Turn 3 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 3, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0014

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=medic at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]
supply: blue:24 yellow:20 black:15 red:18   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 5 move(s) vs your 6
  Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 3
  Shanghai: 3 red⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai
  Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 3
  Bangkok: 1 red
  Sydney: 1 red
  Algiers: 1 black
  Khartoum: 1 yellow
  Lagos: 1 yellow
  Seoul: 1 red
  Miami: 1 yellow
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (2/4) — give bob your blue cards when you share
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: bob collects (2/4) — give bob your black cards when you share
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure
  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Istanbul, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck
      response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved
  you hold Paris, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 4→1, yellow 3→2, black 4→1, red 3→2) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck
      response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Board changed: Cairo went to 3 black (bob treated Istanbul but not Cairo? He's at Algiers — apparently he treated Istanbul? Istanbul now 2... wait Istanbul was 2, still 2. Cairo went 2→3 from infect phase. Bob hasn't acted yet this turn (actions left 4, he's at Algiers). New fires: Cairo 3 black, Shanghai 3 red.

I'm red collector (3/5 now: Hong Kong, Sydney, Osaka). Shanghai 3 red is a red threat — my color. Chennai 3 black — bob's. Bob is positioned for Cairo (1 move).

Advice to bob: he should do Istanbul treat... actually Istanbul is 2, Cairo 3. He treats Cairo (3 black, one action as... he's scientist, not medic — treats 1 cube per action). Hmm, he can't clear Cairo in one action; 3 treats. He said "next turn I treat Istanbul then Cairo". Now Cairo is 3.

My containment: yellow south is done (Sao Paulo cleared, Mexico City at 1). Next turn I should head somewhere. Chennai 3 black (bob's color but far from both), Shanghai 3 red (mine, but 6 moves). Red supply 18.

Should I message bob? Yes — update: yellow south cleared; flag new fires (Cairo 3, Shanghai 3 red, Chennai 3 black); propose next-turn assignments: bob takes Cairo/Istanbul (he's 1 move), I take... Shanghai is 6 moves for me; Chennai 6 moves. Hmm. Red is my cure color — Shanghai at 3 red is doubly mine (containment + card synergy? no cards there though).

Also I'm at 7/7 hand cap — the Khartoum handoff note. My hand: Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red) — my colors; Paris(blue), Baghdad(black), Istanbul(black) — bob's. If bob hands me Khartoum I must discard. Not urgent now.

Also question about Paris station option. Let me ask bob: after he clears Cairo/Istanbul, rendezvous plan — his sweep Istanbul→Milan→Paris takes Paris(blue)+Istanbul(black). Alternative: I build station in Paris. These conflict (burning Paris card vs handing it). I lean toward keeping the card (bob needs blue; 9 blue in deck, blue margin 8 — recoverable but each burn delays). Actually wait — a Paris station could host the BLUE cure: bob would need Paris card to cure there... no, he needs 4 blue cards total; station in Paris lets him discard them there. If I burn Paris on the station, he needs 2 more blue besides Madrid+SF and cures in Paris. If I hand him Paris, he has 3/4 and cures in Atlanta (station exists) once he finds a 4th blue. Handing is better — station in Atlanta exists, and a Paris station mainly helps future travel. But the station saves 66-51 trip-actions board-wide... The bigger issue: only 1 station means shuttle network is nil; a second station in Europe would help bob's black cure (Moscow 2 black... he's collecting black).

