Turn 1 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 9 in states.jsonl. After the last command: state 16 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#10 · alice · msg

Turn update: LA is cleared (yellow supply back to 19); I'm in Mexico City — next turn I treat it (1 action) then Bogota→Sao Paulo. Two notes for your turn: (1) I'd play Resilient Population on Chennai NOW, before your draw — it's the biggest armed bomb (3 black), epidemic is certain within ~11 draws and ~36% this window, and playing it later is not an option. (2) Heads-up, my draw gave me Istanbul(black) — that's a black card in the wrong hand. If you ever route toward Istanbul anyway (you're 5 moves from the black cluster), a meetup there kills two birds: cluster pre-empt + card handoff. Otherwise I'll carry it until a route folds it in.

Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join

#11 · bob · msg

Playing Resilient Population on Chennai NOW (free, before my draw) — that kills the worst armed bomb permanently; Mexico City is yours tomorrow, so both 3-cube cities are covered before any epidemic reshuffle can re-arm them. Then I'm driving the whole black route: Washington→New York→Madrid→Algiers this turn, Istanbul treat + Cairo next turn — that also sets up your Istanbul(black) handoff: Istanbul→Milan→Paris is only 2 moves from me, so after I clear Istanbul/Cairo I can take BOTH Istanbul(black) and Paris(blue) off you on one Europe sweep. Keep treating yellow south (Mexico City → Bogota/Sao Paulo); no need to detour to Istanbul.

Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join

#12 · bob · cmd

{
  "tag": "playEvent",
  "play": {
    "event": "resilientPopulation",
    "city": "Chennai"
  }
}

Board before: state 9 in states.jsonl · after: state 12 in states.jsonl

Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join

#13 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Washington"
}

Board before: state 12 in states.jsonl · after: state 13 in states.jsonl

Model call bob-legacy-p0005 — unique payload candidate; not a proven invocation join

#14 · bob · cmd

{
  "tag": "driveFerry",
  "to": "New York"
}

Board before: state 13 in states.jsonl · after: state 14 in states.jsonl

Model call bob-legacy-p0006 — unique payload candidate; not a proven invocation join

#15 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Madrid"
}

Board before: state 14 in states.jsonl · after: state 15 in states.jsonl

Model call bob-legacy-p0007 — unique payload candidate; not a proven invocation join

#16 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Algiers"
}

Board before: state 15 in states.jsonl · after: state 16 in states.jsonl

Model call bob-legacy-p0008 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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