Turn 16 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 121 in states.jsonl. After the last command: state 127 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#122 · bob · msg

URGENT — supply-critical: yellow supply is down to 4 and Los Angeles just hit 3 (it's LIVE in the infection deck — an infect draw there = outbreak, splashing 1 cube into Mexico City + 3 other neighbors = 4 cubes from a 4-cube supply = WE LOSE on supply depletion). You are standing in Mexico City with LA adjacent and the Medic power: this turn please do exactly (1) treat Mexico City (2→0, one action), (2) drive Los Angeles, (3) treat Los Angeles (3→0, one action). That kills the ONLY live yellow card and makes tonight's infect phase harmless. I'm 0 moves from the Atlanta station holding 4/4 yellow — cure lands first action of my next turn. If you finish those treats with a spare action, whatever's most useful; otherwise hold. We are one turn from winning — protect the supply.

Model call bob-legacy-p0077 — unique payload candidate; not a proven invocation join

#123 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Chicago"
}

Board before: state 121 in states.jsonl · after: state 123 in states.jsonl

#124 · alice · msg

Outbreak update: we're at 3/8 — the rate-3 infect phases chained Khartoum/Buenos Aires (yellow front now 13 cubes across 5 cities) and Delhi matured to 3 black. Yellow supply is CRITICAL at 4 — one more chain could deplete it before your cure. I'm executing the supply-protection line: chartering from Chicago to Khartoum (burning Chicago(blue), cured color) and treating its 3 yellow back into the supply tonight, then stepping into Kinshasa for a treat next turn if the game's still on. Khartoum was the only live 3-cube yellow — with it down, tonight's draw can't cascade. Cure first action next turn ends it.

Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.

Model call alice-legacy-p0070 — unique payload candidate; not a proven invocation join

#125 · alice · cmd

{
  "tag": "charterFlight",
  "to": "Khartoum"
}

Board before: state 123 in states.jsonl · after: state 125 in states.jsonl

Model call alice-legacy-p0070 — unique payload candidate; not a proven invocation join

#126 · alice · cmd

{
  "tag": "treatDisease",
  "color": "yellow"
}

Board before: state 125 in states.jsonl · after: state 126 in states.jsonl

#127 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Kinshasa"
}

Board before: state 126 in states.jsonl · after: state 127 in states.jsonl

Model call alice-legacy-p0072 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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