Hmm, this is a genuine team decision. Ask bob in a message. Keep it concise.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Yellow south is fully cleared (Mexico City 3→0, LA 0, Sao Paulo 0 — yellow supply back to 20). New fires since your last look: Cairo is at 3 black (cluster now 5 cubes — I know you're 1 move away, prioritizing it makes sense), Chennai still 3 black, and Shanghai is now 3 RED — that's my cure color and nobody's assigned. Proposal for next turn: you finish Cairo+Istanbul and start your Europe sweep; I head east toward Shanghai/Asia to own red containment (6 moves, but red supply is 18 and dropping — someone has to live over there). One open question for you: Paris — I hold Paris(blue). Option A: keep it for your sweep handoff (your 3rd blue). Option B: I walk there and buildStation, burning it (9 blue left in deck, you'd need 2 more draws). I lean A — the card is your cure progress and Atlanta already hosts cures — but a 2nd station in Europe would speed your black cure runs too. Your call before I commit next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advice sent to bob: yellow front fully cleared, flagged the three live 3-cube fires (Cairo 3 black — his, 1 move away; Chennai 3 black; Shanghai 3 red — mine), proposed I own Asia/red containment next turn while he finishes Cairo/Istanbul and the Europe sweep, and asked him to decide the Paris question (handoff card vs burning it for a 2nd research station) before I commit next turn. Standing by for his move.

toolCalls: []

bob-legacy-p0011

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #22): Yellow south is fully cleared (Mexico City 3→0, LA 0, Sao Paulo 0 — yellow supply back to 20). New fires since your last look: Cairo is at 3 black (cluster now 5 cubes — I know you're 1 move away, prioritizing it makes sense), Chennai still 3 black, and Shanghai is now 3 RED — that's my cure color and nobody's assigned. Proposal for next turn: you finish Cairo+Istanbul and start your Europe sweep; I head east toward Shanghai/Asia to own red containment (6 moves, but red supply is 18 and dropping — someone has to live over there). One open question for you: Paris — I hold Paris(blue). Option A: keep it for your sweep handoff (your 3rd blue). Option B: I walk there and buildStation, burning it (9 blue left in deck, you'd need 2 more draws). I lean A — the card is your cure progress and Atlanta already hosts cures — but a 2nd station in Europe would speed your black cure runs too. Your call before I commit next turn.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Algiers
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]
supply: blue:24 yellow:20 black:15 red:18   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai
  Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Cairo
  Shanghai: 3 red⚠ — 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 6 move(s) vs your 7
  Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Istanbul
  Bangkok: 1 red
  Sydney: 1 red
  Algiers: 1 black
  Khartoum: 1 yellow
  Lagos: 1 yellow
  Seoul: 1 red
  Miami: 1 yellow
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): go to Moscow (2 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Madrid (1 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure
  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→2, yellow 3→2, black 4→2, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck
      response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (3 cubes); board-wide: 18 cities closer, 55 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Cairo on the way — drive Cairo, treat black, drive Khartoum
     tempo: 2 action(s) closer to the yellow cure (59 → 57 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: shore up black at Chennai (supply strained: 15 left) — tempo -2 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…".
  dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…".
  dominated: defuse Cairo and return to Algiers (round trip, 3 actions) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Paris", "Cairo", "Istanbul"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh"
  [11] {"tag":"treatDisease","color":"black"}

⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Current situation: Cairo now 3 black (outbreak risk!), Istanbul 2 black. Chennai 3 black. Shanghai 3 red (Alice will handle). Alice asks about Paris: option A (keep for handoff) or B (build station in Paris). She leans A.

Alice is at Sao Paulo, hand 7/7.

My turn: 4 actions at Algiers. Best plan: Cairo is 1 move, 3 black — treat it (medic isn't me, so treat removes 1 cube per action... wait, I'm scientist, not medic. Treat removes 1 cube). Cairo at 3, treat once → 2. Hmm, I can't clear Cairo in one turn: drive Cairo (1) + treat (2 actions = 2 cubes) leaves 1 cube. Then Istanbul 1 move, 2 black, treat 1... limited.

Frontier nominee: drive Cairo, treat black, drive Khartoum — that clears only 1 cube in Cairo though. Hmm, Cairo at 3 with outbreak splash risk. Actually priority: defuse 3-cube cities first. Cairo at 3 → if it gets a 4th cube, outbreak. Treat once reduces to 2 (needs re-infection to outbreak).

