Turn 22 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 211 in states.jsonl. After the last command: state 220 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#212 · alice · msg
Conflict update: now at Seoul with 4/5 red and Beijing adjacent, so I’ll move to Beijing station and treat red three times, clearing that armed bomb and preparing to cure immediately if the last red appears in my draw. I’ll preserve Shanghai/Osaka/Beijing/Seoul. Other new 3-cube fires (Milan, Taipei, Buenos Aires) need owners after this; I’ll pin reassignment.
Model call alice-legacy-p0105 — unique payload candidate; not a proven invocation join
#213 · bob · msg
At Seoul with 4/5 red, Beijing is one drive away and a station. I recommend drive there and clear the 3 red cubes (three treatments), preserving Beijing/Shanghai/Osaka; your draw may supply the fifth red, letting you cure next turn at the station. This also removes the armed Beijing bomb.
Model call bob-legacy-p0101 — unique payload candidate; not a proven invocation join
#214 · alice · msg
I’m at Seoul with 4/5 red and the last red card in the deck: I’ll drive Beijing and treat red three times, clearing the armed bomb while preserving all red cards; I’ll cure next turn if my draw supplies the fifth. If Bob draws it instead, we need the HK/HCMC dispatcher-share route. Remaining 3-cube fires are Buenos Aires (cured yellow), Taipei (red), and Milan (cured blue); please assign/reassess after the draw.
Model call alice-legacy-p0106 — unique payload candidate; not a proven invocation join
#215 · alice · plan
Alice (at Seoul, 4/5 red) drives to Beijing and treats red three times this turn, clearing Beijing while preserving Shanghai/Beijing/Osaka/Seoul red cards. If Alice draws the last red card, cure red next turn at Beijing station; if Bob draws it, Bob coordinates a one-way red share at Hong Kong/Ho Chi Minh City via Dispatcher and Alice cures at Beijing afterward. New 3-cube assignment after Beijing: Bob owns Buenos Aires (yellow cured) and Milan (blue cured) for one-treat clears if still critical; Alice owns Taipei (red) once red is cured, and monitors all other fires. Reassess after the draw; only 2 draw turns remain.
Model call alice-legacy-p0106 — unique payload candidate; not a proven invocation join
#216 · alice · cmd
{
"tag": "driveFerry",
"to": "Beijing"
}
Board before: state 211 in states.jsonl · after: state 216 in states.jsonl
Model call alice-legacy-p0106 — unique payload candidate; not a proven invocation join
#217 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 216 in states.jsonl · after: state 217 in states.jsonl
#218 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 217 in states.jsonl · after: state 218 in states.jsonl
#219 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 218 in states.jsonl · after: state 219 in states.jsonl
#220 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Chennai"
}
}
Board before: state 219 in states.jsonl · after: state 220 in states.jsonl
Model call alice-legacy-p0110 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0105 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #212 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0106 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #214 (unique payload candidate; not a proven invocation join), #215 (unique payload candidate; not a proven invocation join), #216 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0110 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #220 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0101 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #213 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0107 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0108 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0109 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0102 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0103 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0104 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.