Turn 1 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 7 in states.jsonl. After the last command: state 16 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#8 · alice · msg
Madrid reduced to 2 blue. On your turn, Buenos Aires is the fastest 3-cube bomb (Atlanta→Miami→Bogota→Buenos Aires, then treat with 4 actions); Beijing is 5 moves and red supply only 17, so use dispatcher positioning if it buys the Beijing response. I hold the airlift event, usable on my next turn only.
Model call alice-legacy-p0006 — unique payload candidate; not a proven invocation join
#9 · bob · msg
I’m taking the verified 4-action Atlanta→Miami→Bogota→Buenos Aires + treat line, reducing BA from 3 to 2 without spending cure cards. Beijing remains the armed red threat (supply 17); my 5-move route can’t cover both this turn. Alice’s held Airlift is ideal to reach Beijing next turn.
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#10 · bob · plan
This turn Bob defuses Buenos Aires (Atlanta→Miami→Bogota→Buenos Aires, treat yellow), then resumes collecting blue/yellow/red toward cures; retain cure cards. Alice owns black collection and retains black cards. On Alice's next turn, use held Airlift to put a pawn at Beijing and treat red there before it can re-arm/outbreak; if Airlift cannot be used, reassess/dispatch toward Beijing immediately. Alice continues to own Madrid and other Europe threats; split any new 3-cube city by nearest safe responder. Meet in San Francisco only when Alice's blue card transfer has worthwhile cure value and hot cities are covered.
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#11 · bob · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 7 in states.jsonl · after: state 11 in states.jsonl
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#12 · alice · msg
Agreed. I’ll use my Airlift on my next turn to place myself at Beijing and treat red; please handle Buenos Aires now and keep your cure cards intact.
Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join
#13 · bob · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 11 in states.jsonl · after: state 13 in states.jsonl
Model call bob-legacy-p0006 — unique payload candidate; not a proven invocation join
#14 · bob · msg
I choose the Buenos Aires containment line, consistent with our pinned plan and your request: one move plus one treat reduces its armed yellow bomb from 3 to 2. The rival cure-line options leave both BA and Beijing armed; Beijing is assigned to your Airlift next turn.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0007 — unique payload candidate; not a proven invocation join
#15 · bob · cmd
{
"tag": "driveFerry",
"to": "Buenos Aires"
}
Board before: state 13 in states.jsonl · after: state 15 in states.jsonl
Model call bob-legacy-p0007 — unique payload candidate; not a proven invocation join
#16 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 15 in states.jsonl · after: state 16 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0006 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #8 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0007 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #12 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0004 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #9 (unique payload candidate; not a proven invocation join), #10 (unique payload candidate; not a proven invocation join), #11 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0006 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #13 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0007 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #14 (unique payload candidate; not a proven invocation join), #15 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0008 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0009 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0005 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0008 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.