Turn 4 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 29 in states.jsonl. After the last command: state 34 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#30 · alice · cmd

{
  "tag": "directFlight",
  "to": "Bangkok"
}

Board before: state 29 in states.jsonl · after: state 30 in states.jsonl

Model call alice-legacy-p0017 — unique payload candidate; not a proven invocation join

#31 · bob · msg

Big news: I drew Manila — I hold a FULL red set (HCMC, Jakarta, Tokyo, Manila) and I'm standing on the Sao Paulo station. First action next turn: cure RED. I'll also play oneQuietNight (free) to skip that infect phase. Yellow: I'm at 2/4 after the forced discard of Khartoum — keep routing yellow cards to me. Since red gets cured, red containment at Tokyo/HCMC becomes cheap (Medic-style full clears) — but I'll still be far east soon; if you can route through Asia after the Bangkok handoff, Tokyo's cluster is the top clear. Kolkata still yours.

Model call bob-legacy-p0018 — unique payload candidate; not a proven invocation join

#32 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Kolkata"
}

Board before: state 30 in states.jsonl · after: state 32 in states.jsonl

Model call alice-legacy-p0019 — unique payload candidate; not a proven invocation join

#33 · alice · cmd

{
  "tag": "treatDisease",
  "color": "black"
}

Board before: state 32 in states.jsonl · after: state 33 in states.jsonl

#34 · alice · cmd

{
  "tag": "treatDisease",
  "color": "black"
}

Board before: state 33 in states.jsonl · after: state 34 in states.jsonl

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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