Let me think about my 4 actions:
Option 1: drive Cairo, treat, treat (Cairo 3→1), then drive Istanbul? No, Istanbul adjacent to Cairo? Istanbul-Cairo yes adjacent. So: Cairo (1 move), treat ×2 (Cairo 3→1), move to Istanbul, treat (2→1). End at Istanbul with 4 actions used: Cairo=1, Istanbul=1. Next turn: treat Istanbul (1→0), and Alice hands me Istanbul card? Istanbul will have 1 cube.

Option 2: drive Cairo, treat ×3 (3→0), 1 action left — stay. Then next turn Istanbul.

Option 3: drive Istanbul first (2→1 with one treat), then Cairo? Istanbul→Cairo 1 move, treat 3→2. Less good.

Hmm, which is better? Cairo 3 is the outbreak threat; Istanbul 2. Option 1 leaves both at 1 with an action each; option 2 clears Cairo fully but Istanbul stays 2. Option 1 spreads: both at 1 cube, safer overall. I like option 1.

But wait — frontier recommends drive Cairo, treat, drive Khartoum (yellow handoff with alice, who's at Sao Paulo 2 moves... "hand Khartoum(yellow) to alice: you 2 moves, alice 2 moves" — but alice has hand cap 7/7 and needs to head to Shanghai, 6 moves away. Alice proposed heading east to Shanghai. Khartoum handoff conflicts with her Shanghai plan. And Khartoum yellow handoff — she's yellow collector but also taking red now. The frontier nominee "advance the yellow cure via Khartoum handoff" assumes Alice meets me; but she just proposed Shanghai. Conflict: the frontier assumes a meeting Alice likely won't do. Also hand cap issue.

Alice asked me to decide Paris A vs B. I say A — keep Paris for handoff. My Europe sweep: after Cairo/Istanbul I go Istanbul→Milan→Paris? Wait Alice will be heading east to Shanghai, so Paris handoff requires her to be in Paris. Hmm. She said "keep it for your sweep handoff" — she could route via Paris on her way east? Sao Paulo→Madrid→Paris... then east: Paris→Milan→Istanbul→...→Shanghai is long. Or she gives Paris to me somewhere.

Actually alternative: since I'm sweeping Europe anyway (Istanbul→Milan→Paris), she could fly to Paris later? She's needed in Shanghai. Let me not over-plan; answer: Option A, keep Paris; we'll do the handoff when routes converge — possibly she gives it via... hmm, share requires same city. She's going east. Maybe she takes Paris east with her and we handoff when I eventually go to Asia? Or I take Istanbul(black) handoff at Istanbul — she's 3 moves from Istanbul. Not now.

Simplest: reply A, keep Paris. If her route east passes through Europe, drop it at Paris or Istanbul (I'll be at Istanbul turn end? I'll be at Istanbul with 1 cube). She could come Istanbul→handoff Istanbul card... she has Istanbul(black) AND Paris(blue). If she detours Istanbul (3 moves) she gives me Istanbul(black) (my 3rd black!) — that's huge for black cure: I'd have Moscow, Riyadh, Istanbul = 3/4, needing 1 more black. Then Paris(blue) she keeps until later.

Her route to Shanghai: Sao Paulo→Lagos→Khartoum→Cairo... or Sao Paulo→Madrid→? From Sao Paulo 6 moves to Shanghai per threat table. If she comes via Istanbul that adds distance. Red supply 18 and dropping — Shanghai 3 red needs urgent attention. Hmm.

