Turn 9 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 71 in states.jsonl. After the last command: state 76 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#72 · alice · msg

Noted the red warning — red margin is down to 2 burns; neither of us should spend another red card as fuel/discard. Agreed two-fer: I'll treat Buenos Aires down (2 cubes left, I'm here) then walk Sao Paulo→Lagos→Kinshasa, where I'll hand you Kinshasa+Bogota (yellow 3/5→5/5... actually Kinshasa+Bogota = your 4th and 5th — YELLOW CURE for you at Algiers or Atlanta). At that same Kinshasa meet we can't transfer Chennai (must meet IN Chennai) — so after your yellow cure, we converge on Chennai for the black handoff. Plan pinned next turn.

Model call alice-legacy-p0043 — unique payload candidate; not a proven invocation join

#73 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Johannesburg"
}

Board before: state 71 in states.jsonl · after: state 73 in states.jsonl

Model call bob-legacy-p0040 — unique payload candidate; not a proven invocation join

#74 · bob · cmd

{
  "tag": "treatDisease",
  "color": "yellow"
}

Board before: state 73 in states.jsonl · after: state 74 in states.jsonl

#75 · bob · cmd

{
  "tag": "treatDisease",
  "color": "yellow"
}

Board before: state 74 in states.jsonl · after: state 75 in states.jsonl

#76 · bob · cmd

{
  "tag": "treatDisease",
  "color": "yellow"
}

Board before: state 75 in states.jsonl · after: state 76 in states.jsonl

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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