Turn 6 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 47 in states.jsonl. After the last command: state 53 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#48 · alice · cmd
{
"tag": "driveFerry",
"to": "London"
}
Board before: state 47 in states.jsonl · after: state 48 in states.jsonl
Model call alice-legacy-p0027 — unique payload candidate; not a proven invocation join
#49 · alice · cmd
{
"tag": "shareGive",
"to": "bob",
"card": "London"
}
Board before: state 48 in states.jsonl · after: state 49 in states.jsonl
Model call alice-legacy-p0028 — unique payload candidate; not a proven invocation join
#50 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Hong Kong"
}
}
Board before: state 49 in states.jsonl · after: state 50 in states.jsonl
Model call bob-legacy-p0028 — unique payload candidate; not a proven invocation join
#51 · alice · cmd
{
"tag": "driveFerry",
"to": "Paris"
}
Board before: state 50 in states.jsonl · after: state 51 in states.jsonl
Model call alice-legacy-p0030 — unique payload candidate; not a proven invocation join
#52 · bob · msg
Bob status: full blue set in hand (Atlanta, New York, Madrid, Toronto, London) and I still hold the stored Airlift on my role card — next turn I airlift to Algiers and cure BLUE. Shed Hong Kong(red) at the cap (red set back to 4 team-wide, alice still collects). After the cure I head south for Johannesburg/Khartoum/Kinshasa yellow. If you draw another black, Algiers cure is yours too — you're 4/5.
Model call bob-legacy-p0029 — unique payload candidate; not a proven invocation join
#53 · alice · cmd
{
"tag": "driveFerry",
"to": "Algiers"
}
Board before: state 51 in states.jsonl · after: state 53 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0027 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #48 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0028 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #49 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0030 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #51 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0028 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #50 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0029 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #52 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0029 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0031 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0032 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.