Turn 16 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 152 in states.jsonl. After the last command: state 161 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#153 · bob · msg
New conflict: Chicago is now 3 blue beside Atlanta2, so I recommend Ops Expert-move from your Paris station to Chicago (discard Kolkata or Cairo, preserve Shanghai red), then treat blue 3× to clear it. That removes the higher chain potential; I can help route you to Chennai next turn (Chicago→Atlanta, then Ops move to Chennai, treat once). Consider playing One Quiet Night free before your draw given the reshuffle risk, though it won’t stop epidemic-bottom infection.
Model call bob-legacy-p0075 — unique payload candidate; not a proven invocation join
#154 · alice · msg
Conflict with the pinned Chennai assignment and frontier: I’m choosing Chicago instead because its 3 blue cubes are adjacent to Atlanta2, creating the larger two-city outbreak chain; Chennai is a single cured-black 3 with no 3-cube neighbor. I’ll Ops-move to Chicago (discard Kolkata, keep Shanghai red) and treat blue three times. Bob, please Dispatcher-move me Chicago→Atlanta next turn so I can Ops-move to Chennai and treat once; any objection before I commit?
Model call alice-legacy-p0078 — unique payload candidate; not a proven invocation join
#155 · bob · msg
No objection—Chicago has the higher chain risk through Atlanta2. I’ll move your pawn Chicago→Atlanta next turn; from that station your Ops Expert move to Chennai plus one cured-black treatment should clear it efficiently. Keep Shanghai for red.
Model call bob-legacy-p0076 — unique payload candidate; not a proven invocation join
#156 · alice · plan
Alice clears Chicago now (Ops Expert move from Paris, discard cured-black Kolkata; treat blue three times), because Chicago3 adjacent to Atlanta2 has the larger chain risk. Bob uses Dispatcher next turn to move Alice Chicago→Atlanta station; Alice then Ops-moves to Chennai and treats black once to clear its isolated cured-black 3 if still dangerous. Bob owns any new 3-cube Bogota/other yellow fire; Alice monitors Paris/Milan. Preserve Shanghai red (Alice's only red, cure fragile). Reassess after draw.
Model call alice-legacy-p0079 — unique payload candidate; not a proven invocation join
#157 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "oneQuietNight"
}
}
Board before: state 152 in states.jsonl · after: state 157 in states.jsonl
Model call alice-legacy-p0079 — unique payload candidate; not a proven invocation join
#158 · alice · cmd
{
"tag": "operationsExpertMove",
"to": "Chicago",
"discard": "Kolkata"
}
Board before: state 157 in states.jsonl · after: state 158 in states.jsonl
Model call alice-legacy-p0080 — unique payload candidate; not a proven invocation join
#159 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 158 in states.jsonl · after: state 159 in states.jsonl
#160 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 159 in states.jsonl · after: state 160 in states.jsonl
#161 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 160 in states.jsonl · after: state 161 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0078 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #154 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0079 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #156 (unique payload candidate; not a proven invocation join), #157 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0080 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #158 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0075 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #153 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0076 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #155 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0081 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0082 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0083 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0077 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.