Turn 4 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 29 in states.jsonl. After the last command: state 34 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#30 · alice · cmd
{
"tag": "directFlight",
"to": "Bangkok"
}
Board before: state 29 in states.jsonl · after: state 30 in states.jsonl
Model call alice-legacy-p0017 — unique payload candidate; not a proven invocation join
#31 · bob · msg
Big news: I drew Manila — I hold a FULL red set (HCMC, Jakarta, Tokyo, Manila) and I'm standing on the Sao Paulo station. First action next turn: cure RED. I'll also play oneQuietNight (free) to skip that infect phase. Yellow: I'm at 2/4 after the forced discard of Khartoum — keep routing yellow cards to me. Since red gets cured, red containment at Tokyo/HCMC becomes cheap (Medic-style full clears) — but I'll still be far east soon; if you can route through Asia after the Bangkok handoff, Tokyo's cluster is the top clear. Kolkata still yours.
Model call bob-legacy-p0018 — unique payload candidate; not a proven invocation join
#32 · alice · cmd
{
"tag": "driveFerry",
"to": "Kolkata"
}
Board before: state 30 in states.jsonl · after: state 32 in states.jsonl
Model call alice-legacy-p0019 — unique payload candidate; not a proven invocation join
#33 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 32 in states.jsonl · after: state 33 in states.jsonl
#34 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 33 in states.jsonl · after: state 34 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0017 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #30 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0019 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #32 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0018 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #31 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0018 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0020 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0021 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0019 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.