Turn 4 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 33 in states.jsonl. After the last command: state 41 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#34 · alice · msg
The board changed sharply: Los Angeles and Lagos are now 3 yellow (14 supply, 10 cubes on board), and Delhi is 3 black; this conflicts with the pinned Madrid/Beijing plan. My read: I should build Beijing station, Ops Expert-move to Los Angeles (discard Paris rather than black/Mexico City), and treat yellow twice; you’re closest to Lagos and should take it next turn. Can you cover Lagos rather than Madrid? Delhi remains 3, but I’ll retain its card for black cure.
Model call alice-legacy-p0017 — unique payload candidate; not a proven invocation join
#35 · alice · plan
Collectors: Bob keeps/collects blue, yellow, red; Alice keeps all black cards (currently 3/5) and aims to cure black at the new Beijing station. Containment assignments: Alice handles Los Angeles this turn (Ops Expert move, reduce yellow) while preserving black/Mexico City; Bob handles Lagos next turn (nearest responder, yellow supply is pressured at 14 with 10 cubes on board). Alice owns Delhi after LA if still 3 black, without discarding Delhi; Bob reassesses Madrid, Buenos Aires, and other 2-cube cities after Lagos. Do not move Alice off Beijing before she builds the Beijing station; defer Mexico City handoff until an imminent cure/share is worthwhile. Update owners immediately if a new 3-cube city appears or supply becomes critical.
Model call alice-legacy-p0017 — unique payload candidate; not a proven invocation join
#36 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "forecast",
"order": [
"Bogota",
"Taipei",
"Moscow",
"Madrid",
"Bangkok",
"Lagos"
]
}
}
Board before: state 33 in states.jsonl · after: state 36 in states.jsonl
Model call alice-legacy-p0017 — unique payload candidate; not a proven invocation join
#37 · alice · cmd
{
"tag": "buildStation"
}
Board before: state 36 in states.jsonl · after: state 37 in states.jsonl
#38 · bob · msg
Yes—I’ll take Lagos next turn from Madrid via Sao Paulo, then treat yellow; I won’t spend Bogota/blue cure cards. Your LA plan pays down the tagged yellow supply this round. Delhi at 3 black is still a separate armed threat; after LA, please reassess who can clear Delhi promptly (without discarding its black card) before the next reshuffle.
Model call bob-legacy-p0018 — unique payload candidate; not a proven invocation join
#39 · alice · cmd
{
"tag": "operationsExpertMove",
"to": "Los Angeles",
"discard": "Paris"
}
Board before: state 37 in states.jsonl · after: state 39 in states.jsonl
Model call alice-legacy-p0020 — unique payload candidate; not a proven invocation join
#40 · alice · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 39 in states.jsonl · after: state 40 in states.jsonl
#41 · alice · cmd
{
"tag": "buildStation"
}
Board before: state 40 in states.jsonl · after: state 41 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0017 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #34 (unique payload candidate; not a proven invocation join), #35 (unique payload candidate; not a proven invocation join), #36 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0020 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #39 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0018 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #38 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0018 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0019 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0021 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0022 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0019 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.