Turn 11 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 86 in states.jsonl. After the last command: state 93 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#87 · alice · msg
Update: I drew Buenos Aires(yellow) — as Scientist I now collect YELLOW too (2/4, one action-cheaper cure) from my parked-at-Toronto-station position. Keep routing yellow draws toward me; the Sao Paulo card in my hand is cure stock now, not fuel. Blue: 1/4 + your Toronto card incoming = 2/4; with 10 blue in a 27-deck I should complete it in ~2-3 turns and cure at Toronto on the spot. Yellow margin is the long pole (6 in deck) — expect the win to wait on yellow draws. After my blue cure, I'll sweep Asia leftovers (Kolkata/Chennai black, Bangkok/Beijing/HK red) from Toronto side unless you're already out there.
Model call alice-legacy-p0049 — unique payload candidate; not a proven invocation join
#88 · bob · msg
Split call made: TEAM line = Toronto handoff first, then yellow-pipeline south. Actions: shuttle to Toronto, hand you Toronto(blue) (2/4 blue, cure on the spot when your draws land), then drive Chicago→Mexico City — I'm positioned 1 move from Lima for the Lima(yellow) handoff next turn (you 3 moves out from Toronto when ready; Lima card is my only yellow so protect the rendezvous). SF bomb (3 blue): I'm leaving it one turn — blue cure lands in ~2-3 turns at your station, and 1 cured-color treat erases SF whole; the reshuffle window risk is ~8%. Veto if you want SF treated instead.
Model call bob-legacy-p0047 — unique payload candidate; not a proven invocation join
#89 · bob · cmd
{
"tag": "shuttleFlight",
"to": "Toronto"
}
Board before: state 86 in states.jsonl · after: state 89 in states.jsonl
#90 · alice · msg
No veto — SF can wait for the cured-color one-treat erase; your Toronto handoff + Lima positioning is the right sequencing. I'll hold at Toronto station drawing.
Model call alice-legacy-p0050 — unique payload candidate; not a proven invocation join
#91 · bob · cmd
{
"tag": "shareGive",
"to": "alice",
"card": "Toronto"
}
Board before: state 89 in states.jsonl · after: state 91 in states.jsonl
Model call bob-legacy-p0049 — unique payload candidate; not a proven invocation join
#92 · bob · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 91 in states.jsonl · after: state 92 in states.jsonl
#93 · bob · cmd
{
"tag": "driveFerry",
"to": "Mexico City"
}
Board before: state 92 in states.jsonl · after: state 93 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0049 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #87 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0050 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #90 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0047 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #88 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0049 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #91 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0051 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0048 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0050 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0051 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.