Turn 12 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 111 in states.jsonl. After the last command: state 118 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#112 · bob · msg
Conflict with the pinned Khartoum assignment: Paris is now 3 blue with blue supply 14, adjacent to Milan at 2 (5-cube cluster), and Paris is in the infection discard. I recommend you supersede Khartoum this turn: Sao Paulo→Madrid→Paris, treat blue twice (3→1); I’ll own Khartoum/Lagos next turn from Lagos. This preserves my four blue cards and handles the new armed fire.
Model call bob-legacy-p0054 — unique payload candidate; not a proven invocation join
#113 · alice · msg
Agree with the live conflict: Paris is a new 3-blue armed bomb with blue supply 14 and a 2-cube Milan cluster. I’m superseding my Khartoum assignment and will go Sao Paulo→Madrid→Paris, treating blue twice (3→1) without burning any cards; you own Khartoum/Lagos next turn.
Model call alice-legacy-p0055 — unique payload candidate; not a proven invocation join
#114 · alice · plan
Paris is the new immediate emergency: Alice handles it this turn from Sao Paulo via Madrid, treating blue twice to reduce 3→1 and pay down blue supply 14; preserve all cure cards. Bob owns Khartoum/Lagos next turn (2 yellow each) from Lagos; reassess yellow supply and nearby cluster. Bob keeps blue 4/5 and yellow 3/5; Alice retains three yellow cards until a useful handoff. After Paris, Alice reassesses the Milan–Paris cluster and other fires. Reassign on new 3-cube city/supply warning.
Model call alice-legacy-p0055 — unique payload candidate; not a proven invocation join
#115 · alice · cmd
{
"tag": "driveFerry",
"to": "Madrid"
}
Board before: state 111 in states.jsonl · after: state 115 in states.jsonl
#116 · alice · cmd
{
"tag": "driveFerry",
"to": "Paris"
}
Board before: state 115 in states.jsonl · after: state 116 in states.jsonl
Model call alice-legacy-p0056 — unique payload candidate; not a proven invocation join
#117 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 116 in states.jsonl · after: state 117 in states.jsonl
#118 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 117 in states.jsonl · after: state 118 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0055 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #113 (unique payload candidate; not a proven invocation join), #114 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0056 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #116 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0054 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #112 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0057 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0058 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0055 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0056 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.