Decide: Option A for Paris. And for Istanbul(black): ask if her route east passes Istanbul — if she flies Sao Paulo→Madrid→Istanbul? That's 2 flights (direct flights burn cards). She has no Madrid card. Walking Sao Paulo→Lagos→Khartoum→Cairo→Istanbul = 4 moves + then Istanbul→Baghdad→Tehran→Delhi→Chennai→... Shanghai is far. Actually walking east via Cairo→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — that passes through Istanbul? No, Cairo→Baghdad directly. But Istanbul is 1 from Cairo. She could detour Cairo→Istanbul (1 move), hand off Istanbul(black), then Istanbul→Baghdad→... adds 1 move total vs Cairo→Baghdad. Cheap detour! I'll be at Istanbul after my turn (option 1 ends at Istanbul). So next turn she arrives Istanbul, hands me Istanbul card. 

So tell her: route east via Istanbul (Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai ≈ same length), hand me Istanbul(black) en route; keep Paris for later (Option A).

My 4 actions: drive Cairo, treat black, treat black, drive Istanbul. Or should I treat Algiers' 1 black first? No, it's 1 cube, low priority.

Wait — also consider: hand-limit. I have 5 cards, fine.

Also the "SINCE YOUR LAST MESSAGE: 2 new 3-cube cities" — I did tell alice about... actually alice told me. That advisory is stale.

Let me also reconsider treating order at Cairo: treat removes 1 cube per action (not cured). Cairo 3→2→1. Good.

Also should I go to Khartoum? The frontier nominee says the Khartoum handoff advances yellow cure, but Alice is going east and has 7/7 hand. Skip — I hold Khartoum, may treat its yellow cube if passing (Cairo→Khartoum adjacent, then Khartoum→? not toward Istanbul... Khartoum connects to Cairo, Lagos, Kinshasa, Johannesburg). Detouring Cairo→Khartoum→Cairo = 2 moves to clear 1 yellow cube + would set up handoff if alice passes. Not worth; skip. Actually could combine: my route Cairo(treat×2)→? Istanbul vs Khartoum. Istanbul first.

Plan: 1) drive Cairo, 2) treat black, 3) treat black, 4) drive Istanbul. Ends Istanbul (2 black still). Next turn: treat Istanbul, and rendezvous with Alice there.

Message alice: Option A; route east via Istanbul, handoff Istanbul(black) next turn (I'll be standing there with 1 cube left after treating); keep Paris(blue) — later, when my Europe sweep reaches Paris or she goes west again; note Khartoum handoff deferred since she's heading east and hand is 7/7 (I'll hold Khartoum, maybe clear its cube later); she owns Shanghai red.

Preview the plan? It burns no cards, uses all 4 actions. Quick preview is cheap; fine to just submit — plan is simple and legal menu confirms drive Cairo, treat, treat, drive Istanbul. Actually treat only legal when cubes present — after drive Cairo, treat black is legal ([11] shows now but at Algiers... the menu shows treatDisease black because Algiers has 1 black). After moving to Cairo, treat black legal. Then drive Istanbul legal (Cairo-Istanbul adjacent). Safe. I'll skip preview and just do it.

Send message first, then actions.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Paris: Option A — keep it, it's my cure progress and Atlanta already hosts cures; a 2nd station can come later via Government Grant or a build when hands converge. Bigger idea for Istanbul(black): I'll END this turn standing in Istanbul (my line: Cairo → treat ×2 → Istanbul), so if you route east via Istanbul — Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai, only ~1 move longer than going through Cairo direct — you hand me Istanbul(black) next turn and I'm instantly 3/4 black. That also puts you a Barcelona-free walk from Cairo (3 black) — one treat there on the way through would help a lot. Khartoum handoff: deferred, I'll hold it (you're 7/7 and heading east anyway); I can clear Khartoum's yellow cube in a later sweep. Shanghai red is yours — agreed."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}}

bob-legacy-p0014

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Cairo(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]
supply: blue:24 yellow:20 black:17 red:18   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai
  Shanghai: 3 red⚠ — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
  Istanbul: 2 black — pre-empt (one draw from critical): 1 move(s): Istanbul
  Cairo: 1 black [in infect-discard]
  Bangkok: 1 red
  Sydney: 1 red
  Algiers: 1 black
  Khartoum: 1 yellow
  Lagos: 1 yellow
  Seoul: 1 red
  Miami: 1 yellow
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→1, yellow 3→2, black 5→1, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck
      response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (1 cube); board-wide: 18 cities closer, 55 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh"
  [12] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0015

