl
Model call alice-legacy-p0017 — unique payload candidate; not a proven invocation join
#33 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Essen"
}
}
Board before: state 32 in states.jsonl · after: state 33 in states.jsonl
Model call alice-legacy-p0018 — unique payload candidate; not a proven invocation join
#34 · bob · msg
Handoff complete — Alice has 3 black cards and is positioned for the Algiers station cure push; I hold blue×3 + Johannesburg yellow. Nothing to add while she acts.
#35 · alice · cmd
{
"tag": "driveFerry",
"to": "Algiers"
}
Board before: state 33 in states.jsonl · after: state 35 in states.jsonl
#36 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 35 in states.jsonl · after: state 36 in states.jsonl
#37 · alice · cmd
{
"tag": "driveFerry",
"to": "Madrid"
}
Board before: state 36 in states.jsonl · after: state 37 in states.jsonl
#38 · bob · msg
You're 4/5 black and at Madrid — strong. Suggestion: instead of burning London(blue)/Milan(blue) as discards, come to LONDON (1 move) and hand me London(blue) — I'd be 4/5 blue and 2 moves from the Algiers station; you keep Milan(blue) to hand off later or burn as fuel. Then shuttle back to Algiers for the black cure when your 5th black lands. Just flag which 2 cards you're shedding.
Model call bob-legacy-p0020 — unique payload candidate; not a proven invocation join
#39 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Milan"
}
}
Board before: state 37 in states.jsonl · after: state 39 in states.jsonl
Model call alice-legacy-p0024 — unique payload candidate; not a proven invocation join
#40 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Sydney"
}
}
Board before: state 39 in states.jsonl · after: state 40 in states.jsonl
Model call alice-legacy-p0025 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0017 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #32 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0018 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #33 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0024 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #39 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0025 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #40 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0017 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #31 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0020 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #38 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0019 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0020 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0021 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0022 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0023 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0018 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0019 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0021 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.