Turn 4 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 4, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0017
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #30 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=contingencyPlanner at=Miami
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Bangkok(red)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:20 yellow:21 black:19 red:12 decks: player=41 infection=31 player-discard: 2 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Kolkata
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Ho Chi Minh City
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Jakarta
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 4 action(s): direct flight to Bangkok (spends Bangkok(red)), then 3 move(s) to Osaka
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~20 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Tokyo (supply strained: 12 left) — drive Atlanta, drive Chicago, drive San Francisco, drive Tokyo
tempo: 2 action(s) further from the blue cure (66 → 68 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — fly Bangkok, drive Kolkata, treat black, treat black
tempo: 4 action(s) further from the blue cure (66 → 70 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
burns: red: bob's 4/4 set covers it — spare
exchange "shore up red at Tokyo" → "defuse the armed discard bomb at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City" — tempo -3 vs -2, risk 0.90 vs 0.69 — beaten by "shore up red at Tokyo"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Atlanta", "Washington", "Mexico City", "Bogota"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Bangkok"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob has full red set, will cure red this turn at Sao Paulo. My line: fly Bangkok (spends Bangkok(red) — bob has full set, spare), drive Kolkata, treat black ×2. P(epidemic) 80% — defusing Kolkata now is great. That's 4 actions.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Bangkok"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Bangkok"}}}
alice-legacy-p0019
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #32 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #31): Big news: I drew Manila — I hold a FULL red set (HCMC, Jakarta, Tokyo, Manila) and I'm standing on the Sao Paulo station. First action next turn: cure RED. I'll also play oneQuietNight (free) to skip that infect phase. Yellow: I'm at 2/4 after the forced discard of Khartoum — keep routing yellow cards to me. Since red gets cured, red containment at Tokyo/HCMC becomes cheap (Medic-style full clears) — but I'll still be far east soon; if you can route through Asia after the Bangkok handoff, Tokyo's cluster is the top clear. Kolkata still yours.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=contingencyPlanner at=Bangkok
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Bangkok(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:20 yellow:21 black:19 red:12 decks: player=41 infection=31 player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 1 move(s): Kolkata
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Jakarta
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Taipei→Osaka
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
red: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~20 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Tokyo (supply strained: 12 left) — drive Hong Kong, drive Shanghai, drive Tokyo
tempo: 2 action(s) closer to the blue cure (70 → 68 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Kolkata, treat black, treat black
tempo: no cure progress — nearest is red, 1 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
exchange "shore up red at Tokyo" → "defuse the armed discard bomb at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City" — tempo 1 vs 2, risk 0.90 vs 0.69 — beaten by "shore up red at Tokyo"
dominated: "defuse Ho Chi Minh City and return to Bangkok (round trip, 3 actions)" — tempo 0 vs 2, risk 0.90 vs 0.69 — beaten by "shore up red at Tokyo"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Defuse Kolkata: drive, treat, treat (3 actions). That was my plan; P(epidemic) 80%.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kolkata"}}}
bob-legacy-p0018
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #31 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=Sao Paulo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Bangkok(red)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:20 yellow:21 black:19 red:12 decks: player=41 infection=31 player-discard: 2 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure)
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure)
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Sao Paulo (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU have a FULL SET (4/4) — station Sao Paulo (0 move(s)) to discoverCure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I'm at Sao Paulo station with full red set — cure red next turn (my turn after hers). Also oneQuietNight event in hand — could play before curing? One Quiet Night skips infect phase; playing it on my turn costs no action. Good idea: cure red + OQN same turn.
Alice should cover red containment since after my cure, Medic-free... no Medic. Message her.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Big news: I drew Manila — I hold a FULL red set (HCMC, Jakarta, Tokyo, Manila) and I'm standing on the Sao Paulo station. First action next turn: cure RED. I'll also play oneQuietNight (free) to skip that infect phase. Yellow: I'm at 2/4 after the forced discard of Khartoum — keep routing yellow cards to me. Since red gets cured, red containment at Tokyo/HCMC becomes cheap (Medic-style full clears) — but I'll still be far east soon; if you can route through Asia after the Bangkok handoff, Tokyo's cluster is the top clear. Kolkata still yours."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Waiting on Alice's turn — my next turn opens with a free oneQuietNight and the red cure at Sao Paulo station.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0018
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=contingencyPlanner at=Bangkok
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Bangkok(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:20 yellow:21 black:19 red:12 decks: player=41 infection=31 player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 1 move(s): Kolkata
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Jakarta
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Taipei→Osaka
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
red: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~20 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Tokyo (supply strained: 12 left) — drive Hong Kong, drive Shanghai, drive Tokyo
tempo: 2 action(s) closer to the blue cure (70 → 68 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Kolkata, treat black, treat black
tempo: no cure progress — nearest is red, 1 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
exchange "shore up red at Tokyo" → "defuse the armed discard bomb at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City" — tempo 1 vs 2, risk 0.90 vs 0.69 — beaten by "shore up red at Tokyo"
dominated: "defuse Ho Chi Minh City and return to Bangkok (round trip, 3 actions)" — tempo 0 vs 2, risk 0.90 vs 0.69 — beaten by "shore up red at Tokyo"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0020
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=contingencyPlanner at=Kolkata
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:20 yellow:21 black:19 red:12 decks: player=41 infection=31 player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — you are HERE — treat it now
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bangkok→Ho Chi Minh City
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Jakarta
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Taipei→Osaka
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
red: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~20 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Tokyo (supply strained: 12 left) — drive Hong Kong, drive Shanghai
tempo: 1 action(s) closer to the blue cure (70 → 69 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — drive Bangkok, drive Ho Chi Minh City
tempo: 1 action(s) closer to the blue cure (70 → 69 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — treat black, treat black
tempo: no cure progress — nearest is red, 1 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"shore up red at Tokyo" and "break the Ho Chi Minh City–Jakarta red cluster …" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "shore up red at Tokyo" → "break the Ho Chi Minh City–Jakarta red cluster …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
exchange "break the Ho Chi Minh City–Jakarta red cluster …" → "defuse the armed discard bomb at Kolkata": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Delhi", "Chennai", "Bangkok", "Hong Kong"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago"
[11] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
alice-legacy-p0021
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=contingencyPlanner at=Kolkata
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:20 yellow:21 black:20 red:12 decks: player=41 infection=31 player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bangkok→Ho Chi Minh City
Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Jakarta
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Taipei→Osaka
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
red: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Tokyo (supply strained: 12 left) — drive Hong Kong
tempo: 1 action(s) closer to the blue cure (70 → 69 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Delhi", "Chennai", "Bangkok", "Hong Kong"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago"
[11] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Treat black again (Kolkata to 1). Ending with drive Hong Kong leaves Kolkata at 2 with 80% epidemic — treat is better.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0019
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Sao Paulo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 4
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 5
Kolkata: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Sydney: 1 red [in infect-discard]
Manila: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 100%, epidemic certain within 3 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
red: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Sao Paulo (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU have a FULL SET (4/4) — station Sao Paulo (0 move(s)) to discoverCure
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure red at Sao Paulo — CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up red at Tokyo (supply strained: 10 left) — tempo -3 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Sao Paulo".
dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -3 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Sao Paulo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Jakarta", "Tokyo", "Los Angeles", "Miami", "Manila"
[12] {"tag":"shuttleFlight","to":"Atlanta"}
[13] {"tag":"discoverCure","color":"red","cards":["Ho Chi Minh City","Jakarta","Tokyo","Manila"]}
(playEvent costs NO action — you may play one AND still take all your actions)
[14] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.