Turn 2 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 14 in states.jsonl. After the last command: state 22 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#15 · bob · plan

UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours.

Model call bob-i10 — exact submission ref

#16 · bob · msg

Drew Bogota — I'm 3/5 yellow and standing ON the HCMC station, so I'll cure YELLOW right here once I hit 5. Don't detour to hand me Johannesburg. I take black too (have Moscow). For your turn: your Milan trek is right — it's our only armed bomb. But note BLUE is now the pressure color (supply down to 15; Chicago/London/Essen/Washington all sit at 1 blue in the discard, so a reshuffle re-inks them). After Milan, if you can spare an action or two in Europe, treat the 1-cube blues (London, Essen) — that returns blue to supply. I hold Toronto(blue) for your set; we can swap if we ever share a station. Priority this turn: Milan.

Model call bob-i10 — exact submission ref

#17 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Sao Paulo"
}

Board before: state 14 in states.jsonl · after: state 17 in states.jsonl

Model call alice-i8 — exact submission ref

#18 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Madrid"
}

Board before: state 17 in states.jsonl · after: state 18 in states.jsonl

Model call alice-i9 — exact submission ref

#19 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Paris"
}

Board before: state 18 in states.jsonl · after: state 19 in states.jsonl

Model call alice-i10 — exact submission ref

#20 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Milan"
}

Board before: state 19 in states.jsonl · after: state 20 in states.jsonl

Model call alice-i11 — exact submission ref

#21 · bob · msg

Discard advice (you must shed 1 of 8): KEEP all BLUE (San Francisco, Essen, Madrid = your 3/5) and BOTH RED (Tokyo, Manila = 2/5) — those are your cure colors. Shed from {Johannesburg(Y), Santiago(Y), Tehran(B)}. Recommend DISCARD Santiago — it's a dead-end (only connects to Lima), the hardest card in your hand to ever route for a share, and I'll draw my own remaining yellows toward the cure at the HCMC station anyway. (If you'd rather keep a yellow, shed Tehran instead — but Santiago is the least reachable.) Note for next turn: you're sitting ON Milan at 3 blue — that's still our only armed bomb. Spend your first 3 actions there treating blue x3 to clear it, then treat London/Essen (1-cube blues) to relieve supply. Blue is still the pressure color (15).

Model call bob-i11 — exact submission ref

#22 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Santiago"
  }
}

Board before: state 20 in states.jsonl · after: state 22 in states.jsonl

Model call alice-i13 — exact submission ref

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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