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #23): Paris: Option A — keep it, it's my cure progress and Atlanta already hosts cures; a 2nd station can come later via Government Grant or a build when hands converge. Bigger idea for Istanbul(black): I'll END this turn standing in Istanbul (my line: Cairo → treat ×2 → Istanbul), so if you route east via Istanbul — Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai, only ~1 move longer than going through Cairo direct — you hand me Istanbul(black) next turn and I'm instantly 3/4 black. That also puts you a Barcelona-free walk from Cairo (3 black) — one treat there on the way through would help a lot. Khartoum handoff: deferred, I'll hold it (you're 7/7 and heading east anyway); I can clear Khartoum's yellow cube in a later sweep. Shanghai red is yours — agreed.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0012

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Cairo(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]
supply: blue:24 yellow:20 black:15 red:18   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai
  Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
  Shanghai: 3 red⚠ — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
  Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Istanbul
  Bangkok: 1 red
  Sydney: 1 red
  Algiers: 1 black
  Khartoum: 1 yellow
  Lagos: 1 yellow
  Seoul: 1 red
  Miami: 1 yellow
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→1, yellow 3→2, black 5→1, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck
      response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (3 cubes); board-wide: 18 cities closer, 55 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Cairo on the way — treat black, drive Khartoum
     tempo: 1 action(s) closer to the yellow cure (58 → 57 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: shore up black at Chennai (supply strained: 15 left) — tempo -3 vs 1, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…".
  dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh"
  [12] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

My announced plan: treat ×2 at Cairo, then Istanbul. The frontier's Khartoum handoff assumes Alice meets me — but she's heading east to Shanghai with a 7/7 hand; I told her Khartoum handoff deferred. So proceed: treat, treat, drive Istanbul.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0013

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Cairo(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]
supply: blue:24 yellow:20 black:16 red:18   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai
  Shanghai: 3 red⚠ — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
  Istanbul: 2 black [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Istanbul
  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Bangkok: 1 red
  Sydney: 1 red
  Algiers: 1 black
  Khartoum: 1 yellow
  Lagos: 1 yellow
  Seoul: 1 red
  Miami: 1 yellow
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→1, yellow 3→2, black 5→1, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck
      response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (2 cubes); board-wide: 18 cities closer, 55 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Khartoum
     tempo: 1 action(s) closer to the yellow cure (58 → 57 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh"
  [12] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Continue plan: treat Cairo again (2→1), then drive Istanbul.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0015

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=Istanbul
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)]
supply: blue:24 yellow:19 black:17 red:17   decks: player=41 infection=43   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai
  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now
  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos — nearer teammate: alice, 1 move(s) vs your 3
  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 6 move(s) vs your 7
  Cairo: 1 black [in infect-discard]
  Bangkok: 1 red
  Sydney: 1 red
  Algiers: 1 black
  Khartoum: 1 yellow
  Miami: 1 yellow
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 0 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 4 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0016

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).
  FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.
  HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).
  STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (bob must discard to 7)
you=bob role=scientist at=Istanbul
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red)]  bob@Istanbul(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:19 black:17 red:17   decks: player=41 infection=43   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai
  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now
  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
  Cairo: 1 black [in infect-discard]
  Bangkok: 1 red
  Sydney: 1 red
  Algiers: 1 black
  Khartoum: 1 yellow
  Miami: 1 yellow
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (3/4) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: alice collects (3/5) — give alice your red cards when you share
  discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Madrid (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects) [claimed: your black cure route above flies on this card], San Francisco (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Khartoum (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Santiago (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Jakarta (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Moscow (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Istanbul (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your blue cure route above flies on this card]
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
  alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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